diff options
Diffstat (limited to 'release/scripts/skin.py')
-rw-r--r-- | release/scripts/skin.py | 138 |
1 files changed, 75 insertions, 63 deletions
diff --git a/release/scripts/skin.py b/release/scripts/skin.py index 7bc97e37f64..d3d1d034db7 100644 --- a/release/scripts/skin.py +++ b/release/scripts/skin.py @@ -1,19 +1,15 @@ #!BPY """ -Name: 'Skin Two Vert-loops / Loft Multiple' +Name: 'Bridge/Skin/Loft' Blender: 234 Group: 'Mesh' -Submenu: 'Loft-loop - shortest edge method' A1 -Submenu: 'Loft-loop - even method' A2 -Submenu: 'Loft-segment - shortest edge' B1 -Submenu: 'Loft-segment - even method' B2 Tooltip: 'Select 2 or more vert loops, then run this script' """ -__author__ = "Campbell Barton" -__url__ = ["blender", "elysiun"] -__version__ = "1.0 2004/04/25" +__author__ = "Campbell Barton AKA Ideasman" +__url__ = ["http://members.iinet.net.au/~cpbarton/ideasman/", "blender", "elysiun"] +__version__ = "1.1 2005/06/13" __bpydoc__ = """\ With this script vertex loops can be skinned: faces are created to connect the @@ -23,7 +19,11 @@ Usage: In mesh Edit mode select the vertices of the loops (closed paths / curves of vertices: circles, for example) that should be skinned, then run this script. -A pop-up will provide further options, if the results of a method are not adequate try one of the others. +A pop-up will provide further options. + +Notes: + +If the results of a method chosen from the pop-up are not adequate, undo and try one of the others. """ @@ -59,7 +59,23 @@ import Blender from Blender import * import math from math import * -arg = __script__['arg'] + + +choice = Draw.PupMenu(\ +'Loft-loop - shortest edge method|\ +Loft-loop - even method|\ +Loft-segment - shortest edge|\ +Loft-segment - even method') + +if choice == 1: + arg='A1' +elif choice == 2: + arg='A2' +elif choice == 3: + arg='B1' +elif choice == 4: + arg='B2' + #================# @@ -80,7 +96,7 @@ def clamp(max, number): # List func that takes the last item and adds it to the front # #=============================================================# def listRotate(ls): - return [ls[-1]] + ls[:-1] + ls.append(ls.pop(0)) #=================================================================# # Recieve a list of locs: [x,y,z] and return the average location # @@ -134,22 +150,26 @@ def selVertBetween2Faces(face1, face2): # Measure the total distance between all the edges in # # 2 vertex loops # #=======================================================# -def measureVloop(mesh, v1loop, v2loop, surplusFaces): +def measureVloop(mesh, v1loop, v2loop, surplusFaces, bestSoFar): totalDist = 0 # Rotate the vertloops to cycle through each pair. # of faces to compate the distance between the 2 poins for ii in range(len(v1loop)): if ii not in surplusFaces: - V1 = selVertBetween2Faces(mesh.faces[v1loop[0]], mesh.faces[v1loop[1]]) - V2 = selVertBetween2Faces(mesh.faces[v2loop[0]], mesh.faces[v2loop[1]]) + # Clamp + v2clampii = ii + while v2clampii >= len(v2loop): + v2clampii -= len(v2loop) + print v2clampii - P1 = (V1[0],V1[1],V1[2]) - P2 = (V2[0],V2[1],V2[2]) - - totalDist += measure(P1,P2) - v1loop = listRotate(v1loop) - v2loop = listRotate(v2loop) + V1 = selVertBetween2Faces(mesh.faces[v1loop[ii-1]], mesh.faces[v1loop[ii]]) + V2 = selVertBetween2Faces(mesh.faces[v2loop[v2clampii-1]], mesh.faces[v2loop[v2clampii]]) + + totalDist += measure(V1, V2) + # Bail out early if not an improvement on previously measured. + if bestSoFar != None and totalDist > bestSoFar: + return totalDist #selVertBetween2Faces(mesh.faces[v2loop[0]], mesh.faces[v2loop[1]]) return totalDist @@ -192,7 +212,7 @@ def skinVertLoops(mesh, v1loop, v2loop): # Work out if the vert loops are equel or not, if not remove the extra faces from the larger surplusFaces = [] - tempv1loop = eval(str(v1loop)) # strip faces off this one, use it to keep track of which we have taken faces from. + tempv1loop = v1loop[:] # strip faces off this one, use it to keep track of which we have taken faces from. if len(v1loop) > len(v2loop): # Even face method. @@ -231,20 +251,20 @@ def skinVertLoops(mesh, v1loop, v2loop): # Copy old faces properties face.v.append( selVertBetween2Faces(\ - mesh.faces[v1loop[clamp(lenVloop, fIdx)]],\ - mesh.faces[v1loop[clamp(lenVloop, fIdx+1)]]) ) + mesh.faces[v1loop[clamp(lenVloop, fIdx)]],\ + mesh.faces[v1loop[clamp(lenVloop, fIdx+1)]]) ) face.v.append( selVertBetween2Faces(\ - mesh.faces[v1loop[clamp(lenVloop, fIdx+1)]],\ - mesh.faces[v1loop[clamp(lenVloop, fIdx+2)]]) ) + mesh.faces[v1loop[clamp(lenVloop, fIdx+1)]],\ + mesh.faces[v1loop[clamp(lenVloop, fIdx+2)]]) ) #face.v.append( selVertBetween2Faces(\ #mesh.faces[v2loop[clamp(lenVloop - lenSupFaces, (fIdx - offset +1 ))]],\ #mesh.faces[v2loop[clamp(lenVloop - lenSupFaces, (fIdx - offset + 2))]]) ) face.v.append( selVertBetween2Faces(\ - mesh.faces[v2loop[clamp(lenVloop - lenSupFaces, (fIdx - offset))]],\ - mesh.faces[v2loop[clamp(lenVloop - lenSupFaces, fIdx - offset + 1)]]) ) + mesh.faces[v2loop[clamp(lenVloop - lenSupFaces, (fIdx - offset))]],\ + mesh.faces[v2loop[clamp(lenVloop - lenSupFaces, fIdx - offset + 1)]]) ) mesh.faces.append(face) @@ -256,20 +276,20 @@ def skinVertLoops(mesh, v1loop, v2loop): # Draw a normal quad between the 2 edges/faces face.v.append( selVertBetween2Faces(\ - mesh.faces[v1loop[clamp(lenVloop, fIdx)]],\ - mesh.faces[v1loop[clamp(lenVloop, fIdx+1)]]) ) + mesh.faces[v1loop[clamp(lenVloop, fIdx)]],\ + mesh.faces[v1loop[clamp(lenVloop, fIdx+1)]]) ) face.v.append( selVertBetween2Faces(\ - mesh.faces[v1loop[clamp(lenVloop, fIdx+1)]],\ - mesh.faces[v1loop[clamp(lenVloop, fIdx+2)]]) ) + mesh.faces[v1loop[clamp(lenVloop, fIdx+1)]],\ + mesh.faces[v1loop[clamp(lenVloop, fIdx+2)]]) ) face.v.append( selVertBetween2Faces(\ - mesh.faces[v2loop[clamp(lenVloop - lenSupFaces, (fIdx - offset +1 ))]],\ - mesh.faces[v2loop[clamp(lenVloop - lenSupFaces, (fIdx - offset + 2))]]) ) + mesh.faces[v2loop[clamp(lenVloop - lenSupFaces, (fIdx - offset +1 ))]],\ + mesh.faces[v2loop[clamp(lenVloop - lenSupFaces, (fIdx - offset + 2))]]) ) face.v.append( selVertBetween2Faces(\ - mesh.faces[v2loop[clamp(lenVloop - lenSupFaces, (fIdx - offset))]],\ - mesh.faces[v2loop[clamp(lenVloop - lenSupFaces, fIdx - offset + 1)]]) ) + mesh.faces[v2loop[clamp(lenVloop - lenSupFaces, (fIdx - offset))]],\ + mesh.faces[v2loop[clamp(lenVloop - lenSupFaces, fIdx - offset + 1)]]) ) mesh.faces.append(face) @@ -348,24 +368,19 @@ def