diff options
Diffstat (limited to 'release/scripts/startup/bl_operators')
-rw-r--r-- | release/scripts/startup/bl_operators/vertexpaint_dirt.py | 32 |
1 files changed, 11 insertions, 21 deletions
diff --git a/release/scripts/startup/bl_operators/vertexpaint_dirt.py b/release/scripts/startup/bl_operators/vertexpaint_dirt.py index ecb1ecf7f47..e0d2da2a027 100644 --- a/release/scripts/startup/bl_operators/vertexpaint_dirt.py +++ b/release/scripts/startup/bl_operators/vertexpaint_dirt.py @@ -27,11 +27,9 @@ def applyVertexDirt(me, blur_iterations, blur_strength, clamp_dirt, clamp_clean, dirt_only): from mathutils import Vector from math import acos + import array - vert_tone = [0.0] * len(me.vertices) - - min_tone = 180.0 - max_tone = 0.0 + vert_tone = array.array("f", [0.0]) * len(me.vertices) # create lookup table for each vertex's connected vertices (via edges) con = [] @@ -74,7 +72,7 @@ def applyVertexDirt(me, blur_iterations, blur_strength, clamp_dirt, clamp_clean, # blur tones for i in range(blur_iterations): # backup the original tones - orig_vert_tone = list(vert_tone) + orig_vert_tone = vert_tone[:] # use connected verts look up for blurring for j, c in enumerate(con): @@ -82,20 +80,18 @@ def applyVertexDirt(me, blur_iterations, blur_strength, clamp_dirt, clamp_clean, vert_tone[j] += blur_strength * orig_vert_tone[v] vert_tone[j] /= len(c) * blur_strength + 1 + del orig_vert_tone min_tone = min(vert_tone) max_tone = max(vert_tone) - # debug information - # print(min_tone * 2 * math.pi) - # print(max_tone * 2 * math.pi) - # print(clamp_clean) - # print(clamp_dirt) - tone_range = max_tone - min_tone - if not tone_range: - return {'CANCELLED'} + if tone_range < 0.0001: + # weak, don't cancel, see T43345 + tone_range = 0.0 + else: + tone_range = 1.0 / tone_range active_col_layer = None @@ -112,7 +108,6 @@ def applyVertexDirt(me, blur_iterations, blur_strength, clamp_dirt, clamp_clean, return {'CANCELLED'} use_paint_mask = me.use_paint_mask - for i, p in enumerate(me.polygons): if not use_paint_mask or p.select: for loop_index in p.loop_indices: @@ -120,11 +115,10 @@ def applyVertexDirt(me, blur_iterations, blur_strength, clamp_dirt, clamp_clean, v = loop.vertex_index col = active_col_layer[loop_index].color tone = vert_tone[v] - tone = (tone - min_tone) / tone_range + tone = (tone - min_tone) * tone_range if dirt_only: - tone = min(tone, 0.5) - tone *= 2.0 + tone = min(tone, 0.5) * 2.0 col[0] = tone * col[0] col[1] = tone * col[1] @@ -187,10 +181,6 @@ class VertexPaintDirt(Operator): obj = context.object mesh = obj.data - t = time.time() - ret = applyVertexDirt(mesh, self.blur_iterations, self.blur_strength, self.dirt_angle, self.clean_angle, self.dirt_only) - print('Dirt calculated in %.6f' % (time.time() - t)) - return ret |