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Diffstat (limited to 'release/scripts/startup/bl_operators/node.py')
-rw-r--r--release/scripts/startup/bl_operators/node.py194
1 files changed, 94 insertions, 100 deletions
diff --git a/release/scripts/startup/bl_operators/node.py b/release/scripts/startup/bl_operators/node.py
index bc0224db765..9839e0ee092 100644
--- a/release/scripts/startup/bl_operators/node.py
+++ b/release/scripts/startup/bl_operators/node.py
@@ -100,75 +100,55 @@ class NODE_OT_add_node(NodeAddOperator, Operator):
return result
-# XXX These node item lists should actually be generated by a callback at
-# operator execution time (see node_type_items below),
-# using the active node tree from the context.
-# Due to a difficult bug in bpy this is not possible
-# (item list memory gets freed too early),
-# so for now just copy the static item lists to these global variables.
-#
-# In the custom_nodes branch, the static per-tree-type node items are replaced
-# by a single independent type list anyway (with a poll function to limit node
-# types to the respective trees). So this workaround is only temporary.
-
-# lazy init
-node_type_items_dict = {}
-
-# Prefixes used to distinguish base node types and node groups
-node_type_prefix = 'NODE_'
-node_group_prefix = 'GROUP_'
-
-
-# Generate a list of enum items for a given node class
-# Copy existing type enum, adding a prefix to distinguish from node groups
-# Skip the base node group type,
-# node groups will be added below for all existing group trees
-def node_type_items(node_class):
- return [(node_type_prefix + item.identifier, item.name, item.description)
- for item in node_class.bl_rna.properties['type'].enum_items
- if item.identifier != 'GROUP']
-
-
-# Generate items for node group types
-# Filter by the given tree_type
-# Node group trees don't have a description property yet
-# (could add this as a custom property though)
-def node_group_items(tree_type):
- return [(node_group_prefix + group.name, group.name, '')
- for group in bpy.data.node_groups if group.type == tree_type]
+def node_classes_iter(base=bpy.types.Node):
+ """
+ Yields all true node classes by checking for the is_registered_node_type classmethod.
+ Node types can use specialized subtypes of bpy.types.Node, which are not usable
+ nodes themselves (e.g. CompositorNode).
+ """
+ if base.is_registered_node_type():
+ yield base
+ for subclass in base.__subclasses__():
+ for node_class in node_classes_iter(subclass):
+ yield node_class
+
+
+def node_class_items_iter(node_class, context):
+ identifier = node_class.bl_rna.identifier
+ # XXX Checking for explicit group node types is stupid.
+ # This should be replaced by a generic system of generating
+ # node items via callback.
+ # Group node_tree pointer should also use a poll function to filter the library list,
+ # but cannot do that without a node instance here. A node callback could just use the internal poll function.
+ if identifier in {'ShaderNodeGroup', 'CompositorNodeGroup', 'TextureNodeGroup'}:
+ tree_idname = context.space_data.edit_tree.bl_idname
+ for group in bpy.data.node_groups:
+ if group.bl_idname == tree_idname:
+ yield (group.name, "", {"node_tree":group}) # XXX empty string should be replaced by description from tree
+ else:
+ yield (node_class.bl_rna.name, node_class.bl_rna.description, {})
-# Returns the enum item list for the edited tree in the context
-def node_type_items_cb(self, context):
+def node_items_iter(context):
snode = context.space_data
if not snode:
- return ()
+ return
tree = snode.edit_tree
if not tree:
- return ()
-
- # Lists of basic node types for each
- if not node_type_items_dict:
- node_type_items_dict.update({
- 'SHADER': node_type_items(bpy.types.ShaderNode),
- 'COMPOSITING': node_type_items(bpy.types.CompositorNode),
- 'TEXTURE': node_type_items(bpy.types.TextureNode),
- })
-
- # XXX Does not work correctly, see comment above
- '''
- return [(item.identifier, item.name, item.description, item.value)
- for item in
- tree.nodes.bl_rna.functions['new'].parameters['type'].enum_items]
