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Diffstat (limited to 'release/scripts/startup/bl_ui/properties_material.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_material.py196
1 files changed, 168 insertions, 28 deletions
diff --git a/release/scripts/startup/bl_ui/properties_material.py b/release/scripts/startup/bl_ui/properties_material.py
index 73740df37e8..9aed338bad4 100644
--- a/release/scripts/startup/bl_ui/properties_material.py
+++ b/release/scripts/startup/bl_ui/properties_material.py
@@ -21,7 +21,7 @@ import bpy
from bpy.types import Menu, Panel, UIList
from rna_prop_ui import PropertyPanel
from bpy.app.translations import pgettext_iface as iface_
-
+from bpy_extras.node_utils import find_node_input, find_output_node
def active_node_mat(mat):
# TODO, 2.4x has a pipeline section, for 2.5 we need to communicate
@@ -82,7 +82,7 @@ class MATERIAL_UL_matslots(UIList):
layout.prop(ma, "name", text="", emboss=False, icon_value=icon)
else:
layout.label(text="", icon_value=icon)
- if ma and not context.scene.render.use_shading_nodes:
+ if ma and not context.view_render.use_shading_nodes:
manode = ma.active_node_material
if manode:
layout.label(text=iface_("Node %s") % manode.name, translate=False, icon_value=layout.icon(manode))
@@ -101,7 +101,7 @@ class MaterialButtonsPanel:
@classmethod
def poll(cls, context):
- return context.material and (context.scene.render.engine in cls.COMPAT_ENGINES)
+ return context.material and (context.engine in cls.COMPAT_ENGINES)
class MATERIAL_PT_context_material(MaterialButtonsPanel, Panel):
@@ -114,7 +114,7 @@ class MATERIAL_PT_context_material(MaterialButtonsPanel, Panel):
# An exception, don't call the parent poll func because
# this manages materials for all engine types
- engine = context.scene.render.engine
+ engine = context.engine
return (context.material or context.object) and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
@@ -197,7 +197,7 @@ class MATERIAL_PT_pipeline(MaterialButtonsPanel, Panel):
@classmethod
def poll(cls, context):
mat = context.material
- engine = context.scene.render.engine
+ engine = context.engine
return mat and (not simple_material(mat)) and (mat.type in {'SURFACE', 'WIRE', 'VOLUME'}) and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
@@ -250,7 +250,7 @@ class MATERIAL_PT_diffuse(MaterialButtonsPanel, Panel):
@classmethod
def poll(cls, context):
mat = context.material
- engine = context.scene.render.engine
+ engine = context.engine
return check_material(mat) and (mat.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
@@ -307,7 +307,7 @@ class MATERIAL_PT_specular(MaterialButtonsPanel, Panel):
@classmethod
def poll(cls, context):
mat = context.material
- engine = context.scene.render.engine
+ engine = context.engine
return check_material(mat) and (mat.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
@@ -360,7 +360,7 @@ class MATERIAL_PT_shading(MaterialButtonsPanel, Panel):
@classmethod
def poll(cls, context):
mat = context.material
- engine = context.scene.render.engine
+ engine = context.engine
return check_material(mat) and (mat.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
@@ -394,7 +394,7 @@ class MATERIAL_PT_transp(MaterialButtonsPanel, Panel):
@classmethod
def poll(cls, context):
mat = context.material
- engine = context.scene.render.engine
+ engine = context.engine
return check_material(mat) and (mat.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
@@ -460,7 +460,7 @@ class MATERIAL_PT_mirror(MaterialButtonsPanel, Panel):
@classmethod
def poll(cls, context):
mat = context.material
- engine = context.scene.render.engine
+ engine = context.engine
return check_material(mat) and (mat.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
@@ -518,7 +518,7 @@ class MATERIAL_PT_sss(MaterialButtonsPanel, Panel):
@classmethod
def poll(cls, context):
mat = context.material
- engine = context.scene.render.engine
+ engine = context.engine
return check_material(mat) and (mat.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
@@ -569,7 +569,7 @@ class MATERIAL_PT_halo(MaterialButtonsPanel, Panel):
@classmethod
def poll(cls, context):
mat = context.material
- engine = context.scene.render.engine
+ engine = context.engine
return mat and (mat.type == 'HALO') and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
@@ -622,7 +622,7 @@ class MATERIAL_PT_flare(MaterialButtonsPanel, Panel):
@classmethod
def poll(cls, context):
mat = context.material
- engine = context.scene.render.engine
+ engine = context.engine
return mat and (mat.type == 'HALO') and (engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
@@ -656,7 +656,7 @@ class MATERIAL_PT_game_settings(MaterialButtonsPanel, Panel):
@classmethod
def poll(cls, context):
- return context.material and (context.scene.render.engine in cls.COMPAT_ENGINES)
+ return context.material and (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -685,7 +685,7 @@ class MATERIAL_PT_physics(MaterialButtonsPanel, Panel):
@classmethod
def poll(cls, context):
- return context.material and (context.scene.render.engine in cls.COMPAT_ENGINES)
+ return context.material and (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -718,7 +718,7 @@ class MATERIAL_PT_strand(MaterialButtonsPanel, Panel):
@classmethod
def poll(cls, context):
mat = context.material
- engine = context.scene.render.engine
+ engine = context.engine
return mat and (mat.type in {'SURFACE', 'WIRE', 'HALO'}) and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
@@ -746,7 +746,7 @@ class MATERIAL_PT_strand(MaterialButtonsPanel, Panel):
col.prop(tan, "width_fade")
ob = context.object
if ob and ob.type == 'MESH':
- col.prop_search(tan, "uv_layer", ob.data, "uv_textures", text="")
+ col.prop_search(tan, "uv_layer", ob.data, "uv_layers", text="")
else:
col.prop(tan, "uv_layer", text="")
col.separator()
@@ -764,7 +764,7 @@ class MATERIAL_PT_options(MaterialButtonsPanel, Panel):
@classmethod
def poll(cls, context):
mat = context.material
- engine = context.scene.render.engine
+ engine = context.engine
return check_material(mat) and (mat.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
@@ -795,11 +795,6 @@ class MATERIAL_PT_options(MaterialButtonsPanel, Panel):
row.prop(mat, "use_light_group_local", text="Local")
col = split.column()
- col.prop(mat, "use_face_texture")
- sub = col.column()
- sub.active = mat.use_face_texture
- sub.prop(mat, "use_face_texture_alpha")
- col.separator()
col.prop(mat, "use_vertex_color_paint")
col.prop(mat, "use_vertex_color_light")
col.prop(mat, "use_object_color")
@@ -807,6 +802,9 @@ class MATERIAL_PT_options(MaterialButtonsPanel, Panel):
if simple_material(base_mat):
col.prop(mat, "pass_index")
+ col.label("Edit Image")
+ col.template_ID(mat, "edit_image")
+
class MATERIAL_PT_shadow(MaterialButtonsPanel, Panel):
bl_label = "Shadow"
@@ -816,7 +814,7 @@ class MATERIAL_PT_shadow(MaterialButtonsPanel, Panel):
@classmethod
def poll(cls, context):
mat = context.material
- engine = context.scene.render.engine
+ engine = context.engine
return check_material(mat) and (mat.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
@@ -866,7 +864,7 @@ class MATERIAL_PT_transp_game(MaterialButtonsPanel, Panel):
@classmethod
def poll(cls, context):
mat = context.material
- engine = context.scene.render.engine
+ engine = context.engine
return check_material(mat) and (engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
@@ -899,7 +897,7 @@ class VolumeButtonsPanel:
@classmethod
def poll(cls, context):
mat = context.material
- engine = context.scene.render.engine
+ engine = context.engine
return mat and (mat.type == 'VOLUME') and (engine in cls.COMPAT_ENGINES)
@@ -984,7 +982,7 @@ class MATERIAL_PT_volume_transp(VolumeButtonsPanel, Panel):
@classmethod
def poll(cls, context):
mat = context.material
- engine = context.scene.render.engine
+ engine = context.engine
return mat and simple_material(mat) and (mat.type == 'VOLUME') and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
@@ -1025,7 +1023,7 @@ class MATERIAL_PT_volume_options(VolumeButtonsPanel, Panel):
@classmethod
def poll(cls, context):
mat = context.material
- engine = context.scene.render.engine
+ engine = context.engine
return check_material(mat) and (mat.type == 'VOLUME') and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
@@ -1055,6 +1053,145 @@ class MATERIAL_PT_custom_props(MaterialButtonsPanel, PropertyPanel, Panel):
