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Diffstat (limited to 'release/scripts/scripttemplate_mesh_edit.py')
-rw-r--r-- | release/scripts/scripttemplate_mesh_edit.py | 98 |
1 files changed, 0 insertions, 98 deletions
diff --git a/release/scripts/scripttemplate_mesh_edit.py b/release/scripts/scripttemplate_mesh_edit.py deleted file mode 100644 index 159fb884925..00000000000 --- a/release/scripts/scripttemplate_mesh_edit.py +++ /dev/null @@ -1,98 +0,0 @@ -#!BPY -""" -Name: 'Mesh Editing' -Blender: 243 -Group: 'ScriptTemplate' -Tooltip: 'Add a new text for editing a mesh' -""" - -from Blender import Window -import bpy - -script_data = \ -'''#!BPY -""" -Name: 'My Mesh Script' -Blender: 243 -Group: 'Mesh' -Tooltip: 'Put some useful info here' -""" - -# Add a licence here if you wish to re-distribute, we recommend the GPL - -from Blender import Scene, Mesh, Window, sys -import BPyMessages -import bpy - -def my_mesh_util(me): - # This function runs out of editmode with a mesh - # error cases are alredy checked for - - # Remove these when writing your own tool - print me.name - print 'vert count', len(me.verts) - print 'edge count', len(me.edges) - print 'face count', len(me.faces) - - # Examples - - # Move selected verts on the x axis - """ - for v in me.verts: - if v.sel: - v.co.x += 1.0 - """ - - # Shrink selected faces - """ - for f in me.faces: - if f.sel: - c = f.cent - for v in f: - v.co = (c+v.co)/2 - """ - -def main(): - - # Gets the current scene, there can be many scenes in 1 blend file. - sce = bpy.data.scenes.active - - # Get the active object, there can only ever be 1 - # and the active object is always the editmode object. - ob_act = sce.objects.active - - if not ob_act or ob_act.type != 'Mesh': - BPyMessages.Error_NoMeshActive() - return - - - # Saves the editmode state and go's out of - # editmode if its enabled, we cant make - # changes to the mesh data while in editmode. - is_editmode = Window.EditMode() - if is_editmode: Window.EditMode(0) - - Window.WaitCursor(1) - me = ob_act.getData(mesh=1) # old NMesh api is default - t = sys.time() - - # Run the mesh editing function - my_mesh_util(me) - - # Restore editmode if it was enabled - if is_editmode: Window.EditMode(1) - - # Timing the script is a good way to be aware on any speed hits when scripting - print 'My Script finished in %.2f seconds' % (sys.time()-t) - Window.WaitCursor(0) - - -# This lets you can import the script without running it -if __name__ == '__main__': - main() -''' - -new_text = bpy.data.texts.new('mesh_template.py') -new_text.write(script_data) -bpy.data.texts.active = new_text -Window.RedrawAll()
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