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Diffstat (limited to 'release/scripts/startup/bl_ui/properties_data_speaker.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_data_speaker.py64
1 files changed, 34 insertions, 30 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_speaker.py b/release/scripts/startup/bl_ui/properties_data_speaker.py
index eecb2690302..2a3dc4d02c1 100644
--- a/release/scripts/startup/bl_ui/properties_data_speaker.py
+++ b/release/scripts/startup/bl_ui/properties_data_speaker.py
@@ -29,14 +29,14 @@ class DataButtonsPanel:
@classmethod
def poll(cls, context):
- engine = context.scene.render.engine
+ engine = context.engine
return context.speaker and (engine in cls.COMPAT_ENGINES)
class DATA_PT_context_speaker(DataButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
def draw(self, context):
layout = self.layout
@@ -55,69 +55,73 @@ class DATA_PT_context_speaker(DataButtonsPanel, Panel):
class DATA_PT_speaker(DataButtonsPanel, Panel):
bl_label = "Sound"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
def draw(self, context):
layout = self.layout
speaker = context.speaker
- split = layout.split(percentage=0.75)
+ layout.template_ID(speaker, "sound", open="sound.open_mono")
- split.template_ID(speaker, "sound", open="sound.open_mono")
- split.prop(speaker, "muted")
+ layout.use_property_split = True
- row = layout.row()
- row.prop(speaker, "volume")
- row.prop(speaker, "pitch")
+ layout.prop(speaker, "muted")
+
+ col = layout.column()
+ col.active = not speaker.muted
+ col.prop(speaker, "volume", slider=True)
+ col.prop(speaker, "pitch")
class DATA_PT_distance(DataButtonsPanel, Panel):
bl_label = "Distance"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
def draw(self, context):
layout = self.layout
- speaker = context.speaker
+ layout.use_property_split = True
- split = layout.split()
+ speaker = context.speaker
+ layout.active = not speaker.muted
- col = split.column()
- col.label("Volume:")
- col.prop(speaker, "volume_min", text="Minimum")
- col.prop(speaker, "volume_max", text="Maximum")
+ col = layout.column()
+ sub = col.column(align=True)
+ sub.prop(speaker, "volume_min", slider=True, text="Volume Min")
+ sub.prop(speaker, "volume_max", slider=True, text="Max")
col.prop(speaker, "attenuation")
- col = split.column()
- col.label("Distance:")
- col.prop(speaker, "distance_max", text="Maximum")
- col.prop(speaker, "distance_reference", text="Reference")
+ col.separator()
+ col.prop(speaker, "distance_max", text="Max Distance")
+ col.prop(speaker, "distance_reference", text="Distance Reference")
class DATA_PT_cone(DataButtonsPanel, Panel):
bl_label = "Cone"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
def draw(self, context):
layout = self.layout
+ layout.use_property_split = True
+
speaker = context.speaker
+ layout.active = not speaker.muted
+
+ col = layout.column()
- split = layout.split()
+ sub = col.column(align=True)
+ sub.prop(speaker, "cone_angle_outer", text="Angle Outer")
+ sub.prop(speaker, "cone_angle_inner", text="Inner")
- col = split.column()
- col.label("Angle:")
- col.prop(speaker, "cone_angle_outer", text="Outer")
- col.prop(speaker, "cone_angle_inner", text="Inner")
+ col.separator()
- col = split.column()
- col.label("Volume:")
- col.prop(speaker, "cone_volume_outer", text="Outer")
+ col.prop(speaker, "cone_volume_outer", slider=True)
class DATA_PT_custom_props_speaker(DataButtonsPanel, PropertyPanel, Panel):
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
_context_path = "object.data"
_property_type = bpy.types.Speaker