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-rw-r--r--release/scripts/startup/bl_operators/add_mesh_torus.py2
-rw-r--r--release/scripts/startup/bl_operators/clip.py26
-rw-r--r--release/scripts/startup/bl_operators/file.py20
-rw-r--r--release/scripts/startup/bl_operators/freestyle.py14
-rw-r--r--release/scripts/startup/bl_operators/mesh.py2
-rw-r--r--release/scripts/startup/bl_operators/object.py192
-rw-r--r--release/scripts/startup/bl_operators/object_quick_effects.py132
-rw-r--r--release/scripts/startup/bl_operators/presets.py150
-rw-r--r--release/scripts/startup/bl_operators/rigidbody.py8
-rw-r--r--release/scripts/startup/bl_operators/uvcalc_follow_active.py4
-rw-r--r--release/scripts/startup/bl_operators/uvcalc_lightmap.py13
-rw-r--r--release/scripts/startup/bl_operators/uvcalc_smart_project.py4
-rw-r--r--release/scripts/startup/bl_operators/wm.py283
13 files changed, 419 insertions, 431 deletions
diff --git a/release/scripts/startup/bl_operators/add_mesh_torus.py b/release/scripts/startup/bl_operators/add_mesh_torus.py
index cbe924dc360..53f51af430f 100644
--- a/release/scripts/startup/bl_operators/add_mesh_torus.py
+++ b/release/scripts/startup/bl_operators/add_mesh_torus.py
@@ -79,7 +79,7 @@ def add_torus(major_rad, minor_rad, major_seg, minor_seg):
def add_uvs(mesh, minor_seg, major_seg):
from math import fmod
- mesh.uv_textures.new()
+ mesh.uv_layers.new()
uv_data = mesh.uv_layers.active.data
polygons = mesh.polygons
u_step = 1.0 / major_seg
diff --git a/release/scripts/startup/bl_operators/clip.py b/release/scripts/startup/bl_operators/clip.py
index 35b8a08bf21..e67b275a3ee 100644
--- a/release/scripts/startup/bl_operators/clip.py
+++ b/release/scripts/startup/bl_operators/clip.py
@@ -235,7 +235,7 @@ class CLIP_OT_track_to_empty(Operator):
ob = None
ob = bpy.data.objects.new(name=track.name, object_data=None)
- ob.select = True
+ ob.select_set(action='SELECT')
context.scene.objects.link(ob)
context.scene.objects.active = ob
@@ -515,7 +515,7 @@ object's movement caused by this constraint"""
# XXX, should probably use context.selected_editable_objects
# since selected objects can be from a lib or in hidden layer!
for ob in scene.objects:
- if ob.select:
+ if ob.select_set(action='SELECT'):
self._bake_object(scene, ob)
return {'FINISHED'}
@@ -612,24 +612,24 @@ class CLIP_OT_setup_tracking_scene(Operator):
CLIP_set_viewport_background(context, True, sc.clip, sc.clip_user)
@staticmethod
- def _setupRenderLayers(context):
+ def _setupViewLayers(context):
scene = context.scene
- rlayers = scene.render.layers
+ view_layers = scene.view_layers
- if not scene.render.layers.get("Foreground"):
- if len(rlayers) == 1:
- fg = rlayers[0]
+ if not view_layers.get("Foreground"):
+ if len(view_layers) == 1:
+ fg = view_layers[0]
fg.name = 'Foreground'
else:
- fg = scene.render.layers.new("Foreground")
+ fg = view_layers.new("Foreground")
fg.use_sky = True
fg.layers = [True] + [False] * 19
fg.layers_zmask = [False] * 10 + [True] + [False] * 9
fg.use_pass_vector = True
- if not scene.render.layers.get("Background"):
- bg = scene.render.layers.new("Background")
+ if not view_layers.get("Background"):
+ bg = view_layers.new("Background")
bg.use_pass_shadow = True
bg.use_pass_ambient_occlusion = True
bg.layers = [False] * 10 + [True] + [False] * 9
@@ -941,8 +941,8 @@ class CLIP_OT_setup_tracking_scene(Operator):
def _setupObjects(self, context):
scene = context.scene
- fg = scene.render.layers.get("Foreground")
- bg = scene.render.layers.get("Background")
+ fg = scene.view_layers.get("Foreground")
+ bg = scene.view_layers.get("Background")
all_layers = self._mergeLayers(fg.layers, bg.layers)
@@ -986,7 +986,7 @@ class CLIP_OT_setup_tracking_scene(Operator):
self._setupWorld(context)
self._setupCamera(context)
self._setupViewport(context)
- self._setupRenderLayers(context)
+ self._setupViewLayers(context)
self._setupNodes(context)
self._setupObjects(context)
diff --git a/release/scripts/startup/bl_operators/file.py b/release/scripts/startup/bl_operators/file.py
index 4ab8d59f263..8d947d19a82 100644
--- a/release/scripts/startup/bl_operators/file.py
+++ b/release/scripts/startup/bl_operators/file.py
@@ -65,10 +65,10 @@ class WM_OT_previews_batch_generate(Operator):
name="Scenes",
description="Generate scenes' previews",
)
- use_groups = BoolProperty(
+ use_collections = BoolProperty(
default=True,
- name="Groups",
- description="Generate groups' previews",
+ name="Collections",
+ description="Generate collections' previews",
)
use_objects = BoolProperty(
default=True,
@@ -121,8 +121,8 @@ class WM_OT_previews_batch_generate(Operator):
])
if not self.use_scenes:
cmd.append('--no_scenes')
- if not self.use_groups:
- cmd.append('--no_groups')
+ if not self.use_collections:
+ cmd.append('--no_collections')
if not self.use_objects:
cmd.append('--no_objects')
if not self.use_intern_data:
@@ -175,9 +175,9 @@ class WM_OT_previews_batch_clear(Operator):
name="Scenes",
description="Clear scenes' previews",
)
- use_groups = BoolProperty(default=True,
- name="Groups",
- description="Clear groups' previews",
+ use_collections = BoolProperty(default=True,
+ name="Collections",
+ description="Clear collections' previews",
)
use_objects = BoolProperty(
default=True,
@@ -231,8 +231,8 @@ class WM_OT_previews_batch_clear(Operator):
])
if not self.use_scenes:
cmd.append('--no_scenes')
- if not self.use_groups:
- cmd.append('--no_groups')
+ if not self.use_collections:
+ cmd.append('--no_collections')
if not self.use_objects:
cmd.append('--no_objects')
if not self.use_intern_data:
diff --git a/release/scripts/startup/bl_operators/freestyle.py b/release/scripts/startup/bl_operators/freestyle.py
index f5da7d45256..d3023f8e582 100644
--- a/release/scripts/startup/bl_operators/freestyle.py
+++ b/release/scripts/startup/bl_operators/freestyle.py
@@ -47,15 +47,15 @@ class SCENE_OT_freestyle_fill_range_by_selection(bpy.types.Operator):
@classmethod
def poll(cls, context):
- rl = context.scene.render.layers.active
- return rl and rl.freestyle_settings.linesets.active
+ view_layer = context.view_layer
+ return view_layer and view_layer.freestyle_settings.linesets.active
def execute(self, context):
import sys
scene = context.scene
- rl = scene.render.layers.active
- lineset = rl.freestyle_settings.linesets.active
+ view_layer = context.view_layer
+ lineset = view_layer.freestyle_settings.linesets.active
linestyle = lineset.linestyle
# Find the modifier to work on
if self.type == 'COLOR':
@@ -104,7 +104,7 @@ class SCENE_OT_freestyle_fill_range_by_selection(bpy.types.Operator):
m.range_max = max_dist
return {'FINISHED'}
# Find selected mesh objects
- selection = [ob for ob in scene.objects if ob.select and ob.type == 'MESH' and ob.name != ref.name]
+ selection = [ob for ob in scene.objects if ob.select_get() and ob.type == 'MESH' and ob.name != source.name]
if selection:
# Compute the min/max distance from the reference to mesh vertices
min_dist = sys.float_info.max
@@ -207,8 +207,8 @@ class SCENE_OT_freestyle_module_open(bpy.types.Operator):
@classmethod
def poll(cls, context):
- rl = context.scene.render.layers.active
- return rl and rl.freestyle_settings.mode == 'SCRIPT'
+ view_layer = context.view_layer
+ return view_layer and view_layer.freestyle_settings.mode == 'SCRIPT'
def invoke(self, context, event):
self.freestyle_module = context.freestyle_module
diff --git a/release/scripts/startup/bl_operators/mesh.py b/release/scripts/startup/bl_operators/mesh.py
index 467c3df3158..c7a11c23c3f 100644
--- a/release/scripts/startup/bl_operators/mesh.py
+++ b/release/scripts/startup/bl_operators/mesh.py
@@ -50,7 +50,7 @@ class MeshMirrorUV(Operator):
@classmethod
def poll(cls, context):
obj = context.active_object
- return (obj and obj.type == 'MESH' and obj.data.uv_textures.active)
+ return (obj and obj.type == 'MESH' and obj.data.uv_layers.active)
def execute(self, context):
DIR = (self.direction == 'NEGATIVE')
diff --git a/release/scripts/startup/bl_operators/object.py b/release/scripts/startup/bl_operators/object.py
index 307764205e6..0959cbec448 100644
--- a/release/scripts/startup/bl_operators/object.py
+++ b/release/scripts/startup/bl_operators/object.py
@@ -81,16 +81,18 @@ class SelectPattern(Operator):
# Can be pose bones or objects
for item in items:
if pattern_match(item.name, self.pattern):
- item.select = True
# hrmf, perhaps there should be a utility function for this.
if is_ebone:
+ item.select = True
item.select_head = True
item.select_tail = True
if item.use_connect:
item_parent = item.parent
if item_parent is not None:
item_parent.select_tail = True
+ else:
+ item.select_set(action='SELECT')
return {'FINISHED'}
@@ -121,6 +123,7 @@ class SelectCamera(Operator):
def execute(self, context):
scene = context.scene
+ view_layer = context.view_layer
view = context.space_data
if view.type == 'VIEW_3D' and not view.lock_camera_and_layers:
camera = view.camera
@@ -134,9 +137,9 @@ class SelectCamera(Operator):
else:
if not self.extend:
bpy.ops.object.select_all(action='DESELECT')
- scene.objects.active = camera
- camera.hide = False
- camera.select = True
+ view_layer.objects.active = camera
+ # camera.hide = False # XXX TODO where is this now?
+ camera.select_set(action='SELECT')
return {'FINISHED'}
return {'CANCELLED'}
@@ -169,6 +172,7 @@ class SelectHierarchy(Operator):
def execute(self, context):
scene = context.scene
+ view_layer = context.view_layer
select_new = []
act_new = None
@@ -202,9 +206,9 @@ class SelectHierarchy(Operator):
bpy.ops.object.select_all(action='DESELECT')
for obj in select_new:
- obj.select = True
+ obj.select_set(action='SELECT')
- scene.objects.active = act_new
+ view_layer.objects.active = act_new
return {'FINISHED'}
return {'CANCELLED'}
@@ -513,7 +517,7 @@ class JoinUVs(Operator):
if is_editmode:
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
- if not mesh.uv_textures:
+ if not mesh.uv_layers:
self.report({'WARNING'},
"Object: %s, Mesh: '%s' has no UVs"
% (obj.name, mesh.name))
@@ -551,7 +555,7 @@ class JoinUVs(Operator):
else:
uv_other = mesh_other.uv_layers.active
if not uv_other:
- mesh_other.uv_textures.new()
+ mesh_other.uv_layers.new()
uv_other = mesh_other.uv_layers.active
if not uv_other:
self.report({'ERROR'}, "Could not add "
@@ -644,8 +648,8 @@ class MakeDupliFace(Operator):
ob_new.use_dupli_faces_scale = True
ob_new.dupli_faces_scale = 1.0 / SCALE_FAC
- ob_inst.select = True
- ob_new.select = True
+ ob_inst.select_set(action='SELECT')
+ ob_new.select_set(action='SELECT')
def execute(self, context):
self._main(context)
@@ -664,7 +668,7 @@ class IsolateTypeRender(Operator):
for obj in context.visible_objects:
- if obj.select:
+ if obj.select_get():
obj.hide_render = False
else:
if obj.type == act_type:
@@ -861,7 +865,7 @@ class TransformsToDeltasAnim(Operator):
class DupliOffsetFromCursor(Operator):
- """Set offset used for DupliGroup based on cursor position"""
