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Diffstat (limited to 'release/scripts/startup/bl_ui/properties_data_camera.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_data_camera.py160
1 files changed, 136 insertions, 24 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_camera.py b/release/scripts/startup/bl_ui/properties_data_camera.py
index 14286045704..0d0fc96550d 100644
--- a/release/scripts/startup/bl_ui/properties_data_camera.py
+++ b/release/scripts/startup/bl_ui/properties_data_camera.py
@@ -29,7 +29,7 @@ class CameraButtonsPanel:
@classmethod
def poll(cls, context):
- engine = context.scene.render.engine
+ engine = context.engine
return context.camera and (engine in cls.COMPAT_ENGINES)
@@ -37,7 +37,7 @@ class CAMERA_MT_presets(Menu):
bl_label = "Camera Presets"
preset_subdir = "camera"
preset_operator = "script.execute_preset"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
draw = Menu.draw_preset
@@ -45,14 +45,14 @@ class SAFE_AREAS_MT_presets(Menu):
bl_label = "Camera Presets"
preset_subdir = "safe_areas"
preset_operator = "script.execute_preset"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
draw = Menu.draw_preset
class DATA_PT_context_camera(CameraButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
def draw(self, context):
layout = self.layout
@@ -72,7 +72,7 @@ class DATA_PT_context_camera(CameraButtonsPanel, Panel):
class DATA_PT_lens(CameraButtonsPanel, Panel):
bl_label = "Lens"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
def draw(self, context):
layout = self.layout
@@ -96,7 +96,7 @@ class DATA_PT_lens(CameraButtonsPanel, Panel):
col.prop(cam, "ortho_scale")
elif cam.type == 'PANO':
- engine = context.scene.render.engine
+ engine = context.engine
if engine == 'CYCLES':
ccam = cam.cycles
col.prop(ccam, "panorama_type", text="Type")
@@ -114,7 +114,7 @@ class DATA_PT_lens(CameraButtonsPanel, Panel):
sub = row.column(align=True)
sub.prop(ccam, "longitude_min")
sub.prop(ccam, "longitude_max")
- elif engine == 'BLENDER_RENDER':
+ elif engine in {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}:
row = col.row()
if cam.lens_unit == 'MILLIMETERS':
row.prop(cam, "lens")
@@ -137,7 +137,7 @@ class DATA_PT_lens(CameraButtonsPanel, Panel):
class DATA_PT_camera_stereoscopy(CameraButtonsPanel, Panel):
bl_label = "Stereoscopy"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
@classmethod
def poll(cls, context):
@@ -147,11 +147,11 @@ class DATA_PT_camera_stereoscopy(CameraButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
- render = context.scene.render
+ view_render = context.scene.view_render
st = context.camera.stereo
cam = context.camera
- is_spherical_stereo = cam.type != 'ORTHO' and render.use_spherical_stereo
+ is_spherical_stereo = cam.type != 'ORTHO' and view_render.use_spherical_stereo
use_spherical_stereo = is_spherical_stereo and st.use_spherical_stereo
col = layout.column()
@@ -183,7 +183,7 @@ class DATA_PT_camera_stereoscopy(CameraButtonsPanel, Panel):
class DATA_PT_camera(CameraButtonsPanel, Panel):
bl_label = "Camera"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
def draw(self, context):
layout = self.layout
@@ -217,7 +217,7 @@ class DATA_PT_camera(CameraButtonsPanel, Panel):
class DATA_PT_camera_dof(CameraButtonsPanel, Panel):
bl_label = "Depth of Field"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
def draw(self, context):
layout = self.layout
@@ -234,20 +234,131 @@ class DATA_PT_camera_dof(CameraButtonsPanel, Panel):
sub.active = (cam.dof_object is None)
sub.prop(cam, "dof_distance", text="Distance")
- hq_support = dof_options.is_hq_supported
- col = split.column(align=True)
- col.label("Viewport:")
- sub = col.column()
- sub.active = hq_support
- sub.prop(dof_options, "use_high_quality")
- col.prop(dof_options, "fstop")
- if dof_options.use_high_quality and hq_support:
- col.prop(dof_options, "blades")
+ if context.engine == 'BLENDER_EEVEE':
+ col = split.column(align=True)
+ col.label("Aperture:")
+ engine = context.engine
+ sub = col.column(align=True)
+ sub.prop(dof_options, "fstop")
+ sub.prop(dof_options, "blades")
