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Diffstat (limited to 'release/scripts/startup/bl_ui/properties_collection.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_collection.py182
1 files changed, 182 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_collection.py b/release/scripts/startup/bl_ui/properties_collection.py
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index 00000000000..9a8e0a7562a
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+++ b/release/scripts/startup/bl_ui/properties_collection.py
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+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+from bpy.types import Panel
+
+
+class CollectionButtonsPanel:
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "collection"
+
+
+def get_collection_from_context(context):
+ active_object = context.active_object
+
+ if active_object and active_object.dupli_group and context.space_data.collection_context == 'GROUP':
+ group = active_object.dupli_group
+ return group.view_layer.collections.active
+ else:
+ return context.layer_collection
+
+
+class COLLECTION_PT_context_collection(CollectionButtonsPanel, Panel):
+ bl_label = ""
+ bl_options = {'HIDE_HEADER'}
+
+ def draw(self, context):
+ layout = self.layout
+ space = context.space_data
+ active_object = context.active_object
+
+ if active_object and active_object.dupli_group:
+ split = layout.split(percentage=0.2)
+ split.row().prop(space, "collection_context", expand=True)
+ layout = split
+
+ collection = get_collection_from_context(context)
+ name = collection.name
+ if name == 'Master Collection':
+ layout.label(text=name, icon='COLLAPSEMENU')
+ else:
+ layout.prop(collection, "name", text="", icon='COLLAPSEMENU')
+
+
+class COLLECTION_PT_clay_settings(CollectionButtonsPanel, Panel):
+ bl_label = "Render Settings"
+ COMPAT_ENGINES = {'BLENDER_CLAY'}
+
+ @classmethod
+ def poll(cls, context):
+ return context.view_render.engine in cls.COMPAT_ENGINES
+
+ def draw(self, context):
+ layout = self.layout
+ scene_props = context.scene.collection_properties['BLENDER_CLAY']
+ collection = get_collection_from_context(context)
+ collection_props = collection.engine_overrides['BLENDER_CLAY']
+
+ col = layout.column()
+ col.template_override_property(collection_props, scene_props, "matcap_icon", custom_template="icon_view")
+ col.template_override_property(collection_props, scene_props, "matcap_rotation")
+ col.template_override_property(collection_props, scene_props, "matcap_hue")
+ col.template_override_property(collection_props, scene_props, "matcap_saturation")
+ col.template_override_property(collection_props, scene_props, "matcap_value")
+ col.template_override_property(collection_props, scene_props, "ssao_factor_cavity")
+ col.template_override_property(collection_props, scene_props, "ssao_factor_edge")
+ col.template_override_property(collection_props, scene_props, "ssao_distance")
+ col.template_override_property(collection_props, scene_props, "ssao_attenuation")
+ col.template_override_property(collection_props, scene_props, "hair_brightness_randomness")
+
+
+class COLLECTION_PT_object_mode_settings(CollectionButtonsPanel, Panel):
+ bl_label = "Object Mode Settings"
+
+ @classmethod
+ def poll(cls, context):
+ window = context.window
+ return window and hasattr(window, 'object_mode') and (window.object_mode == 'OBJECT')
+
+ def draw(self, context):
+ layout = self.layout
+ scene_props = context.scene.collection_properties['ObjectMode']
+ collection = get_collection_from_context(context)
+ collection_props = collection.engine_overrides['ObjectMode']
+
+ col = layout.column()
+ col.template_override_property(collection_props, scene_props, "show_wire")
+ col.template_override_property(collection_props, scene_props, "show_backface_culling")
+
+
+class COLLECTION_PT_edit_mode_settings(CollectionButtonsPanel, Panel):
+ bl_label = "Edit Mode Settings"
+
+ @classmethod
+ def poll(cls, context):
+ window = context.window
+ return window and hasattr(window, 'object_mode') and (window.object_mode == 'EDIT')
+
+ def draw(self, context):
+ layout = self.layout
+ scene_props = context.scene.collection_properties['EditMode']
+ collection = get_collection_from_context(context)
+ collection_props = collection.engine_overrides['EditMode']
+
+ col = layout.column()
+ col.template_override_property(collection_props, scene_props, "show_occlude_wire")
+ col.template_override_property(collection_props, scene_props, "backwire_opacity")
+ col.template_override_property(collection_props, scene_props, "face_normals_show")
+ col.template_override_property(collection_props, scene_props, "vert_normals_show")
+ col.template_override_property(collection_props, scene_props, "loop_normals_show")
+ col.template_override_property(collection_props, scene_props, "normals_length")
+ col.template_override_property(collection_props, scene_props, "show_weight")
+
+
+class COLLECTION_PT_paint_weight_mode_settings(CollectionButtonsPanel, Panel):
+ bl_label = "Weight Paint Mode Settings"
+
+ @classmethod
+ def poll(cls, context):
+ window = context.window
+ return window and hasattr(window, 'object_mode') and (window.object_mode == 'WEIGHT_PAINT')
+
+ def draw(self, context):
+ layout = self.layout
+ scene_props = context.scene.collection_properties['WeightPaintMode']
+ collection = get_collection_from_context(context)
+ collection_props = collection.engine_overrides['WeightPaintMode']
+
+ col = layout.column()
+ col.template_override_property(collection_props, scene_props, "use_shading")
+ col.template_override_property(collection_props, scene_props, "use_wire")
+
+
+class COLLECTION_PT_paint_vertex_mode_settings(CollectionButtonsPanel, Panel):
+ bl_label = "Vertex Paint Mode Settings"
+
+ @classmethod
+ def poll(cls, context):
+ window = context.window
+ return window and hasattr(window, 'object_mode') and (window.object_mode == 'VERTEX_PAINT')
+
+ def draw(self, context):
+ layout = self.layout
+ scene_props = context.scene.collection_properties['VertexPaintMode']
+ collection = get_collection_from_context(context)
+ collection_props = collection.engine_overrides['VertexPaintMode']
+
+ col = layout.column()
+ col.template_override_property(collection_props, scene_props, "use_shading")
+ col.template_override_property(collection_props, scene_props, "use_wire")
+
+
+classes = (
+ COLLECTION_PT_context_collection,
+ COLLECTION_PT_clay_settings,
+ COLLECTION_PT_object_mode_settings,
+ COLLECTION_PT_edit_mode_settings,
+ COLLECTION_PT_paint_weight_mode_settings,
+ COLLECTION_PT_paint_vertex_mode_settings,
+)
+
+if __name__ == "__main__": # only for live edit.
+ from bpy.utils import register_class
+ for cls in classes:
+ register_class(cls)