+ """Set offset used for collection instances based on cursor position"""
bl_idname = "object.dupli_offset_from_cursor"
bl_label = "Set Offset From Cursor"
bl_options = {'INTERNAL', 'UNDO'}
@@ -872,166 +876,9 @@ class DupliOffsetFromCursor(Operator):
def execute(self, context):
scene = context.scene
- group = context.group
-
- group.dupli_offset = scene.cursor_location
-
- return {'FINISHED'}
-
-
-class LodByName(Operator):
- """Add levels of detail to this object based on object names"""
- bl_idname = "object.lod_by_name"
- bl_label = "Setup Levels of Detail By Name"
- bl_options = {'REGISTER', 'UNDO'}
-
- @classmethod
- def poll(cls, context):
- return (context.active_object is not None)
-
- def execute(self, context):
- ob = context.active_object
-
- prefix = ""
- suffix = ""
- name = ""
- if ob.name.lower().startswith("lod0"):
- prefix = ob.name[:4]
- name = ob.name[4:]
- elif ob.name.lower().endswith("lod0"):
- name = ob.name[:-4]
- suffix = ob.name[-4:]
- else:
- return {'CANCELLED'}
-
- level = 0
- while True:
- level += 1
-
- if prefix:
- prefix = prefix[:3] + str(level)
- if suffix:
- suffix = suffix[:3] + str(level)
-
- lod = None
- try:
- lod = bpy.data.objects[prefix + name + suffix]
- except KeyError:
- break
-
- try:
- ob.lod_levels[level]
- except IndexError:
- bpy.ops.object.lod_add()
-
- ob.lod_levels[level].object = lod
-
- return {'FINISHED'}
-
-
-class LodClearAll(Operator):
- """Remove all levels of detail from this object"""
- bl_idname = "object.lod_clear_all"
- bl_label = "Clear All Levels of Detail"
- bl_options = {'REGISTER', 'UNDO'}
-
- @classmethod
- def poll(cls, context):
- return (context.active_object is not None)
-
- def execute(self, context):
- ob = context.active_object
-
- if ob.lod_levels:
- while 'CANCELLED' not in bpy.ops.object.lod_remove():
- pass
-
- return {'FINISHED'}
-
-
-class LodGenerate(Operator):
- """Generate levels of detail using the decimate modifier"""
- bl_idname = "object.lod_generate"
- bl_label = "Generate Levels of Detail"
- bl_options = {'REGISTER', 'UNDO'}
-
- count = IntProperty(
- name="Count",
- default=3,
- )
- target = FloatProperty(
- name="Target Size",
- min=0.0, max=1.0,
- default=0.1,
- )
- package = BoolProperty(
- name="Package into Group",
- default=False,
- )
-
- @classmethod
- def poll(cls, context):
- return (context.active_object is not None)
-
- def execute(self, context):
- scene = context.scene
- ob = scene.objects.active
-
- lod_name = ob.name
- lod_suffix = "lod"
- lod_prefix = ""
- if lod_name.lower().endswith("lod0"):
- lod_suffix = lod_name[-3:-1]
- lod_name = lod_name[:-3]
- elif lod_name.lower().startswith("lod0"):
- lod_suffix = ""
- lod_prefix = lod_name[:3]
- lod_name = lod_name[4:]
-
- group_name = lod_name.strip(' ._')
- if self.package:
- try:
- bpy.ops.object.group_link(group=group_name)
- except TypeError:
- bpy.ops.group.create(name=group_name)
-
- step = (1.0 - self.target) / (self.count - 1)
- for i in range(1, self.count):
- scene.objects.active = ob
- bpy.ops.object.duplicate()
- lod = context.selected_objects[0]
-
- scene.objects.active = ob
- bpy.ops.object.lod_add()
- scene.objects.active = lod
-
- if lod_prefix:
- lod.name = lod_prefix + str(i) + lod_name
- else:
- lod.name = lod_name + lod_suffix + str(i)
-
- lod.location.y = ob.location.y + 3.0 * i
-
- if i == 1:
- modifier = lod.modifiers.new("lod_decimate", 'DECIMATE')
- else:
- modifier = lod.modifiers[-1]
-
- modifier.ratio = 1.0 - step * i
-
- ob.lod_levels[i].object = lod
-
- if self.package:
- bpy.ops.object.group_link(group=group_name)
- lod.parent = ob
-
- if self.package:
- for level in ob.lod_levels[1:]:
- level.object.hide = level.object.hide_render = True
+ collection = context.collection
- lod.select = False
- ob.select = True
- scene.objects.active = ob
+ collection.dupli_offset = scene.cursor_location
return {'FINISHED'}
@@ -1041,9 +888,6 @@ classes = (
DupliOffsetFromCursor,
IsolateTypeRender,
JoinUVs,
- LodByName,
- LodClearAll,
- LodGenerate,
MakeDupliFace,
SelectCamera,
SelectHierarchy,
diff --git a/release/scripts/startup/bl_operators/object_quick_effects.py b/release/scripts/startup/bl_operators/object_quick_effects.py
index 4c2a9e76dc7..70334fb0f23 100644
--- a/release/scripts/startup/bl_operators/object_quick_effects.py
+++ b/release/scripts/startup/bl_operators/object_quick_effects.py
@@ -222,7 +222,7 @@ class QuickExplode(Operator):
if self.fade:
explode.show_dead = False
- uv = obj.data.uv_textures.new("Explode fade")
+ uv = obj.data.uv_layers.new("Explode fade")
explode.particle_uv = uv.name
mat = object_ensure_material(obj, "Explode Fade")
@@ -364,88 +364,38 @@ class QuickSmoke(Operator):
# Setup material
- # Cycles
- if context.scene.render.use_shading_nodes:
- bpy.ops.object.material_slot_add()
-
- mat = bpy.data.materials.new("Smoke Domain Material")
- obj.material_slots[0].material = mat
-
- # Make sure we use nodes
- mat.use_nodes = True
-
- # Set node variables and clear the default nodes
- tree = mat.node_tree
- nodes = tree.nodes
- links = tree.links
-
- nodes.clear()
+ # Cycles and Eevee
+ bpy.ops.object.material_slot_add()
- # Create shader nodes
+ mat = bpy.data.materials.new("Smoke Domain Material")
+ obj.material_slots[0].material = mat
- # Material output
- node_out = nodes.new(type='ShaderNodeOutputMaterial')
- node_out.location = grid_location(6, 1)
+ # Make sure we use nodes
+ mat.use_nodes = True
- # Add Principled Volume
