Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_data_shaderfx.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_data_shaderfx.py135
1 files changed, 135 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_shaderfx.py b/release/scripts/startup/bl_ui/properties_data_shaderfx.py
new file mode 100644
index 00000000000..3798a273e09
--- /dev/null
+++ b/release/scripts/startup/bl_ui/properties_data_shaderfx.py
@@ -0,0 +1,135 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+from bpy.types import Panel
+from bpy.app.translations import pgettext_iface as iface_
+
+
+class ShaderFxButtonsPanel:
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "shaderfx"
+ bl_options = {'HIDE_HEADER'}
+
+
+class DATA_PT_shader_fx(ShaderFxButtonsPanel, Panel):
+ bl_label = "Effects"
+
+ @classmethod
+ def poll(cls, context):
+ return True
+ ob = context.object
+ return ob and ob.type == 'GPENCIL'
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+
+ ob = context.object
+
+ layout.operator_menu_enum("object.shaderfx_add", "type")
+
+ for fx in ob.shader_effects:
+ box = layout.template_shaderfx(fx)
+ if box:
+ # match enum type to our functions, avoids a lookup table.
+ getattr(self, fx.type)(box, fx)
+
+ # the mt.type enum is (ab)used for a lookup on function names
+ # ...to avoid lengthy if statements
+ # so each type must have a function here.
+
+ def FX_BLUR(self, layout, fx):
+
+ layout.prop(fx, "factor", text="Factor")
+ layout.prop(fx, "samples", text="Samples")
+
+ layout.separator()
+ layout.prop(fx, "use_dof_mode")
+ if fx.use_dof_mode:
+ layout.prop(fx, "coc")
+
+ def FX_COLORIZE(self, layout, fx):
+ layout.prop(fx, "mode", text="Mode")
+
+ if fx.mode == 'BITONE':
+ layout.prop(fx, "low_color", text="Low Color")
+ if fx.mode == 'CUSTOM':
+ layout.prop(fx, "low_color", text="Color")
+
+ if fx.mode == 'BITONE':
+ layout.prop(fx, "high_color", text="High Color")
+
+ if fx.mode in {'BITONE', 'CUSTOM', 'TRANSPARENT'}:
+ layout.prop(fx, "factor")
+
+ def FX_WAVE(self, layout, fx):
+ layout.prop(fx, "orientation", expand=True)
+
+ layout.separator()
+ layout.prop(fx, "amplitude")
+ layout.prop(fx, "period")
+ layout.prop(fx, "phase")
+
+ def FX_PIXEL(self, layout, fx):
+ layout.prop(fx, "size", text="Size")
+
+ layout.prop(fx, "use_lines", text="Display Lines")
+
+ col = layout.column()
+ col.enabled = fx.use_lines
+ col.prop(fx, "color")
+
+ def FX_RIM(self, layout, fx):
+ layout.prop(fx, "offset", text="Offset")
+
+ layout.prop(fx, "rim_color")
+ layout.prop(fx, "mask_color")
+ layout.prop(fx, "mode")
+ layout.prop(fx, "blur")
+ layout.prop(fx, "samples")
+
+ def FX_SWIRL(self, layout, fx):
+ layout.prop(fx, "object", text="Object")
+
+ layout.prop(fx, "radius")
+ layout.prop(fx, "angle")
+
+ layout.prop(fx, "transparent")
+
+ def FX_FLIP(self, layout, fx):
+ layout.prop(fx, "flip_horizontal")
+ layout.prop(fx, "flip_vertical")
+
+ def FX_LIGHT(self, layout, fx):
+ layout.prop(fx, "object", text="Object")
+
+ layout.prop(fx, "energy")
+ layout.prop(fx, "ambient")
+
+
+classes = (
+ DATA_PT_shader_fx,
+)
+
+if __name__ == "__main__": # only for live edit.
+ from bpy.utils import register_class
+ for cls in classes:
+ register_class(cls)