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Diffstat (limited to 'release/scripts/startup/bl_ui/properties_game.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_game.py12
1 files changed, 6 insertions, 6 deletions
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py
index 503b3cd234c..4d9dbe67226 100644
--- a/release/scripts/startup/bl_ui/properties_game.py
+++ b/release/scripts/startup/bl_ui/properties_game.py
@@ -21,7 +21,7 @@ import bpy
from bpy.types import Panel, Menu
-class PhysicsButtonsPanel():
+class PhysicsButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "physics"
@@ -256,7 +256,7 @@ class PHYSICS_PT_game_obstacles(PhysicsButtonsPanel, Panel):
row.label()
-class RenderButtonsPanel():
+class RenderButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "render"
@@ -455,7 +455,7 @@ class RENDER_PT_game_display(RenderButtonsPanel, Panel):
col.prop(gs, "frame_color", text="")
-class SceneButtonsPanel():
+class SceneButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "scene"
@@ -535,7 +535,7 @@ class RENDER_PT_game_sound(RenderButtonsPanel, Panel):
col.prop(scene, "audio_doppler_factor")
-class WorldButtonsPanel():
+class WorldButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "world"
@@ -691,7 +691,7 @@ class WORLD_PT_game_physics_obstacles(WorldButtonsPanel, Panel):
layout.prop(gs, "show_obstacle_simulation")
-class DataButtonsPanel():
+class DataButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
@@ -749,7 +749,7 @@ class DATA_PT_shadow_game(DataButtonsPanel, Panel):
row.prop(lamp, "shadow_frustum_size", text="Frustum Size")
-class ObjectButtonsPanel():
+class ObjectButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "object"