- node_principled = nodes.new(type='ShaderNodeVolumePrincipled')
- node_principled.location = grid_location(4, 1)
- links.new(node_principled.outputs["Volume"],
- node_out.inputs["Volume"])
+ # Set node variables and clear the default nodes
+ tree = mat.node_tree
+ nodes = tree.nodes
+ links = tree.links
- node_principled.inputs["Density"].default_value = 5.0
+ nodes.clear()
- if self.style in {'FIRE', 'BOTH'}:
- node_principled.inputs["Blackbody Intensity"].default_value = 1.0
+ # Create shader nodes
- # Blender Internal
- else:
- # create a volume material with a voxel data texture for the domain
- bpy.ops.object.material_slot_add()
-
- mat = bpy.data.materials.new("Smoke Domain Material")
- obj.material_slots[0].material = mat
- mat.type = 'VOLUME'
- mat.volume.density = 0
- mat.volume.density_scale = 5
- mat.volume.step_size = 0.1
-
- tex = bpy.data.textures.new("Smoke Density", 'VOXEL_DATA')
- tex.voxel_data.domain_object = obj
- tex.voxel_data.interpolation = 'TRICUBIC_BSPLINE'
-
- tex_slot = mat.texture_slots.add()
- tex_slot.texture = tex
- tex_slot.texture_coords = 'ORCO'
- tex_slot.use_map_color_emission = False
- tex_slot.use_map_density = True
- tex_slot.use_map_color_reflection = True
-
- # for fire add a second texture for flame emission
- mat.volume.emission_color = Vector((0.0, 0.0, 0.0))
- tex = bpy.data.textures.new("Flame", 'VOXEL_DATA')
- tex.voxel_data.domain_object = obj
- tex.voxel_data.smoke_data_type = 'SMOKEFLAME'
- tex.voxel_data.interpolation = 'TRICUBIC_BSPLINE'
- tex.use_color_ramp = True
+ # Material output
+ node_out = nodes.new(type='ShaderNodeOutputMaterial')
+ node_out.location = grid_location(6, 1)
- tex_slot = mat.texture_slots.add()
- tex_slot.texture = tex
- tex_slot.texture_coords = 'ORCO'
+ # Add Principled Volume
+ node_principled = nodes.new(type='ShaderNodeVolumePrincipled')
+ node_principled.location = grid_location(4, 1)
+ links.new(node_principled.outputs["Volume"],
+ node_out.inputs["Volume"])
- # add color ramp for flame color
- ramp = tex.color_ramp
- # dark orange
- elem = ramp.elements.new(0.333)
- elem.color = (0.2, 0.03, 0.0, 1.0)
+ node_principled.inputs["Density"].default_value = 5.0
- # yellow glow
- elem = ramp.elements.new(0.666)
- elem.color = (1, 0.65, 0.25, 1.0)
-
- mat.texture_slots[1].use_map_density = True
- mat.texture_slots[1].use_map_emission = True
- mat.texture_slots[1].emission_factor = 5
+ if self.style in {'FIRE', 'BOTH'}:
+ node_principled.inputs["Blackbody Intensity"].default_value = 1.0
return {'FINISHED'}
@@ -547,13 +497,33 @@ class QuickFluid(Operator):
mat = bpy.data.materials.new("Fluid Domain Material")
obj.material_slots[0].material = mat
- mat.specular_intensity = 1
- mat.specular_hardness = 100
- mat.use_transparency = True
- mat.alpha = 0.0
- mat.transparency_method = 'RAYTRACE'
- mat.raytrace_transparency.ior = 1.33
- mat.raytrace_transparency.depth = 4
+ # Make sure we use nodes
+ mat.use_nodes = True
+
+ # Set node variables and clear the default nodes
+ tree = mat.node_tree
+ nodes = tree.nodes
+ links = tree.links
+
+ nodes.clear()
+
+ # Create shader nodes
+
+ # Material output
+ node_out = nodes.new(type='ShaderNodeOutputMaterial')
+ node_out.location = grid_location(6, 1)
+
+ # Add Glass
+ node_glass = nodes.new(type='ShaderNodeBsdfGlass')
+ node_glass.location = grid_location(4, 1)
+ links.new(node_glass.outputs["BSDF"], node_out.inputs["Surface"])
+ node_glass.inputs["IOR"].default_value = 1.33
+
+ # Add Absorption
+ node_absorption = nodes.new(type='ShaderNodeVolumeAbsorption')
+ node_absorption.location = grid_location(4, 2)
+ links.new(node_absorption.outputs["Volume"], node_out.inputs["Volume"])
+ node_absorption.inputs["Color"].default_value = (0.8, 0.9, 1.0, 1.0)
if self.start_baking:
bpy.ops.fluid.bake('INVOKE_DEFAULT')
diff --git a/release/scripts/startup/bl_operators/presets.py b/release/scripts/startup/bl_operators/presets.py
index c696c38dac6..5c1ca0ab2ad 100644
--- a/release/scripts/startup/bl_operators/presets.py
+++ b/release/scripts/startup/bl_operators/presets.py
@@ -19,9 +19,15 @@
# <pep8 compliant>
import bpy
-from bpy.types import Menu, Operator
+from bpy.types import Menu, Operator, Panel, WindowManager
from bpy.props import StringProperty, BoolProperty
+# For preset popover menu
+WindowManager.preset_name = StringProperty(
+ name="Preset Name",
+ description="Name for new preset",
+ default="New Preset"
+)
class AddPresetBase:
"""Base preset class, only for subclassing
@@ -40,6 +46,10 @@ class AddPresetBase:
maxlen=64,
options={'SKIP_SAVE'},
)
+ remove_name = BoolProperty(
+ default=False,
+ options={'HIDDEN', 'SKIP_SAVE'},
+ )
remove_active = BoolProperty(
default=False,
options={'HIDDEN', 'SKIP_SAVE'},
@@ -48,6 +58,7 @@ class AddPresetBase:
# needed for mix-ins
order = [
"name",
+ "remove_name",
"remove_active",
]
@@ -85,11 +96,17 @@ class AddPresetBase:
else:
ext = ".py"
- if not self.remove_active:
- name = self.name.strip()
+ name = self.name.strip()
+ if not (self.remove_name or self.remove_active):
+
if not name:
return {'FINISHED'}
+ # Reset preset name
+ wm = bpy.data.window_managers[0]
+ if name == wm.preset_name:
+ wm.preset_name = 'New Preset'
+
filename = self.as_filename(name)
target_path = os.path.join("presets", self.preset_subdir)
@@ -155,15 +172,16 @@ class AddPresetBase:
preset_menu_class.bl_label = bpy.path.display_name(filename)
else:
- preset_active = preset_menu_class.bl_label
+ if self.remove_active:
