diff options
Diffstat (limited to 'release/scripts/startup/bl_operators/object_quick_effects.py')
-rw-r--r-- | release/scripts/startup/bl_operators/object_quick_effects.py | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/release/scripts/startup/bl_operators/object_quick_effects.py b/release/scripts/startup/bl_operators/object_quick_effects.py index 48b547980d4..c13a04eb87a 100644 --- a/release/scripts/startup/bl_operators/object_quick_effects.py +++ b/release/scripts/startup/bl_operators/object_quick_effects.py @@ -77,7 +77,7 @@ class QuickFur(Operator): if obj.type == 'MESH'] if not mesh_objects: - self.report({'ERROR'}, "Select at least one mesh object.") + self.report({'ERROR'}, "Select at least one mesh object") return {'CANCELLED'} mat = bpy.data.materials.new("Fur Material") @@ -157,7 +157,7 @@ class QuickExplode(Operator): fade = BoolProperty( name="Fade", - description="Fade the pieces over time.", + description="Fade the pieces over time", default=True, ) @@ -307,7 +307,7 @@ class QuickSmoke(Operator): show_flows = BoolProperty( name="Render Smoke Objects", - description="Keep the smoke objects visible during rendering.", + description="Keep the smoke objects visible during rendering", default=False, ) @@ -319,7 +319,7 @@ class QuickSmoke(Operator): max_co = -min_co if not mesh_objects: - self.report({'ERROR'}, "Select at least one mesh object.") + self.report({'ERROR'}, "Select at least one mesh object") return {'CANCELLED'} for obj in mesh_objects: @@ -428,7 +428,7 @@ class QuickFluid(Operator): ) show_flows = BoolProperty( name="Render Fluid Objects", - description="Keep the fluid objects visible during rendering.", + description="Keep the fluid objects visible during rendering", default=False, ) start_baking = BoolProperty( @@ -446,7 +446,7 @@ class QuickFluid(Operator): max_co = Vector((-100000, -100000, -100000)) if not mesh_objects: - self.report({'ERROR'}, "Select at least one mesh object.") + self.report({'ERROR'}, "Select at least one mesh object") return {'CANCELLED'} for obj in mesh_objects: |