diff options
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_animviz.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_animviz.py | 68 |
1 files changed, 34 insertions, 34 deletions
diff --git a/release/scripts/startup/bl_ui/properties_animviz.py b/release/scripts/startup/bl_ui/properties_animviz.py index 548ce72c429..629399084ba 100644 --- a/release/scripts/startup/bl_ui/properties_animviz.py +++ b/release/scripts/startup/bl_ui/properties_animviz.py @@ -24,55 +24,55 @@ class MotionPathButtonsPanel: layout.use_property_split = True layout.use_property_decorate = False - row = layout.row(align=True) - row.prop(mps, "type") - if mps.type == 'RANGE': - if bones: - row.operator("pose.paths_range_update", text="", icon='TIME') - else: - row.operator("object.paths_range_update", text="", icon='TIME') - + # Display Range + col = layout.column(align=True) + col.prop(mps, "type") + col = layout.column(align=True) if mps.type == 'CURRENT_FRAME': - col = layout.column(align=True) col.prop(mps, "frame_before", text="Frame Range Before") col.prop(mps, "frame_after", text="After") - col.prop(mps, "frame_step", text="Step") - elif mps.type == 'RANGE': - col = layout.column(align=True) - col.prop(mps, "frame_start", text="Frame Range Start") - col.prop(mps, "frame_end", text="End") - col.prop(mps, "frame_step", text="Step") + col.prop(mps, "frame_step", text="Step") + + # Calculation Range + col = layout.column(align=True) + row = col.row(align=True) + row.prop(mps, "range", text="Calculation Range") if mpath: col = layout.column(align=True) - col.enabled = False - if bones: - col.prop(mpath, "frame_start", text="Bone Cache From") - else: - col.prop(mpath, "frame_start", text="Cache From") - col.prop(mpath, "frame_end", text="To") + row = col.row(align=True) + row.enabled = False + row.prop(mpath, "frame_start", text="Cached Range") + row.prop(mpath, "frame_end", text="") col = layout.column(align=True) - + row = col.row(align=True) if bones: - col.operator("pose.paths_update", text="Update Paths", icon='BONE_DATA') + row.operator("pose.paths_update", text="Update Paths", icon='BONE_DATA') + row.operator("pose.paths_clear", text="", icon='X').only_selected = True + row = col.row(align=True) + row.operator("object.paths_update_visible", text="Update All Paths", icon='WORLD') + row.operator("pose.paths_clear", text="", icon='X').only_selected = False else: - col.operator("object.paths_update", text="Update Paths", icon='OBJECT_DATA') + row.operator("object.paths_update", text="Update Paths", icon='OBJECT_DATA') + row.operator("object.paths_clear", text="", icon='X').only_selected = True + row = col.row(align=True) + row.operator("object.paths_update_visible", text="Update All Paths", icon='WORLD') + row.operator("object.paths_clear", text="", icon='X').only_selected = False else: col = layout.column(align=True) - col.label(text="Nothing to show yet...", icon='ERROR') + col.label(text="No Motion Path generated yet", icon='ERROR') + # Don't invoke settings popup because settings are right above + col.operator_context = 'EXEC_REGION_WIN' if bones: - col.operator("pose.paths_calculate", text="Calculate...", icon='BONE_DATA') + col.operator( + "pose.paths_calculate", text="Generate for selected bones", icon='BONE_DATA') else: - col.operator("object.paths_calculate", text="Calculate...", icon='OBJECT_DATA') - - row = col.row(align=True) - row.operator("object.paths_update_visible", text="Update All Paths", icon='WORLD') - if bones: - row.operator("pose.paths_clear", text="", icon='X') - else: - row.operator("object.paths_clear", text="", icon='X') + col.operator("object.paths_calculate", text="Generate", icon='OBJECT_DATA') + row = col.row(align=True) + row.operator("object.paths_update_visible", text="Update All Paths", icon='WORLD') + row.operator("object.paths_clear", text="", icon='X').only_selected = False class MotionPathButtonsPanel_display: |