+ name = preset_menu_class.bl_label
# fairly sloppy but convenient.
- filepath = bpy.utils.preset_find(preset_active,
+ filepath = bpy.utils.preset_find(name,
self.preset_subdir,
ext=ext)
if not filepath:
- filepath = bpy.utils.preset_find(preset_active,
+ filepath = bpy.utils.preset_find(name,
self.preset_subdir,
display_name=True,
ext=ext)
@@ -194,7 +212,7 @@ class AddPresetBase:
self.name = self.as_filename(self.name.strip())
def invoke(self, context, event):
- if not self.remove_active:
+ if not (self.remove_active or self.remove_name):
wm = context.window_manager
return wm.invoke_props_dialog(self)
else:
@@ -241,18 +259,51 @@ class ExecutePreset(Operator):
return {'FINISHED'}
+class PresetMenu(Panel):
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'HEADER'
+ bl_label = "Presets"
+ path_menu = Menu.path_menu
+
+ @classmethod
+ def draw_panel_header(cls, layout):
+ layout.emboss = 'NONE'
+ layout.popover(cls.bl_space_type,
+ cls.bl_region_type,
+ cls.__name__,
+ icon='PRESET',
+ text='')
+
+ @classmethod
+ def draw_menu(cls, layout, text=None):
+ if text == None:
+ text = cls.bl_label
+
+ layout.popover(cls.bl_space_type,
+ cls.bl_region_type,
+ cls.__name__,
+ icon='PRESET',
+ text=text)
+
+ def draw(self, context):
+ layout = self.layout
+ layout.emboss = 'PULLDOWN_MENU'
+ layout.operator_context = 'EXEC_DEFAULT'
+
+ Menu.draw_preset(self, context)
+
+
class AddPresetRender(AddPresetBase, Operator):
"""Add or remove a Render Preset"""
bl_idname = "render.preset_add"
bl_label = "Add Render Preset"
- preset_menu = "RENDER_MT_presets"
+ preset_menu = "RENDER_PT_presets"
preset_defines = [
"scene = bpy.context.scene"
]
preset_values = [
- "scene.render.field_order",
"scene.render.fps",
"scene.render.fps_base",
"scene.render.pixel_aspect_x",
@@ -260,8 +311,6 @@ class AddPresetRender(AddPresetBase, Operator):
"scene.render.resolution_percentage",
"scene.render.resolution_x",
"scene.render.resolution_y",
- "scene.render.use_fields",
- "scene.render.use_fields_still",
]
preset_subdir = "render"
@@ -271,7 +320,7 @@ class AddPresetCamera(AddPresetBase, Operator):
"""Add or remove a Camera Preset"""
bl_idname = "camera.preset_add"
bl_label = "Add Camera Preset"
- preset_menu = "CAMERA_MT_presets"
+ preset_menu = "CAMERA_PT_presets"
preset_defines = [
"cam = bpy.context.camera"
@@ -302,7 +351,7 @@ class AddPresetSafeAreas(AddPresetBase, Operator):
"""Add or remove a Safe Areas Preset"""
bl_idname = "safe_areas.preset_add"
bl_label = "Add Safe Area Preset"
- preset_menu = "SAFE_AREAS_MT_presets"
+ preset_menu = "SAFE_AREAS_PT_presets"
preset_defines = [
"safe_areas = bpy.context.scene.safe_areas"
@@ -318,39 +367,11 @@ class AddPresetSafeAreas(AddPresetBase, Operator):
preset_subdir = "safe_areas"
-class AddPresetSSS(AddPresetBase, Operator):
- """Add or remove a Subsurface Scattering Preset"""
- bl_idname = "material.sss_preset_add"
- bl_label = "Add SSS Preset"
- preset_menu = "MATERIAL_MT_sss_presets"
-
- preset_defines = [
- ("material = "
- "bpy.context.material.active_node_material "
- "if bpy.context.material.active_node_material "
- "else bpy.context.material")
- ]
-
- preset_values = [
- "material.subsurface_scattering.back",
- "material.subsurface_scattering.color",
- "material.subsurface_scattering.color_factor",
- "material.subsurface_scattering.error_threshold",
- "material.subsurface_scattering.front",
- "material.subsurface_scattering.ior",
- "material.subsurface_scattering.radius",
- "material.subsurface_scattering.scale",
- "material.subsurface_scattering.texture_factor",
- ]
-
- preset_subdir = "sss"
-
-
class AddPresetCloth(AddPresetBase, Operator):
"""Add or remove a Cloth Preset"""
bl_idname = "cloth.preset_add"
bl_label = "Add Cloth Preset"
- preset_menu = "CLOTH_MT_presets"
+ preset_menu = "CLOTH_PT_presets"
preset_defines = [
"cloth = bpy.context.cloth"
@@ -372,7 +393,7 @@ class AddPresetFluid(AddPresetBase, Operator):
"""Add or remove a Fluid Preset"""
bl_idname = "fluid.preset_add"
bl_label = "Add Fluid Preset"
- preset_menu = "FLUID_MT_presets"
+ preset_menu = "FLUID_PT_presets"
preset_defines = [
"fluid = bpy.context.fluid"
@@ -390,7 +411,7 @@ class AddPresetHairDynamics(AddPresetBase, Operator):
"""Add or remove a Hair Dynamics Preset"""
bl_idname = "particle.hair_dynamics_preset_add"
bl_label = "Add Hair Dynamics Preset"
- preset_menu = "PARTICLE_MT_hair_dynamics_presets"
+ preset_menu = "PARTICLE_PT_hair_dynamics_presets"
preset_defines = [
"psys = bpy.context.particle_system",
@@ -416,35 +437,6 @@ class AddPresetHairDynamics(AddPresetBase, Operator):
]
-class AddPresetSunSky(AddPresetBase, Operator):
- """Add or remove a Sky & Atmosphere Preset"""
- bl_idname = "lamp.sunsky_preset_add"
- bl_label = "Add Sunsky Preset"
- preset_menu = "LAMP_MT_sunsky_presets"
-
- preset_defines = [
- "sky = bpy.context.lamp.sky"
- ]
-
- preset_values = [
- "sky.atmosphere_extinction",
- "sky.atmosphere_inscattering",
- "sky.atmosphere_turbidity",
- "sky.backscattered_light",
- "sky.horizon_brightness",
- "sky.spread",
- "sky.sun_brightness",
- "sky.sun_intensity",
- "sky.sun_size",
- "sky.sky_blend",
- "sky.sky_blend_type",
- "sky.sky_color_space",
- "sky.sky_exposure",
- ]
-
- preset_subdir = "sunsky"
-
-
class AddPresetInteraction(AddPresetBase, Operator):
"""Add or remove an Application Interaction Preset"""
bl_idname = "wm.interaction_preset_add"
