diff options
Diffstat (limited to 'release/scripts/startup/bl_operators/object_quick_effects.py')
-rw-r--r-- | release/scripts/startup/bl_operators/object_quick_effects.py | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/release/scripts/startup/bl_operators/object_quick_effects.py b/release/scripts/startup/bl_operators/object_quick_effects.py index e49ca0320c7..009ae53fa80 100644 --- a/release/scripts/startup/bl_operators/object_quick_effects.py +++ b/release/scripts/startup/bl_operators/object_quick_effects.py @@ -499,7 +499,6 @@ class QuickLiquid(Operator): # setup liquid domain bpy.ops.object.modifier_add(type='FLUID') obj.modifiers[-1].fluid_type = 'DOMAIN' - obj.modifiers[-1].domain_settings.domain_type = 'LIQUID' # set all domain borders to obstacle obj.modifiers[-1].domain_settings.use_collision_border_front = True obj.modifiers[-1].domain_settings.use_collision_border_back = True @@ -511,8 +510,8 @@ class QuickLiquid(Operator): # set correct cache file format for liquid obj.modifiers[-1].domain_settings.cache_mesh_format = 'BOBJECT' - # allocate and show particle system for FLIP - obj.modifiers[-1].domain_settings.use_flip_particles = True + # change domain type, will also allocate and show particle system for FLIP + obj.modifiers[-1].domain_settings.domain_type = 'LIQUID' # make the domain smooth so it renders nicely bpy.ops.object.shade_smooth() |