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Diffstat (limited to 'release/scripts/startup/bl_ui/properties_game.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_game.py27
1 files changed, 14 insertions, 13 deletions
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py
index 0c07451b3b2..f8be32e6c07 100644
--- a/release/scripts/startup/bl_ui/properties_game.py
+++ b/release/scripts/startup/bl_ui/properties_game.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Panel
class PhysicsButtonsPanel():
@@ -26,7 +27,7 @@ class PhysicsButtonsPanel():
bl_context = "physics"
-class PHYSICS_PT_game_physics(PhysicsButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_game_physics(PhysicsButtonsPanel, Panel):
bl_label = "Physics"
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -167,7 +168,7 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel, bpy.types.Panel):
layout.prop(ob, "hide_render", text="Invisible")
-class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel, Panel):
bl_label = "Collision Bounds"
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -206,7 +207,7 @@ class RenderButtonsPanel():
return (rd.engine in cls.COMPAT_ENGINES)
-class RENDER_PT_game(RenderButtonsPanel, bpy.types.Panel):
+class RENDER_PT_game(RenderButtonsPanel, Panel):
bl_label = "Game"
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -218,7 +219,7 @@ class RENDER_PT_game(RenderButtonsPanel, bpy.types.Panel):
row.label()
-class RENDER_PT_game_player(RenderButtonsPanel, bpy.types.Panel):
+class RENDER_PT_game_player(RenderButtonsPanel, Panel):
bl_label = "Standalone Player"
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -251,7 +252,7 @@ class RENDER_PT_game_player(RenderButtonsPanel, bpy.types.Panel):
col.prop(gs, "frame_color", text="")
-class RENDER_PT_game_stereo(RenderButtonsPanel, bpy.types.Panel):
+class RENDER_PT_game_stereo(RenderButtonsPanel, Panel):
bl_label = "Stereo"
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -305,7 +306,7 @@ class RENDER_PT_game_stereo(RenderButtonsPanel, bpy.types.Panel):
layout.prop(gs, "dome_text")
-class RENDER_PT_game_shading(RenderButtonsPanel, bpy.types.Panel):
+class RENDER_PT_game_shading(RenderButtonsPanel, Panel):
bl_label = "Shading"
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -331,7 +332,7 @@ class RENDER_PT_game_shading(RenderButtonsPanel, bpy.types.Panel):
col.prop(gs, "use_glsl_extra_textures", text="Extra Textures")
-class RENDER_PT_game_performance(RenderButtonsPanel, bpy.types.Panel):
+class RENDER_PT_game_performance(RenderButtonsPanel, Panel):
bl_label = "Performance"
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -344,7 +345,7 @@ class RENDER_PT_game_performance(RenderButtonsPanel, bpy.types.Panel):
row.prop(gs, "use_display_lists")
-class RENDER_PT_game_display(RenderButtonsPanel, bpy.types.Panel):
+class RENDER_PT_game_display(RenderButtonsPanel, Panel):
bl_label = "Display"
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -360,7 +361,7 @@ class RENDER_PT_game_display(RenderButtonsPanel, bpy.types.Panel):
flow.prop(gs, "show_mouse", text="Mouse Cursor")
-class RENDER_PT_game_sound(RenderButtonsPanel, bpy.types.Panel):
+class RENDER_PT_game_sound(RenderButtonsPanel, Panel):
bl_label = "Sound"
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -381,7 +382,7 @@ class WorldButtonsPanel():
bl_context = "world"
-class WORLD_PT_game_context_world(WorldButtonsPanel, bpy.types.Panel):
+class WORLD_PT_game_context_world(WorldButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -405,7 +406,7 @@ class WORLD_PT_game_context_world(WorldButtonsPanel, bpy.types.Panel):
split.template_ID(space, "pin_id")
-class WORLD_PT_game_world(WorldButtonsPanel, bpy.types.Panel):
+class WORLD_PT_game_world(WorldButtonsPanel, Panel):
bl_label = "World"
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -424,7 +425,7 @@ class WORLD_PT_game_world(WorldButtonsPanel, bpy.types.Panel):
row.column().prop(world, "ambient_color")
-class WORLD_PT_game_mist(WorldButtonsPanel, bpy.types.Panel):
+class WORLD_PT_game_mist(WorldButtonsPanel, Panel):
bl_label = "Mist"
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -450,7 +451,7 @@ class WORLD_PT_game_mist(WorldButtonsPanel, bpy.types.Panel):
row.prop(world.mist_settings, "depth")
-class WORLD_PT_game_physics(WorldButtonsPanel, bpy.types.Panel):
+class WORLD_PT_game_physics(WorldButtonsPanel, Panel):
bl_label = "Physics"
COMPAT_ENGINES = {'BLENDER_GAME'}