@@ -475,7 +467,7 @@ class AddPresetTrackingCamera(AddPresetBase, Operator):
"""Add or remove a Tracking Camera Intrinsics Preset"""
bl_idname = "clip.camera_preset_add"
bl_label = "Add Camera Preset"
- preset_menu = "CLIP_MT_camera_presets"
+ preset_menu = "CLIP_PT_camera_presets"
preset_defines = [
"camera = bpy.context.edit_movieclip.tracking.camera"
@@ -509,7 +501,7 @@ class AddPresetTrackingTrackColor(AddPresetBase, Operator):
"""Add or remove a Clip Track Color Preset"""
bl_idname = "clip.track_color_preset_add"
bl_label = "Add Track Color Preset"
- preset_menu = "CLIP_MT_track_color_presets"
+ preset_menu = "CLIP_PT_track_color_presets"
preset_defines = [
"track = bpy.context.edit_movieclip.tracking.tracks.active"
@@ -527,7 +519,7 @@ class AddPresetTrackingSettings(AddPresetBase, Operator):
"""Add or remove a motion tracking settings preset"""
bl_idname = "clip.tracking_settings_preset_add"
bl_label = "Add Tracking Settings Preset"
- preset_menu = "CLIP_MT_tracking_settings_presets"
+ preset_menu = "CLIP_PT_tracking_settings_presets"
preset_defines = [
"settings = bpy.context.edit_movieclip.tracking.settings"
@@ -557,7 +549,7 @@ class AddPresetNodeColor(AddPresetBase, Operator):
"""Add or remove a Node Color Preset"""
bl_idname = "node.node_color_preset_add"
bl_label = "Add Node Color Preset"
- preset_menu = "NODE_MT_node_color_presets"
+ preset_menu = "NODE_PT_node_color_presets"
preset_defines = [
"node = bpy.context.active_node"
@@ -670,7 +662,7 @@ class AddPresetUnitsLength(AddPresetBase, Operator):
"""Add or remove length units preset"""
bl_idname = "scene.units_length_preset_add"
bl_label = "Add Length Units Preset"
- preset_menu = "SCENE_MT_units_length_presets"
+ preset_menu = "SCENE_PT_units_length_presets"
preset_defines = [
"scene = bpy.context.scene"
@@ -695,9 +687,7 @@ classes = (
AddPresetNodeColor,
AddPresetOperator,
AddPresetRender,
- AddPresetSSS,
AddPresetSafeAreas,
- AddPresetSunSky,
AddPresetTrackingCamera,
AddPresetTrackingSettings,
AddPresetTrackingTrackColor,
diff --git a/release/scripts/startup/bl_operators/rigidbody.py b/release/scripts/startup/bl_operators/rigidbody.py
index 6792d525683..e10a2a2915e 100644
--- a/release/scripts/startup/bl_operators/rigidbody.py
+++ b/release/scripts/startup/bl_operators/rigidbody.py
@@ -65,7 +65,7 @@ class CopyRigidbodySettings(Operator):
# deselect all but mesh objects
for o in context.selected_objects:
if o.type != 'MESH':
- o.select = False
+ o.select_set(action='DESELECT')
elif o.rigid_body is None:
# Add rigidbody to object!
scene.objects.active = o
@@ -127,7 +127,7 @@ class BakeToKeyframes(Operator):
# filter objects selection
for obj in context.selected_objects:
if not obj.rigid_body or obj.rigid_body.type != 'ACTIVE':
- obj.select = False
+ obj.select_set(action='DESELECT')
objects = context.selected_objects
@@ -260,7 +260,7 @@ class ConnectRigidBodies(Operator):
ob.location = loc
context.scene.objects.link(ob)
context.scene.objects.active = ob
- ob.select = True
+ ob.select_set(action='SELECT')
bpy.ops.rigidbody.constraint_add()
con_obj = context.active_object
@@ -305,7 +305,7 @@ class ConnectRigidBodies(Operator):
# restore selection
bpy.ops.object.select_all(action='DESELECT')
for obj in objects:
- obj.select = True
+ obj.select_set(action='SELECT')
scene.objects.active = obj_act
return {'FINISHED'}
else:
diff --git a/release/scripts/startup/bl_operators/uvcalc_follow_active.py b/release/scripts/startup/bl_operators/uvcalc_follow_active.py
index bcc3a557b48..29cefd83328 100644
--- a/release/scripts/startup/bl_operators/uvcalc_follow_active.py
+++ b/release/scripts/startup/bl_operators/uvcalc_follow_active.py
@@ -30,8 +30,8 @@ def extend(obj, operator, EXTEND_MODE):
import bmesh
me = obj.data
# script will fail without UVs
- if not me.uv_textures:
- me.uv_textures.new()
+ if not me.uv_layers:
+ me.uv_layers.new()
bm = bmesh.from_edit_mesh(me)
diff --git a/release/scripts/startup/bl_operators/uvcalc_lightmap.py b/release/scripts/startup/bl_operators/uvcalc_lightmap.py
index 3757a466382..ff7bab4102a 100644
--- a/release/scripts/startup/bl_operators/uvcalc_lightmap.py
+++ b/release/scripts/startup/bl_operators/uvcalc_lightmap.py
@@ -275,12 +275,12 @@ def lightmap_uvpack(meshes,
face_groups.append(faces)
if PREF_NEW_UVLAYER:
- me.uv_textures.new()
+ me.uv_layers.new()
# Add face UV if it does not exist.
# All new faces are selected.
- if not me.uv_textures:
- me.uv_textures.new()
+ if not me.uv_layers:
+ me.uv_layers.new()
for face_sel in face_groups:
print("\nStarting unwrap")
@@ -538,6 +538,9 @@ def lightmap_uvpack(meshes,
print("done")
if PREF_APPLY_IMAGE:
+ pass
+ # removed with texface
+ '''
if not PREF_PACK_IN_ONE:
image = bpy.data.images.new(name="lightmap",
width=PREF_IMG_PX_SIZE,
@@ -545,8 +548,8 @@ def lightmap_uvpack(meshes,
)
for f in face_sel:
- # f.image = image
- f.id_data.uv_textures.active.data[f.index].image = image # XXX25
+ f.image = image
+ '''
for me in meshes:
me.update()
diff --git a/release/scripts/startup/bl_operators/uvcalc_smart_project.py b/release/scripts/startup/bl_operators/uvcalc_smart_project.py
index 12c56a18897..25783653414 100644
--- a/release/scripts/startup/bl_operators/uvcalc_smart_project.py
+++ b/release/scripts/startup/bl_operators/uvcalc_smart_project.py
@@ -810,8 +810,8 @@ def main(context,
# Tag as used
me.tag = True
- if not me.uv_textures: # Mesh has no UV Coords, don't bother.
