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Diffstat (limited to 'release/scripts/startup/bl_operators/object_quick_effects.py')
-rw-r--r--release/scripts/startup/bl_operators/object_quick_effects.py171
1 files changed, 89 insertions, 82 deletions
diff --git a/release/scripts/startup/bl_operators/object_quick_effects.py b/release/scripts/startup/bl_operators/object_quick_effects.py
index 70334fb0f23..f087022b6fd 100644
--- a/release/scripts/startup/bl_operators/object_quick_effects.py
+++ b/release/scripts/startup/bl_operators/object_quick_effects.py
@@ -53,24 +53,26 @@ class QuickFur(Operator):
bl_options = {'REGISTER', 'UNDO'}
density = EnumProperty(
- name="Fur Density",
- items=(('LIGHT', "Light", ""),
- ('MEDIUM', "Medium", ""),
- ('HEAVY', "Heavy", "")),
- default='MEDIUM',
- )
+ name="Fur Density",
+ items=(
+ ('LIGHT', "Light", ""),
+ ('MEDIUM', "Medium", ""),
+ ('HEAVY', "Heavy", "")
+ ),
+ default='MEDIUM',
+ )
view_percentage = IntProperty(
- name="View %",
- min=1, max=100,
- soft_min=1, soft_max=100,
- default=10,
- )
+ name="View %",
+ min=1, max=100,
+ soft_min=1, soft_max=100,
+ default=10,
+ )
length = FloatProperty(
- name="Length",
- min=0.001, max=100,
- soft_min=0.01, soft_max=10,
- default=0.1,
- )
+ name="Length",
+ min=0.001, max=100,
+ soft_min=0.01, soft_max=10,
+ default=0.1,
+ )
def execute(self, context):
fake_context = context.copy()
@@ -117,49 +119,51 @@ class QuickExplode(Operator):
bl_options = {'REGISTER', 'UNDO'}
style = EnumProperty(
- name="Explode Style",
- items=(('EXPLODE', "Explode", ""),
- ('BLEND', "Blend", "")),
- default='EXPLODE',
- )
+ name="Explode Style",
+ items=(
+ ('EXPLODE', "Explode", ""),
+ ('BLEND', "Blend", ""),
+ ),
+ default='EXPLODE',
+ )
amount = IntProperty(
- name="Amount of pieces",
- min=2, max=10000,
- soft_min=2, soft_max=10000,
- default=100,
- )
+ name="Amount of pieces",
+ min=2, max=10000,
+ soft_min=2, soft_max=10000,
+ default=100,
+ )
frame_duration = IntProperty(
- name="Duration",
- min=1, max=300000,
- soft_min=1, soft_max=10000,
- default=50,
- )
+ name="Duration",
+ min=1, max=300000,
+ soft_min=1, soft_max=10000,
+ default=50,
+ )
frame_start = IntProperty(
- name="Start Frame",
- min=1, max=300000,
- soft_min=1, soft_max=10000,
- default=1,
- )
+ name="Start Frame",
+ min=1, max=300000,
+ soft_min=1, soft_max=10000,
+ default=1,
+ )
frame_end = IntProperty(
- name="End Frame",
- min=1, max=300000,
- soft_min=1, soft_max=10000,
- default=10,
- )
+ name="End Frame",
+ min=1, max=300000,
+ soft_min=1, soft_max=10000,
+ default=10,
+ )
velocity = FloatProperty(
- name="Outwards Velocity",
- min=0, max=300000,
- soft_min=0, soft_max=10,
- default=1,
- )
+ name="Outwards Velocity",
+ min=0, max=300000,
+ soft_min=0, soft_max=10,
+ default=1,
+ )
fade = BoolProperty(
- name="Fade",
- description="Fade the pieces over time",
- default=True,
- )
+ name="Fade",
+ description="Fade the pieces over time",
+ default=True,
+ )
def execute(self, context):
fake_context = context.copy()
@@ -303,19 +307,20 @@ class QuickSmoke(Operator):
bl_options = {'REGISTER', 'UNDO'}
style = EnumProperty(
- name="Smoke Style",
- items=(('SMOKE', "Smoke", ""),
- ('FIRE', "Fire", ""),
- ('BOTH', "Smoke + Fire", ""),
- ),
- default='SMOKE',
- )
+ name="Smoke Style",
+ items=(
+ ('SMOKE', "Smoke", ""),
+ ('FIRE', "Fire", ""),
+ ('BOTH', "Smoke + Fire", ""),
+ ),
+ default='SMOKE',
+ )
show_flows = BoolProperty(
- name="Render Smoke Objects",
- description="Keep the smoke objects visible during rendering",
- default=False,
- )
+ name="Render Smoke Objects",
+ description="Keep the smoke objects visible during rendering",
+ default=False,
+ )
def execute(self, context):
if not bpy.app.build_options.mod_smoke:
@@ -390,7 +395,7 @@ class QuickSmoke(Operator):
node_principled = nodes.new(type='ShaderNodeVolumePrincipled')
node_principled.location = grid_location(4, 1)
links.new(node_principled.outputs["Volume"],
- node_out.inputs["Volume"])
+ node_out.inputs["Volume"])
node_principled.inputs["Density"].default_value = 5.0
@@ -406,29 +411,31 @@ class QuickFluid(Operator):
bl_options = {'REGISTER', 'UNDO'}
style = EnumProperty(
- name="Fluid Style",
- items=(('INFLOW', "Inflow", ""),
- ('BASIC', "Basic", "")),
- default='BASIC',
- )
+ name="Fluid Style",
+ items=(
+ ('INFLOW', "Inflow", ""),
+ ('BASIC', "Basic", ""),
+ ),
+ default='BASIC',
+ )
initial_velocity = FloatVectorProperty(
- name="Initial Velocity",
- description="Initial velocity of the fluid",
- min=-100.0, max=100.0,
- default=(0.0, 0.0, 0.0),
- subtype='VELOCITY',
- )
+ name="Initial Velocity",
+ description="Initial velocity of the fluid",
+ min=-100.0, max=100.0,
+ default=(0.0, 0.0, 0.0),
+ subtype='VELOCITY',
+ )
show_flows = BoolProperty(
- name="Render Fluid Objects",
- description="Keep the fluid objects visible during rendering",
- default=False,
- )
+ name="Render Fluid Objects",
+ description="Keep the fluid objects visible during rendering",
+ default=False,
+ )
start_baking = BoolProperty(
- name="Start Fluid Bake",
- description=("Start baking the fluid immediately "
- "after creating the domain object"),
- default=False,
- )
+ name="Start Fluid Bake",
+ description=("Start baking the fluid immediately "
+ "after creating the domain object"),
+ default=False,
+ )
def execute(self, context):
if not bpy.app.build_options.mod_fluid: