diff options
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_data_armature.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_data_armature.py | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_armature.py b/release/scripts/startup/bl_ui/properties_data_armature.py index e5729a24b91..e4744fdb04f 100644 --- a/release/scripts/startup/bl_ui/properties_data_armature.py +++ b/release/scripts/startup/bl_ui/properties_data_armature.py @@ -20,7 +20,7 @@ import bpy from bpy.types import Panel, Menu from rna_prop_ui import PropertyPanel -from blf import gettext as _ + class ArmatureButtonsPanel(): bl_space_type = 'PROPERTIES' @@ -60,19 +60,19 @@ class DATA_PT_skeleton(ArmatureButtonsPanel, Panel): layout.prop(arm, "pose_position", expand=True) col = layout.column() - col.label(text=_("Layers:")) + col.label(text="Layers:") col.prop(arm, "layers", text="") - col.label(text=_("Protected Layers:")) + col.label(text="Protected Layers:") col.prop(arm, "layers_protected", text="") layout.label(text="Deform:") flow = layout.column_flow() - flow.prop(arm, "use_deform_vertex_groups", text=_("Vertex Groups")) - flow.prop(arm, "use_deform_envelopes", text=_("Envelopes")) - flow.prop(arm, "use_deform_preserve_volume", text=_("Quaternion")) + flow.prop(arm, "use_deform_vertex_groups", text="Vertex Groups") + flow.prop(arm, "use_deform_envelopes", text="Envelopes") + flow.prop(arm, "use_deform_preserve_volume", text="Quaternion") if context.scene.render.engine == "BLENDER_GAME": - layout.row().prop(arm, "vert_deformer", expand=True) + layout.row().prop(arm, "deform_method", expand=True) class DATA_PT_display(ArmatureButtonsPanel, Panel): @@ -89,15 +89,15 @@ class DATA_PT_display(ArmatureButtonsPanel, Panel): split = layout.split() col = split.column() - col.prop(arm, "show_names", text=_("Names")) - col.prop(arm, "show_axes", text=_("Axes")) - col.prop(arm, "show_bone_custom_shapes", text=_("Shapes")) + col.prop(arm, "show_names", text="Names") + col.prop(arm, "show_axes", text="Axes") + col.prop(arm, "show_bone_custom_shapes", text="Shapes") col = split.column() - col.prop(arm, "show_group_colors", text=_("Colors")) + col.prop(arm, "show_group_colors", text="Colors") if ob: - col.prop(ob, "show_x_ray", text=_("X-Ray")) - col.prop(arm, "use_deform_delay", text=_("Delay Refresh")) + col.prop(ob, "show_x_ray", text="X-Ray") + col.prop(arm, "use_deform_delay", text="Delay Refresh") class DATA_PT_bone_group_specials(Menu): @@ -161,12 +161,12 @@ class DATA_PT_bone_groups(ArmatureButtonsPanel, Panel): row.active = (ob.proxy is None) sub = row.row(align=True) - sub.operator("pose.group_assign", text=_("Assign")) - sub.operator("pose.group_unassign", text=_("Remove")) # row.operator("pose.bone_group_remove_from", text=_("Remove")) + sub.operator("pose.group_assign", text="Assign") + sub.operator("pose.group_unassign", text="Remove") # row.operator("pose.bone_group_remove_from", text="Remove") sub = row.row(align=True) - sub.operator("pose.group_select", text=_("Select")) - sub.operator("pose.group_deselect", text=_("Deselect")) + sub.operator("pose.group_select", text="Select") + sub.operator("pose.group_deselect", text="Deselect") class DATA_PT_pose_library(ArmatureButtonsPanel, Panel): @@ -230,16 +230,16 @@ class DATA_PT_ghost(ArmatureButtonsPanel, Panel): col = split.column(align=True) if arm.ghost_type == 'RANGE': - col.prop(arm, "ghost_frame_start", text=_("Start")) - col.prop(arm, "ghost_frame_end", text=_("End")) - col.prop(arm, "ghost_size", text=_("Step")) + col.prop(arm, "ghost_frame_start", text="Start") + col.prop(arm, "ghost_frame_end", text="End") + col.prop(arm, "ghost_size", text="Step") elif arm.ghost_type == 'CURRENT_FRAME': - col.prop(arm, "ghost_step", text=_("Range")) - col.prop(arm, "ghost_size", text=_("Step")) + col.prop(arm, "ghost_step", text="Range") + col.prop(arm, "ghost_size", text="Step") col = split.column() - col.label(text=_("Display:")) - col.prop(arm, "show_only_ghost_selected", text=_("Selected Only")) + col.label(text="Display:") + col.prop(arm, "show_only_ghost_selected", text="Selected Only") class DATA_PT_iksolver_itasc(ArmatureButtonsPanel, Panel): @@ -263,7 +263,7 @@ class DATA_PT_iksolver_itasc(ArmatureButtonsPanel, Panel): layout.prop(itasc, "mode", expand=True) simulation = (itasc.mode == 'SIMULATION') if simulation: - layout.label(text=_("Reiteration:")) + layout.label(text="Reiteration:") layout.prop(itasc, "reiteration_method", expand=True) row = layout.row() @@ -275,8 +275,8 @@ class DATA_PT_iksolver_itasc(ArmatureButtonsPanel, Panel): layout.prop(itasc, "use_auto_step") row = layout.row() if itasc.use_auto_step: - row.prop(itasc, "step_min", text=_("Min")) - row.prop(itasc, "step_max", text=_("Max")) + row.prop(itasc, "step_min", text="Min") + row.prop(itasc, "step_max", text="Max") else: row.prop(itasc, "step_count") @@ -286,7 +286,7 @@ class DATA_PT_iksolver_itasc(ArmatureButtonsPanel, Panel): layout.prop(itasc, "velocity_max") if itasc.solver == 'DLS': row = layout.row() - row.prop(itasc, "damping_max", text=_("Damp"), slider=True) + row.prop(itasc, "damping_max", text="Damp", slider=True) row.prop(itasc, "damping_epsilon", text="Eps", slider=True) from bl_ui.properties_animviz import ( @@ -314,8 +314,8 @@ class DATA_PT_motion_paths(MotionPathButtonsPanel, Panel): layout.separator() split = layout.split() - split.operator("pose.paths_calculate", text=_("Calculate Paths")) - split.operator("pose.paths_clear", text=_("Clear Paths")) + split.operator("pose.paths_calculate", text="Calculate Paths") + split.operator("pose.paths_clear", text="Clear Paths") class DATA_PT_onion_skinning(OnionSkinButtonsPanel): # , Panel): # inherit from panel when ready |