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Diffstat (limited to 'release/scripts/startup/bl_ui/properties_data_armature.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_data_armature.py62
1 files changed, 44 insertions, 18 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_armature.py b/release/scripts/startup/bl_ui/properties_data_armature.py
index 9477dc866ab..463ba84470f 100644
--- a/release/scripts/startup/bl_ui/properties_data_armature.py
+++ b/release/scripts/startup/bl_ui/properties_data_armature.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Panel, Menu
from rna_prop_ui import PropertyPanel
@@ -31,7 +32,7 @@ class ArmatureButtonsPanel():
return context.armature
-class DATA_PT_context_arm(ArmatureButtonsPanel, bpy.types.Panel):
+class DATA_PT_context_arm(ArmatureButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
@@ -48,7 +49,7 @@ class DATA_PT_context_arm(ArmatureButtonsPanel, bpy.types.Panel):
layout.template_ID(space, "pin_id")
-class DATA_PT_skeleton(ArmatureButtonsPanel, bpy.types.Panel):
+class DATA_PT_skeleton(ArmatureButtonsPanel, Panel):
bl_label = "Skeleton"
def draw(self, context):
@@ -70,8 +71,10 @@ class DATA_PT_skeleton(ArmatureButtonsPanel, bpy.types.Panel):
flow.prop(arm, "use_deform_envelopes", text="Envelopes")
flow.prop(arm, "use_deform_preserve_volume", text="Quaternion")
+ if context.scene.render.engine == "BLENDER_GAME":
+ layout.row().prop(arm, "vert_deformer", expand=True)
-class DATA_PT_display(ArmatureButtonsPanel, bpy.types.Panel):
+class DATA_PT_display(ArmatureButtonsPanel, Panel):
bl_label = "Display"
def draw(self, context):
@@ -96,7 +99,16 @@ class DATA_PT_display(ArmatureButtonsPanel, bpy.types.Panel):
col.prop(arm, "use_deform_delay", text="Delay Refresh")
-class DATA_PT_bone_groups(ArmatureButtonsPanel, bpy.types.Panel):
+class DATA_PT_bone_group_specials(Menu):
+ bl_label = "Bone Group Specials"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("pose.group_sort", icon='SORTALPHA')
+
+
+class DATA_PT_bone_groups(ArmatureButtonsPanel, Panel):
bl_label = "Bone Groups"
@classmethod
@@ -108,16 +120,25 @@ class DATA_PT_bone_groups(ArmatureButtonsPanel, bpy.types.Panel):
ob = context.object
pose = ob.pose
+ group = pose.bone_groups.active
row = layout.row()
- row.template_list(pose, "bone_groups", pose.bone_groups, "active_index", rows=2)
+
+ rows = 2
+ if group:
+ rows = 5
+ row.template_list(pose, "bone_groups", pose.bone_groups, "active_index", rows=rows)
col = row.column(align=True)
col.active = (ob.proxy is None)
col.operator("pose.group_add", icon='ZOOMIN', text="")
col.operator("pose.group_remove", icon='ZOOMOUT', text="")
+ col.menu("DATA_PT_bone_group_specials", icon='DOWNARROW_HLT', text="")
+ if group:
+ col.separator()
+ col.operator("pose.group_move", icon='TRIA_UP', text="").direction = 'UP'
+ col.operator("pose.group_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
- group = pose.bone_groups.active
if group:
col = layout.column()
col.active = (ob.proxy is None)
@@ -147,7 +168,7 @@ class DATA_PT_bone_groups(ArmatureButtonsPanel, bpy.types.Panel):
sub.operator("pose.group_deselect", text="Deselect")
-class DATA_PT_pose_library(ArmatureButtonsPanel, bpy.types.Panel):
+class DATA_PT_pose_library(ArmatureButtonsPanel, Panel):
bl_label = "Pose Library"
bl_options = {'DEFAULT_CLOSED'}
@@ -164,9 +185,13 @@ class DATA_PT_pose_library(ArmatureButtonsPanel, bpy.types.Panel):
layout.template_ID(ob, "pose_library", new="poselib.new", unlink="poselib.unlink")
if poselib:
+
+ # list of poses in pose library
row = layout.row()
row.template_list(poselib, "pose_markers", poselib.pose_markers, "active_index", rows=5)
-
+
+ # column of operators for active pose
+ # - goes beside list
col = row.column(align=True)
col.active = (poselib.library is None)
@@ -181,12 +206,16 @@ class DATA_PT_pose_library(ArmatureButtonsPanel, bpy.types.Panel):
if pose_marker_active is not None:
col.operator("poselib.pose_remove", icon='ZOOMOUT', text="").pose = pose_marker_active.name
col.operator("poselib.apply_pose", icon='ZOOM_SELECTED', text="").pose_index = poselib.pose_markers.active_index
-
- layout.operator("poselib.action_sanitise")
+
+ col.operator("poselib.action_sanitise", icon='HELP', text="") # XXX: put in menu?
+
+ # properties for active marker
+ if pose_marker_active is not None:
+ layout.prop(pose_marker_active, "name")
# TODO: this panel will soon be depreceated too
-class DATA_PT_ghost(ArmatureButtonsPanel, bpy.types.Panel):
+class DATA_PT_ghost(ArmatureButtonsPanel, Panel):
bl_label = "Ghost"
def draw(self, context):
@@ -213,7 +242,7 @@ class DATA_PT_ghost(ArmatureButtonsPanel, bpy.types.Panel):
col.prop(arm, "show_only_ghost_selected", text="Selected Only")
-class DATA_PT_iksolver_itasc(ArmatureButtonsPanel, bpy.types.Panel):
+class DATA_PT_iksolver_itasc(ArmatureButtonsPanel, Panel):
bl_label = "iTaSC parameters"
bl_options = {'DEFAULT_CLOSED'}
@@ -266,7 +295,7 @@ from bl_ui.properties_animviz import (
)
-class DATA_PT_motion_paths(MotionPathButtonsPanel, bpy.types.Panel):
+class DATA_PT_motion_paths(MotionPathButtonsPanel, Panel):
#bl_label = "Bones Motion Paths"
bl_context = "data"
@@ -289,7 +318,7 @@ class DATA_PT_motion_paths(MotionPathButtonsPanel, bpy.types.Panel):
split.operator("pose.paths_clear", text="Clear Paths")
-class DATA_PT_onion_skinning(OnionSkinButtonsPanel): # , bpy.types.Panel): # inherit from panel when ready
+class DATA_PT_onion_skinning(OnionSkinButtonsPanel): # , Panel): # inherit from panel when ready
#bl_label = "Bones Onion Skinning"
bl_context = "data"
@@ -299,14 +328,11 @@ class DATA_PT_onion_skinning(OnionSkinButtonsPanel): # , bpy.types.Panel): # in
return (context.object) and (context.armature)
def draw(self, context):
- layout = self.layout
-
ob = context.object
-
self.draw_settings(context, ob.pose.animation_visualisation, bones=True)
-class DATA_PT_custom_props_arm(ArmatureButtonsPanel, PropertyPanel, bpy.types.Panel):
+class DATA_PT_custom_props_arm(ArmatureButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
_context_path = "object.data"
_property_type = bpy.types.Armature