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Diffstat (limited to 'release/scripts/scripttemplate_text_plugin.py')
-rw-r--r--release/scripts/scripttemplate_text_plugin.py69
1 files changed, 69 insertions, 0 deletions
diff --git a/release/scripts/scripttemplate_text_plugin.py b/release/scripts/scripttemplate_text_plugin.py
new file mode 100644
index 00000000000..4ae562736d3
--- /dev/null
+++ b/release/scripts/scripttemplate_text_plugin.py
@@ -0,0 +1,69 @@
+#!BPY
+"""
+Name: 'Text Plugin'
+Blender: 246
+Group: 'ScriptTemplate'
+Tooltip: 'Add a new text for writing a text plugin'
+"""
+
+from Blender import Window
+import bpy
+
+script_data = \
+'''#!BPY
+"""
+Name: 'My Plugin Script'
+Blender: 246
+Group: 'TextPlugin'
+Shortcut: 'Ctrl+Alt+U'
+Tooltip: 'Put some useful info here'
+"""
+
+# Add a licence here if you wish to re-distribute, we recommend the GPL
+
+from Blender import Window, sys
+import BPyTextPlugin, bpy
+
+def my_script_util(txt):
+ # This function prints out statistical information about a script
+
+ desc = BPyTextPlugin.get_cached_descriptor(txt)
+ print '---------------------------------------'
+ print 'Script Name:', desc.name
+ print 'Classes:', len(desc.classes)
+ print ' ', desc.classes.keys()
+ print 'Functions:', len(desc.defs)
+ print ' ', desc.defs.keys()
+ print 'Variables:', len(desc.vars)
+ print ' ', desc.vars.keys()
+
+def main():
+
+ # Gets the active text object, there can be many in one blend file.
+ txt = bpy.data.texts.active
+
+ # Silently return if the script has been run with no active text
+ if not txt:
+ return
+
+ # Text plug-ins should run quickly so we time it here
+ Window.WaitCursor(1)
+ t = sys.time()
+
+ # Run our utility function
+ my_script_util(txt)
+
+ # Timing the script is a good way to be aware on any speed hits when scripting
+ print 'Plugin script finished in %.2f seconds' % (sys.time()-t)
+ Window.WaitCursor(0)
+
+
+# This lets you import the script without running it
+if __name__ == '__main__':
+ main()
+'''
+
+new_text = bpy.data.texts.new('textplugin_template.py')
+new_text.write(script_data)
+bpy.data.texts.active = new_text
+Window.RedrawAll()