- me.uv_textures.new()
+ if not me.uv_layers: # Mesh has no UV Coords, don't bother.
+ me.uv_layers.new()
uv_layer = me.uv_layers.active.data
me_verts = list(me.vertices)
diff --git a/release/scripts/startup/bl_operators/wm.py b/release/scripts/startup/bl_operators/wm.py
index 022ee1576d8..b6f77505410 100644
--- a/release/scripts/startup/bl_operators/wm.py
+++ b/release/scripts/startup/bl_operators/wm.py
@@ -19,13 +19,17 @@
# <pep8 compliant>
import bpy
-from bpy.types import Operator
+from bpy.types import (
+ Operator,
+ OperatorFileListElement
+)
from bpy.props import (
BoolProperty,
EnumProperty,
FloatProperty,
IntProperty,
StringProperty,
+ CollectionProperty,
)
from bpy.app.translations import pgettext_tip as tip_
@@ -55,6 +59,15 @@ rna_relative_prop = BoolProperty(
default=False,
)
+rna_space_type_prop = EnumProperty(
+ name="Type",
+ items=tuple(
+ (e.identifier, e.name, "", e. value)
+ for e in bpy.types.Space.bl_rna.properties["type"].enum_items
+ ),
+ default='EMPTY',
+ )
+
def context_path_validate(context, data_path):
try:
@@ -1089,6 +1102,11 @@ rna_use_soft_limits = BoolProperty(
name="Use Soft Limits",
)
+rna_is_overridable_static = BoolProperty(
+ name="Is Statically Overridable",
+ default=False,
+ )
+
class WM_OT_properties_edit(Operator):
bl_idname = "wm.properties_edit"
@@ -1102,6 +1120,7 @@ class WM_OT_properties_edit(Operator):
min = rna_min
max = rna_max
use_soft_limits = rna_use_soft_limits
+ is_overridable_static = rna_is_overridable_static
soft_min = rna_min
soft_max = rna_max
description = StringProperty(
@@ -1154,6 +1173,9 @@ class WM_OT_properties_edit(Operator):
# print(exec_str)
exec(exec_str)
+ exec_str = "item.property_overridable_static_set('[\"%s\"]', %s)" % (prop, self.is_overridable_static)
+ exec(exec_str)
+
rna_idprop_ui_prop_update(item, prop)
self._last_prop[:] = [prop]
@@ -1281,7 +1303,9 @@ class WM_OT_properties_edit(Operator):
row.prop(self, "min")
row.prop(self, "max")
- layout.prop(self, "use_soft_limits")
+ row = layout.row()
+ row.prop(self, "use_soft_limits")
+ row.prop(self, "is_overridable_static")
row = layout.row(align=True)
row.enabled = self.use_soft_limits
@@ -1492,54 +1516,6 @@ class WM_OT_copy_prev_settings(Operator):
return {'CANCELLED'}
-class WM_OT_blenderplayer_start(Operator):
- """Launch the blender-player with the current blend-file"""
- bl_idname = "wm.blenderplayer_start"
- bl_label = "Start Game In Player"
-
- def execute(self, context):
- import os
- import sys
- import subprocess
-
- gs = context.scene.game_settings
-
- # these remain the same every execution
- blender_bin_path = bpy.app.binary_path
- blender_bin_dir = os.path.dirname(blender_bin_path)
- ext = os.path.splitext(blender_bin_path)[-1]
- player_path = os.path.join(blender_bin_dir, "blenderplayer" + ext)
- # done static vars
-
- if sys.platform == "darwin":
- player_path = os.path.join(blender_bin_dir, "../../../blenderplayer.app/Contents/MacOS/blenderplayer")
-
- if not os.path.exists(player_path):
- self.report({'ERROR'}, "Player path: %r not found" % player_path)
- return {'CANCELLED'}
-
- filepath = bpy.data.filepath + '~' if bpy.data.is_saved else os.path.join(bpy.app.tempdir, "game.blend")
- bpy.ops.wm.save_as_mainfile('EXEC_DEFAULT', filepath=filepath, copy=True)
-
- # start the command line call with the player path
- args = [player_path]
-
- # handle some UI options as command line arguments
- args.extend([
- "-g", "show_framerate", "=", "%d" % gs.show_framerate_profile,
- "-g", "show_profile", "=", "%d" % gs.show_framerate_profile,
- "-g", "show_properties", "=", "%d" % gs.show_debug_properties,
- "-g", "ignore_deprecation_warnings", "=", "%d" % (not gs.use_deprecation_warnings),
- ])
-
- # finish the call with the path to the blend file
- args.append(filepath)
-
- subprocess.call(args)
- os.remove(filepath)
- return {'FINISHED'}
-
-
class WM_OT_keyconfig_test(Operator):
"""Test key-config for conflicts"""
bl_idname = "wm.keyconfig_test"
@@ -1887,6 +1863,37 @@ class WM_OT_addon_disable(Operator):
return {'FINISHED'}
+class WM_OT_owner_enable(Operator):
+ """Enable workspace owner ID"""
+ bl_idname = "wm.owner_enable"
+ bl_label = "Enable Add-on"
+
+ owner_id = StringProperty(
+ name="UI Tag",
+ )
+
+ def execute(self, context):
+ workspace = context.workspace
+ workspace.owner_ids.new(self.owner_id)
+ return {'FINISHED'}
+
+
+class WM_OT_owner_disable(Operator):
+ """Enable workspace owner ID"""
+ bl_idname = "wm.owner_disable"
+ bl_label = "Disable UI Tag"
+
+ owner_id = StringProperty(
+ name="UI Tag",
+ )
+
+ def execute(self, context):
+ workspace = context.workspace
+ owner_id = workspace.owner_ids[self.owner_id]
+ workspace.owner_ids.remove(owner_id)
+ return {'FINISHED'}
+
+
class WM_OT_theme_install(Operator):
"""Load and apply a Blender XML theme file"""
bl_idname = "wm.theme_install"
@@ -2332,6 +2339,174 @@ class WM_OT_app_template_install(Operator):
return {'RUNNING_MODAL'}
+class WM_OT_tool_set_by_name(Operator):
+ """Set the tool by name (for keymaps)"""
+ bl_idname = "wm.tool_set_by_name"
+ bl_label = "Set Tool By Name"
+
+ name = StringProperty(
+ name="Text",
+ description="Display name of the tool",
+ )
+
+ cycle = BoolProperty(
+ name="Cycle",
+ description="Cycle through tools in this group",
+ default=False,
+ options={'SKIP_SAVE'},
+ )
+
+ space_type = rna_space_type_prop
+
+ def execute(self, context):
+ from bl_ui.space_toolsystem_common import (
+ activate_by_name,
+ activate_by_name_or_cycle,
+ )
+
+ if self.properties.is_property_set("space_type"):
+ space_type = self.space_type
+ else:
+ space_type = context.space_data.type
+
+ fn = activate_by_name_or_cycle if self.cycle else activate_by_name
+ if fn(context, space_type, self.name):
+ return {'FINISHED'}
+ else:
+ self.report({'WARNING'}, f"Tool {self.name!r} not found.")