+ sub.prop(dof_options, "rotation")
+ sub.prop(dof_options, "ratio")
+ else:
+ hq_support = dof_options.is_hq_supported
+ col = split.column(align=True)
+ col.label("Viewport:")
+ sub = col.column()
+ sub.active = hq_support
+ sub.prop(dof_options, "use_high_quality")
+ col.prop(dof_options, "fstop")
+ if dof_options.use_high_quality and hq_support:
+ col.prop(dof_options, "blades")
+
+
+class DATA_PT_camera_background_image(CameraButtonsPanel, Panel):
+ bl_label = "Background Images"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
+
+ def draw_header(self, context):
+ cam = context.camera
+
+ self.layout.prop(cam, "show_background_images", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ cam = context.camera
+ use_multiview = context.scene.render.use_multiview
+
+ col = layout.column()
+ col.operator("view3d.background_image_add", text="Add Image")
+
+ for i, bg in enumerate(cam.background_images):
+ layout.active = cam.show_background_images
+ box = layout.box()
+ row = box.row(align=True)
+ row.prop(bg, "show_expanded", text="", emboss=False)
+ if bg.source == 'IMAGE' and bg.image:
+ row.prop(bg.image, "name", text="", emboss=False)
+ elif bg.source == 'MOVIE_CLIP' and bg.clip:
+ row.prop(bg.clip, "name", text="", emboss=False)
+ else:
+ row.label(text="Not Set")
+
+ if bg.show_background_image:
+ row.prop(bg, "show_background_image", text="", emboss=False, icon='RESTRICT_VIEW_OFF')
+ else:
+ row.prop(bg, "show_background_image", text="", emboss=False, icon='RESTRICT_VIEW_ON')
+
+ row.operator("view3d.background_image_remove", text="", emboss=False, icon='X').index = i
+
+ if bg.show_expanded:
+ row = box.row()
+ row.prop(bg, "source", expand=True)
+
+ has_bg = False
+ if bg.source == 'IMAGE':
+ row = box.row()
+ row.template_ID(bg, "image", open="image.open")
+ if bg.image is not None:
+ box.template_image(bg, "image", bg.image_user, compact=True)
+ has_bg = True
+
+ if use_multiview and bg.view_axis in {'CAMERA', 'ALL'}:
+ box.prop(bg.image, "use_multiview")
+
+ column = box.column()
+ column.active = bg.image.use_multiview
+
+ column.label(text="Views Format:")
+ column.row().prop(bg.image, "views_format", expand=True)
+
+ sub = column.box()
+ sub.active = bg.image.views_format == 'STEREO_3D'
+ sub.template_image_stereo_3d(bg.image.stereo_3d_format)
+
+ elif bg.source == 'MOVIE_CLIP':
+ box.prop(bg, "use_camera_clip")
+
+ column = box.column()
+ column.active = not bg.use_camera_clip
+ column.template_ID(bg, "clip", open="clip.open")
+
+ if bg.clip:
+ column.template_movieclip(bg, "clip", compact=True)
+
+ if bg.use_camera_clip or bg.clip:
+ has_bg = True
+
+ column = box.column()
+ column.active = has_bg
+ column.prop(bg.clip_user, "proxy_render_size", text="")
+ column.prop(bg.clip_user, "use_render_undistorted")
+
+ if has_bg:
+ col = box.column()
+ col.prop(bg, "alpha", slider=True)
+ col.row().prop(bg, "draw_depth", expand=True)
+
+ col.row().prop(bg, "frame_method", expand=True)
+
+ box = col.box()
+ row = box.row()
+ row.prop(bg, "offset")
+
+ row = box.row()
+ row.prop(bg, "use_flip_x")
+ row.prop(bg, "use_flip_y")
+
+ row = box.row()
+ row.prop(bg, "rotation")
+ row.prop(bg, "scale")
class DATA_PT_camera_display(CameraButtonsPanel, Panel):
bl_label = "Display"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
def draw(self, context):
layout = self.layout
@@ -277,7 +388,7 @@ class DATA_PT_camera_display(CameraButtonsPanel, Panel):
class DATA_PT_camera_safe_areas(CameraButtonsPanel, Panel):
bl_label = "Safe Areas"
bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
def draw_header(self, context):
cam = context.camera
@@ -293,7 +404,7 @@ class DATA_PT_camera_safe_areas(CameraButtonsPanel, Panel):
class DATA_PT_custom_props_camera(CameraButtonsPanel, PropertyPanel, Panel):
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
_context_path = "object.data"
_property_type = bpy.types.Camera
@@ -334,6 +445,7 @@ classes = (
DATA_PT_camera_stereoscopy,
DATA_PT_camera_dof,
DATA_PT_camera_display,
+ DATA_PT_camera_background_image,
DATA_PT_camera_safe_areas,
DATA_PT_custom_props_camera,
)