diff options
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_data_shaderfx.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_data_shaderfx.py | 134 |
1 files changed, 134 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_shaderfx.py b/release/scripts/startup/bl_ui/properties_data_shaderfx.py new file mode 100644 index 00000000000..5010f56d234 --- /dev/null +++ b/release/scripts/startup/bl_ui/properties_data_shaderfx.py @@ -0,0 +1,134 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> +import bpy +from bpy.types import Panel +from bpy.app.translations import pgettext_iface as iface_ + + +class ShaderFxButtonsPanel: + bl_space_type = 'PROPERTIES' + bl_region_type = 'WINDOW' + bl_context = "shaderfx" + bl_options = {'HIDE_HEADER'} + +class DATA_PT_shader_fx(ShaderFxButtonsPanel, Panel): + bl_label = "Effects" + + @classmethod + def poll(cls, context): + return True + ob = context.object + return ob and ob.type == 'GPENCIL' + + def draw(self, context): + layout = self.layout + layout.use_property_split = True + + ob = context.object + + layout.operator_menu_enum("object.shaderfx_add", "type") + + for fx in ob.shader_effects: + box = layout.template_shaderfx(fx) + if box: + # match enum type to our functions, avoids a lookup table. + getattr(self, fx.type)(box, fx) + + # the mt.type enum is (ab)used for a lookup on function names + # ...to avoid lengthy if statements + # so each type must have a function here. + + def FX_BLUR(self, layout, fx): + + layout.prop(fx, "factor", text="Factor") + layout.prop(fx, "samples", text="Samples") + + layout.separator() + layout.prop(fx, "use_dof_mode") + if fx.use_dof_mode: + layout.prop(fx, "coc") + + def FX_COLORIZE(self, layout, fx): + layout.prop(fx, "mode", text="Mode") + + if fx.mode == 'BITONE': + layout.prop(fx, "low_color", text="Low Color") + if fx.mode == 'CUSTOM': + layout.prop(fx, "low_color", text="Color") + + if fx.mode == 'BITONE': + layout.prop(fx, "high_color", text="High Color") + + if fx.mode in {'BITONE', 'CUSTOM', 'TRANSPARENT'}: + layout.prop(fx, "factor") + + def FX_WAVE(self, layout,fx): + layout.prop(fx, "orientation", expand=True) + + layout.separator() + layout.prop(fx, "amplitude") + layout.prop(fx, "period") + layout.prop(fx, "phase") + + def FX_PIXEL(self, layout, fx): + layout.prop(fx, "size", text="Size") + + layout.prop(fx, "use_lines", text="Display Lines") + + col = layout.column() + col.enabled = fx.use_lines + col.prop(fx, "color") + + def FX_RIM(self, layout, fx): + layout.prop(fx, "offset", text="Offset") + + layout.prop(fx, "rim_color") + layout.prop(fx, "mask_color") + layout.prop(fx, "mode") + layout.prop(fx, "blur") + layout.prop(fx, "samples") + + def FX_SWIRL(self, layout, fx): + layout.prop(fx, "object", text="Object") + + layout.prop(fx, "radius") + layout.prop(fx, "angle") + + layout.prop(fx, "transparent") + + def FX_FLIP(self, layout, fx): + layout.prop(fx, "flip_horizontal") + layout.prop(fx, "flip_vertical") + + def FX_LIGHT(self, layout, fx): + layout.prop(fx, "object", text="Object") + + layout.prop(fx, "energy") + layout.prop(fx, "ambient") + + +classes = ( + DATA_PT_shader_fx, +) + +if __name__ == "__main__": # only for live edit. + from bpy.utils import register_class + for cls in classes: + register_class(cls) |