+ return {'CANCELLED'}
+
+
+class WM_OT_toolbar(Operator):
+ bl_idname = "wm.toolbar"
+ bl_label = "Toolbar"
+
+ def execute(self, context):
+ from bl_ui.space_toolsystem_common import (
+ ToolSelectPanelHelper,
+ keymap_from_context,
+ )
+ space_type = context.space_data.type
+
+ cls = ToolSelectPanelHelper._tool_class_from_space_type(space_type)
+ if cls is None:
+ self.report({'WARNING'}, f"Toolbar not found for {space_type!r}")
+ return {'CANCELLED'}
+
+ wm = context.window_manager
+ keymap = keymap_from_context(context, space_type)
+
+ def draw_menu(popover, context):
+ layout = popover.layout
+ cls.draw_cls(layout, context, detect_layout=False, scale_y=1.0)
+
+ wm.popover(draw_menu, keymap=keymap)
+ return {'FINISHED'}
+
+
+# Studio Light operations
+class WM_OT_studiolight_install(Operator):
+ """Install a user defined studio light"""
+ bl_idname = "wm.studiolight_install"
+ bl_label = "Install Custom Studio Light"
+
+ files = CollectionProperty(
+ name="File Path",
+ type=OperatorFileListElement,
+ )
+ directory = StringProperty(
+ subtype='DIR_PATH',
+ )
+ filter_folder = BoolProperty(
+ name="Filter folders",
+ default=True,
+ options={'HIDDEN'},
+ )
+ filter_glob = StringProperty(
+ default="*.png;*.jpg;*.hdr;*.exr",
+ options={'HIDDEN'},
+ )
+ orientation = EnumProperty(
+ items=(
+ ("MATCAP", "MatCap", ""),
+ ("WORLD", "World", ""),
+ ("CAMERA", "Camera", ""),
+ )
+ )
+
+ def execute(self, context):
+ import traceback
+ import shutil
+ import pathlib
+ userpref = context.user_preferences
+
+ filepaths = [pathlib.Path(self.directory, e.name) for e in self.files]
+ path_studiolights = bpy.utils.user_resource('DATAFILES')
+
+ if not path_studiolights:
+ self.report({'ERROR'}, "Failed to get Studio Light path")
+ return {'CANCELLED'}
+
+ path_studiolights = pathlib.Path(path_studiolights, "studiolights", self.orientation.lower())
+ if not path_studiolights.exists():
+ try:
+ path_studiolights.mkdir(parents=True, exist_ok=True)
+ except:
+ traceback.print_exc()
+
+ for filepath in filepaths:
+ shutil.copy(str(filepath), str(path_studiolights))
+ userpref.studio_lights.new(str(path_studiolights.joinpath(filepath.name)), self.orientation)
+
+ # print message
+ msg = (
+ tip_("StudioLight Installed %r into %r") %
+ (", ".join(str(x.name) for x in self.files), str(path_studiolights))
+ )
+ print(msg)
+ self.report({'INFO'}, msg)
+ return {'FINISHED'}
+
+ def invoke(self, context, event):
+ wm = context.window_manager
+ wm.fileselect_add(self)
+ return {'RUNNING_MODAL'}
+
+
+class WM_OT_studiolight_uninstall(Operator):
+ bl_idname = 'wm.studiolight_uninstall'
+ bl_label = "Uninstall Studio Light"
+ index = bpy.props.IntProperty()
+
+ def _remove_path(self, path):
+ if path.exists():
+ path.unlink()
+
+ def execute(self, context):
+ import pathlib
+ userpref = context.user_preferences
+ for studio_light in userpref.studio_lights:
+ if studio_light.index == self.index:
+ self._remove_path(pathlib.Path(studio_light.path))
+ self._remove_path(pathlib.Path(studio_light.path_irr_cache))
+ self._remove_path(pathlib.Path(studio_light.path_sh_cache))
+ userpref.studio_lights.remove(studio_light)
+ return {'FINISHED'}
+ return {'CANCELLED'}
+
+
+class WM_OT_studiolight_userpref_show(Operator):
+ """Show light user preferences"""
+ bl_idname = "wm.studiolight_userpref_show"
+ bl_label = ""
+ bl_options = {'INTERNAL'}
+
+ def execute(self, context):
+ context.user_preferences.active_section = 'LIGHTS'
+ bpy.ops.screen.userpref_show('INVOKE_DEFAULT')
+ return {'FINISHED'}
+
+
classes = (
BRUSH_OT_active_index_set,
WM_OT_addon_disable,
@@ -2344,7 +2519,6 @@ classes = (
WM_OT_app_template_install,
WM_OT_appconfig_activate,
WM_OT_appconfig_default,
- WM_OT_blenderplayer_start,
WM_OT_context_collection_boolean_set,
WM_OT_context_cycle_array,
WM_OT_context_cycle_enum,
@@ -2384,5 +2558,12 @@ classes = (
WM_OT_properties_remove,
WM_OT_sysinfo,
WM_OT_theme_install,
+ WM_OT_owner_disable,
+ WM_OT_owner_enable,
WM_OT_url_open,
+ WM_OT_studiolight_install,
+ WM_OT_studiolight_uninstall,
+ WM_OT_studiolight_userpref_show,
+ WM_OT_tool_set_by_name,
+ WM_OT_toolbar,
)