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Diffstat (limited to 'release/scripts/startup/bl_ui/properties_game.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_game.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py
index 277b0842b3d..ac51b97e87d 100644
--- a/release/scripts/startup/bl_ui/properties_game.py
+++ b/release/scripts/startup/bl_ui/properties_game.py
@@ -207,7 +207,7 @@ class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel, Panel):
game = context.object.game
rd = context.scene.render
return (rd.engine in cls.COMPAT_ENGINES) \
- and (game.physics_type in {'SENSOR', 'STATIC', 'DYNAMIC', 'RIGID_BODY', 'CHARACTER', 'SOFT_BODY'})
+ and (game.physics_type in {'SENSOR', 'STATIC', 'DYNAMIC', 'RIGID_BODY', 'CHARACTER', 'SOFT_BODY'})
def draw_header(self, context):
game = context.active_object.game
@@ -248,7 +248,7 @@ class PHYSICS_PT_game_obstacles(PhysicsButtonsPanel, Panel):
game = context.object.game
rd = context.scene.render
return (rd.engine in cls.COMPAT_ENGINES) \
- and (game.physics_type in {'SENSOR', 'STATIC', 'DYNAMIC', 'RIGID_BODY', 'SOFT_BODY', 'CHARACTER', 'NO_COLLISION'})
+ and (game.physics_type in {'SENSOR', 'STATIC', 'DYNAMIC', 'RIGID_BODY', 'SOFT_BODY', 'CHARACTER', 'NO_COLLISION'})
def draw_header(self, context):
game = context.active_object.game