diff options
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_game.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_game.py | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py index 277b0842b3d..ac51b97e87d 100644 --- a/release/scripts/startup/bl_ui/properties_game.py +++ b/release/scripts/startup/bl_ui/properties_game.py @@ -207,7 +207,7 @@ class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel, Panel): game = context.object.game rd = context.scene.render return (rd.engine in cls.COMPAT_ENGINES) \ - and (game.physics_type in {'SENSOR', 'STATIC', 'DYNAMIC', 'RIGID_BODY', 'CHARACTER', 'SOFT_BODY'}) + and (game.physics_type in {'SENSOR', 'STATIC', 'DYNAMIC', 'RIGID_BODY', 'CHARACTER', 'SOFT_BODY'}) def draw_header(self, context): game = context.active_object.game @@ -248,7 +248,7 @@ class PHYSICS_PT_game_obstacles(PhysicsButtonsPanel, Panel): game = context.object.game rd = context.scene.render return (rd.engine in cls.COMPAT_ENGINES) \ - and (game.physics_type in {'SENSOR', 'STATIC', 'DYNAMIC', 'RIGID_BODY', 'SOFT_BODY', 'CHARACTER', 'NO_COLLISION'}) + and (game.physics_type in {'SENSOR', 'STATIC', 'DYNAMIC', 'RIGID_BODY', 'SOFT_BODY', 'CHARACTER', 'NO_COLLISION'}) def draw_header(self, context): game = context.active_object.game |