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Diffstat (limited to 'release/scripts/startup/bl_operators/object_randomize_transform.py')
-rw-r--r--release/scripts/startup/bl_operators/object_randomize_transform.py147
1 files changed, 147 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_operators/object_randomize_transform.py b/release/scripts/startup/bl_operators/object_randomize_transform.py
new file mode 100644
index 00000000000..d72c600ef78
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+++ b/release/scripts/startup/bl_operators/object_randomize_transform.py
@@ -0,0 +1,147 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+import bpy
+
+
+def randomize_selected(seed, delta, loc, rot, scale, scale_even):
+
+ import random
+ from random import uniform
+ from mathutils import Vector
+
+ random.seed(seed)
+
+ def rand_vec(vec_range):
+ return Vector(uniform(-val, val) for val in vec_range)
+
+ for obj in bpy.context.selected_objects:
+
+ if loc:
+ if delta:
+ obj.delta_location += rand_vec(loc)
+ else:
+ obj.location += rand_vec(loc)
+ else: # otherwise the values change under us
+ uniform(0.0, 0.0), uniform(0.0, 0.0), uniform(0.0, 0.0)
+
+ if rot: # TODO, non euler's
+ vec = rand_vec(rot)
+ if delta:
+ obj.delta_rotation_euler[0] += vec[0]
+ obj.delta_rotation_euler[1] += vec[1]
+ obj.delta_rotation_euler[2] += vec[2]
+ else:
+ obj.rotation_euler[0] += vec[0]
+ obj.rotation_euler[1] += vec[1]
+ obj.rotation_euler[2] += vec[2]
+ else:
+ uniform(0.0, 0.0), uniform(0.0, 0.0), uniform(0.0, 0.0)
+
+ if scale:
+ if delta:
+ org_sca_x, org_sca_y, org_sca_z = obj.delta_scale
+ else:
+ org_sca_x, org_sca_y, org_sca_z = obj.scale
+
+ if scale_even:
+ sca_x = sca_y = sca_z = uniform(scale[0], - scale[0])
+ uniform(0.0, 0.0), uniform(0.0, 0.0)
+ else:
+ sca_x, sca_y, sca_z = rand_vec(scale)
+
+ if scale_even:
+ aX = -(sca_x * org_sca_x) + org_sca_x
+ aY = -(sca_x * org_sca_y) + org_sca_y
+ aZ = -(sca_x * org_sca_z) + org_sca_z
+ else:
+ aX = sca_x + org_sca_x
+ aY = sca_y + org_sca_y
+ aZ = sca_z + org_sca_z
+
+ if delta:
+ obj.delta_scale = aX, aY, aZ
+ else:
+ obj.scale = aX, aY, aZ
+ else:
+ uniform(0.0, 0.0), uniform(0.0, 0.0), uniform(0.0, 0.0)
+
+
+from bpy.props import IntProperty, BoolProperty, FloatProperty, FloatVectorProperty
+
+
+class RandomizeLocRotSize(bpy.types.Operator):
+ '''Randomize objects loc/rot/scale'''
+ bl_idname = "object.randomize_transform"
+ bl_label = "Randomize Transform"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ random_seed = IntProperty(name="Random Seed",
+ description="Seed value for the random generator",
+ default=0, min=0, max=1000)
+
+ use_delta = BoolProperty(name="Transform Delta",
+ description="Randomize delta transform values instead of regular transform", default=False)
+
+ use_loc = BoolProperty(name="Randomize Location",
+ description="Randomize the location values", default=True)
+
+ loc = FloatVectorProperty(name="Location",
+ description="Maximun distance the objects can spread over each axis",
+ default=(0.0, 0.0, 0.0), min=-100.0, max=100.0, subtype='TRANSLATION')
+
+ use_rot = BoolProperty(name="Randomize Rotation",
+ description="Randomize the rotation values", default=True)
+
+ rot = FloatVectorProperty(name="Rotation",
+ description="Maximun rotation over each axis",
+ default=(0.0, 0.0, 0.0), min=-180.0, max=180.0, subtype='TRANSLATION')
+
+ use_scale = BoolProperty(name="Randomize Scale",
+ description="Randomize the scale values", default=True)
+
+ scale_even = BoolProperty(name="Scale Even",
+ description="Use the same scale value for all axis", default=False)
+
+ '''scale_min = FloatProperty(name="Minimun Scale Factor",
+ description="Lowest scale percentage possible",
+ default=0.15, min=-1.0, max=1.0, precision=3)'''
+
+ scale = FloatVectorProperty(name="Scale",
+ description="Maximum scale randomization over each axis",
+ default=(0.0, 0.0, 0.0), min=-100.0, max=100.0, subtype='TRANSLATION')
+
+ def execute(self, context):
+ from math import radians
+
+ seed = self.random_seed
+
+ delta = self.use_delta
+
+ loc = None if not self.use_loc else self.loc
+ rot = None if not self.use_rot else self.rot * radians(1.0)
+ scale = None if not self.use_scale else self.scale
+
+ scale_even = self.scale_even
+ #scale_min = self.scale_min
+
+ randomize_selected(seed, delta, loc, rot, scale, scale_even)
+
+ return {'FINISHED'}