_property_type = bpy.types.Material
+class EEVEE_MATERIAL_PT_context_material(MaterialButtonsPanel, Panel):
+ bl_label = ""
+ bl_context = "material"
+ bl_options = {'HIDE_HEADER'}
+ COMPAT_ENGINES = {'BLENDER_EEVEE'}
+
+ @classmethod
+ def poll(cls, context):
+ engine = context.engine
+ return (context.material or context.object) and (engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self.layout
+
+ mat = context.material
+ ob = context.object
+ slot = context.material_slot
+ space = context.space_data
+
+ if ob:
+ is_sortable = len(ob.material_slots) > 1
+ rows = 1
+ if (is_sortable):
+ rows = 4
+
+ row = layout.row()
+
+ row.template_list("MATERIAL_UL_matslots", "", ob, "material_slots", ob, "active_material_index", rows=rows)
+
+ col = row.column(align=True)
+ col.operator("object.material_slot_add", icon='ZOOMIN', text="")
+ col.operator("object.material_slot_remove", icon='ZOOMOUT', text="")
+
+ col.menu("MATERIAL_MT_specials", icon='DOWNARROW_HLT', text="")
+
+ if is_sortable:
+ col.separator()
+
+ col.operator("object.material_slot_move", icon='TRIA_UP', text="").direction = 'UP'
+ col.operator("object.material_slot_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
+
+ if ob.mode == 'EDIT':
+ row = layout.row(align=True)
+ row.operator("object.material_slot_assign", text="Assign")
+ row.operator("object.material_slot_select", text="Select")
+ row.operator("object.material_slot_deselect", text="Deselect")
+
+ split = layout.split(percentage=0.65)
+
+ if ob:
+ split.template_ID(ob, "active_material", new="material.new")
+ row = split.row()
+
+ if slot:
+ row.prop(slot, "link", text="")
+ else:
+ row.label()
+ elif mat:
+ split.template_ID(space, "pin_id")
+ split.separator()
+
+
+def panel_node_draw(layout, ntree, output_type):
+ node = find_output_node(ntree, output_type)
+
+ if node:
+ input = find_node_input(node, 'Surface')
+ if input:
+ layout.template_node_view(ntree, node, input)
+ else:
+ layout.label(text="Incompatible output node")
+ else:
+ layout.label(text="No output node")
+
+
+class EEVEE_MATERIAL_PT_surface(MaterialButtonsPanel, Panel):
+ bl_label = "Surface"
+ bl_context = "material"
+ COMPAT_ENGINES = {'BLENDER_EEVEE'}
+
+ @classmethod
+ def poll(cls, context):
+ engine = context.engine
+ return context.material and (engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self.layout
+
+ mat = context.material
+
+ layout.prop(mat, "use_nodes", icon='NODETREE')
+ layout.separator()
+
+ if mat.use_nodes:
+ panel_node_draw(layout, mat.node_tree, ('OUTPUT_EEVEE_MATERIAL', 'OUTPUT_MATERIAL'))
+ else:
+ raym = mat.raytrace_mirror
+ layout.prop(mat, "diffuse_color", text="Base Color")
+ layout.prop(raym, "reflect_factor", text="Metallic")
+ layout.prop(mat, "specular_intensity", text="Specular")
+ layout.prop(raym, "gloss_factor", text="Roughness")
+
+
+class EEVEE_MATERIAL_PT_options(MaterialButtonsPanel, Panel):
+ bl_label = "Options"
+ bl_context = "material"
+ COMPAT_ENGINES = {'BLENDER_EEVEE'}
+
+ @classmethod
+ def poll(cls, context):
+ engine = context.engine
+ return context.material and (engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self.layout
+
+ mat = context.material
+
+ layout.prop(mat, "blend_method")
+
+ if mat.blend_method != "OPAQUE":
+ layout.prop(mat, "transparent_shadow_method")
+
+ row = layout.row()
+ row.active = ((mat.blend_method == "CLIP") or (mat.transparent_shadow_method == "CLIP"))
+ row.prop(mat, "alpha_threshold")
+
+ if mat.blend_method not in {"OPAQUE", "CLIP", "HASHED"}:
+ layout.prop(mat, "transparent_hide_backside")
+
+ layout.prop(mat, "use_screen_refraction")
+ layout.prop(mat, "refraction_depth")
+
+ layout.prop(mat, "use_screen_subsurface")
+ row = layout.row()
+ row.active = mat.use_screen_subsurface
+ row.prop(mat, "use_sss_translucency")
+
+
classes = (
MATERIAL_MT_sss_presets,
MATERIAL_MT_specials,
@@ -1083,6 +1220,9 @@ classes = (
MATERIAL_PT_volume_integration,
MATERIAL_PT_volume_options,
MATERIAL_PT_custom_props,
+ EEVEE_MATERIAL_PT_context_material,
+ EEVEE_MATERIAL_PT_surface,
+ EEVEE_MATERIAL_PT_options,
)
if __name__ == "__main__": # only for live edit.