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Diffstat (limited to 'release/scripts/scripttemplate_metaball_create.py')
-rw-r--r-- | release/scripts/scripttemplate_metaball_create.py | 76 |
1 files changed, 0 insertions, 76 deletions
diff --git a/release/scripts/scripttemplate_metaball_create.py b/release/scripts/scripttemplate_metaball_create.py deleted file mode 100644 index 28db9de3af6..00000000000 --- a/release/scripts/scripttemplate_metaball_create.py +++ /dev/null @@ -1,76 +0,0 @@ -#!BPY -""" -Name: 'Metaball Generation' -Blender: 245 -Group: 'ScriptTemplate' -Tooltip: 'Script template to make metaballs from a mesh' -""" - -from Blender import Window -import bpy - -script_data = \ -'''#!BPY -""" -Name: 'My Metaball Script' -Blender: 245 -Group: 'Misc' -Tooltip: 'Put some useful info here' -""" - -# Add a license here if you wish to re-disribute, we recommend the GPL - -from Blender import Metaball, Mesh, Window -import bpy - -def makeMetaSculpture(sce): - #Create a base mesh for our sculpture to use - monkey = Mesh.Primitives.Monkey() - - #Create a new meta datablock to use and give it a name - metaObj = Metaball.New() - metaObj.name = "MetaSuzanne" - - #Increase the resolution so it looks better - metaObj.wiresize = 0.2 - metaObj.rendersize = 0.1 - - #The radius for our new meta objects to take - metaRadius = 2.0 - - for f in monkey.faces: - - #Create a new metaball as part of the Meta Object Data - newBall = metaObj.elements.add() - - #Make the new ball have the same coordinates as a vertex on our Mesh - newBall.co = f.cent - - #Assign the same radius to all balls - newBall.radius = f.area * metaRadius - - #Create the new object and put our meta data there - sce.objects.new(metaObj, "MetaSuzanne") - - -def main(): - scene = bpy.data.scenes.active #Get the active scene - - Window.WaitCursor(1) - - #Call the sculpture making function - makeMetaSculpture(scene) - - Window.WaitCursor(0) - - #Redraw the Screen When Finished - Window.RedrawAll(1) - -if __name__ == '__main__': - main() -''' - -new_text = bpy.data.texts.new('metaball_template.py') -new_text.write(script_data) -bpy.data.texts.active = new_text -Window.RedrawAll() |