- '''
-
- if tree.type in node_type_items_dict:
- return node_type_items_dict[tree.type] + node_group_items(tree.type)
- else:
- return ()
+ return
+
+ for node_class in node_classes_iter():
+ if node_class.poll(tree):
+ for item in node_class_items_iter(node_class, context):
+ yield (node_class,) + item
+
+
+# Create an enum list from node class items
+def node_type_items_cb(self, context):
+ return [(str(index), item[1], item[2]) for index, item in enumerate(node_items_iter(context))]
-class NODE_OT_add_search(Operator):
+class NODE_OT_add_search(NodeAddOperator, Operator):
'''Add a node to the active tree'''
bl_idname = "node.add_search"
bl_label = "Search and Add Node"
@@ -182,55 +162,48 @@ class NODE_OT_add_search(Operator):
items=node_type_items_cb,
)
- _node_type_items_dict = None
+ def execute(self, context):
+ for index, item in enumerate(node_items_iter(context)):
+ if str(index) == self.type:
+ node = self.create_node(context, item[0].bl_rna.identifier)
+ for prop,value in item[3].items():
+ setattr(node, prop, value)
+ break
+ return {'FINISHED'}
- def create_node(self, context):
- space = context.space_data
- tree = space.edit_tree
+ def invoke(self, context, event):
+ self.store_mouse_cursor(context, event)
+ # Delayed execution in the search popup
+ context.window_manager.invoke_search_popup(self)
+ return {'CANCELLED'}
- # Enum item identifier has an additional prefix to
- # distinguish base node types from node groups
- item = self.type
- if item.startswith(node_type_prefix):
- # item means base node type
- node = tree.nodes.new(type=item[len(node_type_prefix):])
- elif item.startswith(node_group_prefix):
- # item means node group type
- node = tree.nodes.new(
- type='GROUP',
- group=bpy.data.node_groups[item[len(node_group_prefix):]])
- else:
- return None
- for n in tree.nodes:
- if n == node:
- node.select = True
- tree.nodes.active = node
- else:
- node.select = False
- node.location = space.cursor_location
- return node
+# Simple basic operator for adding a node without further initialization
+class NODE_OT_add_node(NodeAddOperator, bpy.types.Operator):
+ '''Add a node to the active tree'''
+ bl_idname = "node.add_node"
+ bl_label = "Add Node"
- @classmethod
- def poll(cls, context):
- space = context.space_data
- # needs active node editor and a tree to add nodes to
- return (space.type == 'NODE_EDITOR' and space.edit_tree)
+ type = StringProperty(name="Node Type", description="Node type")
def execute(self, context):
- self.create_node(context)
+ node = self.create_node(context, self.type)
return {'FINISHED'}
- def invoke(self, context, event):
- space = context.space_data
- v2d = context.region.view2d
- # convert mouse position to the View2D for later node placement
- space.cursor_location = v2d.region_to_view(event.mouse_region_x,
- event.mouse_region_y)
+class NODE_OT_add_group_node(NodeAddOperator, bpy.types.Operator):
+ '''Add a group node to the active tree'''
+ bl_idname = "node.add_group_node"
+ bl_label = "Add Group Node"
- context.window_manager.invoke_search_popup(self)
- return {'CANCELLED'}
+ type = StringProperty(name="Node Type", description="Node type")
+ grouptree = StringProperty(name="Group tree", description="Group node tree name")
+
+ def execute(self, context):
+ node = self.create_node(context, self.type)
+ node.node_tree = bpy.data.node_groups[self.grouptree]
+
+ return {'FINISHED'}
class NODE_OT_collapse_hide_unused_toggle(Operator):
@@ -261,3 +234,24 @@ class NODE_OT_collapse_hide_unused_toggle(Operator):
socket.hide = hide
return {'FINISHED'}
+
+
+class NODE_OT_tree_path_parent(Operator):
+ '''Go to parent node tree'''
+ bl_idname = "node.tree_path_parent"
+ bl_label = "Parent Node Tree"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ @classmethod
+ def poll(cls, context):
+ space = context.space_data
+ # needs active node editor and a tree
+ return (space.type == 'NODE_EDITOR' and len(space.path) > 1)
+
+ def execute(self, context):
+ space = context.space_data
+
+ space.path.pop()
+
+ return {'FINISHED'}
+