optimizeLoopOrded(mesh, v1loop, v2loop): for ii in range(len(v1loop)): # Loop twice , Once for the forward test, and another for the revearsed - for iii in [0, 0]: - dist = measureVloop(mesh, v1loop, v2loop) + for iii in [None, None]: + dist = measureVloop(mesh, v1loop, v2loop, bestSoFar) # Initialize the Best distance recorded - if bestSoFar == None: + if bestSoFar == None or dist < bestSoFar: bestSoFar = dist - bestv2Loop = eval(str(v2loop)) - - elif dist < bestSoFar: # Update the info if a better vloop rotation is found. - bestSoFar = dist - bestv2Loop = eval(str(v2loop)) + bestv2Loop = v2loop[:] # We might have got the vert loop backwards, try the other way v2loop.reverse() - v2loop = listRotate(v2loop) + listRotate(v2loop) return bestv2Loop - #================================================================# # Now we work out the optimum order to 'skin' the 2 vert loops # # by measuring the total distance of all edges created, # @@ -381,28 +396,22 @@ def optimizeLoopOrdedShortEdge(mesh, v1loop, v2loop, surplusFaces): for ii in range(len(v2loop)): # Loop twice , Once for the forward test, and another for the revearsed - for iii in [0, 0]: - dist = measureVloop(mesh, v1loop, v2loop, surplusFaces) + for iii in [None, None]: + dist = measureVloop(mesh, v1loop, v2loop, surplusFaces, bestSoFar) print 'dist', dist # Initialize the Best distance recorded - if bestSoFar == None: + if bestSoFar == None or dist < bestSoFar: bestSoFar = dist - bestv2Loop = eval(str(v2loop)) + bestv2Loop = v2loop[:] - elif dist < bestSoFar: # Update the info if a better vloop rotation is found. - bestSoFar = dist - bestv2Loop = eval(str(v2loop)) # We might have got the vert loop backwards, try the other way v2loop.reverse() - v2loop = listRotate(v2loop) + #v2loop = listRotate(v2loop) + listRotate(v2loop) print 'best so far ', bestSoFar return bestv2Loop - - - - #==============================# # Find our vert loop list # @@ -511,12 +520,10 @@ def reorderCircularVLoops(mesh, allVLoops): bestSoFar = 0 while vLoopIdx < len(reorderedVLoopLocs): - # Skin back to the start if needs be, becuase this is a crcular loft toSkin2 = vLoopIdx + 1 if toSkin2 == len(reorderedVLoopLocs): toSkin2 = 0 - newDist = measure( reorderedVLoopLocs[vLoopIdx], reorderedVLoopLocs[toSkin2] ) @@ -534,7 +541,9 @@ if is_editmode: Window.EditMode(0) # Get a mesh and raise errors if we cant mesh = None -if len(Object.GetSelected()) > 0: +if choice == -1: + pass +elif len(Object.GetSelected()) > 0: if Object.GetSelected()[0].getType() == 'Mesh': mesh = Object.GetSelected()[0].getData() else: @@ -542,8 +551,9 @@ if len(Object.GetSelected()) > 0: else: error('no mesh object selected') - +time1 = sys.time() if mesh != None: + Window.WaitCursor(1) allVLoops = getAllVertLoops(mesh) # Re order the vert loops @@ -559,7 +569,7 @@ if mesh != None: toSkin2 = vloopIdx + 1 if toSkin2 == len(allVLoops): toSkin2 = 0 - + # Circular loft or not? if arg[0] == 'B': # B for open if vloopIdx != vLoopIdxNotToSkin: @@ -569,6 +579,8 @@ if mesh != None: vloopIdx +=1 - mesh.update() + mesh.update(1,(mesh.edges != []),0) if is_editmode: Window.EditMode(1) +Window.WaitCursor(0) +print "skinning time: %.2f" % (sys.time() - time1) |