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Diffstat (limited to 'release/scripts/startup/bl_ui/properties_object.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_object.py337
1 files changed, 337 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_object.py b/release/scripts/startup/bl_ui/properties_object.py
new file mode 100644
index 00000000000..e906fc8d840
--- /dev/null
+++ b/release/scripts/startup/bl_ui/properties_object.py
@@ -0,0 +1,337 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+from rna_prop_ui import PropertyPanel
+
+
+class ObjectButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "object"
+
+
+class OBJECT_PT_context_object(ObjectButtonsPanel, bpy.types.Panel):
+ bl_label = ""
+ bl_options = {'HIDE_HEADER'}
+
+ def draw(self, context):
+ layout = self.layout
+ space = context.space_data
+ ob = context.object
+
+ if space.use_pin_id:
+ layout.template_ID(space, "pin_id")
+ else:
+ row = layout.row()
+ row.label(text="", icon='OBJECT_DATA')
+ row.prop(ob, "name", text="")
+
+
+class OBJECT_PT_transform(ObjectButtonsPanel, bpy.types.Panel):
+ bl_label = "Transform"
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+
+ row = layout.row()
+
+ row.column().prop(ob, "location")
+ if ob.rotation_mode == 'QUATERNION':
+ row.column().prop(ob, "rotation_quaternion", text="Rotation")
+ elif ob.rotation_mode == 'AXIS_ANGLE':
+ #row.column().label(text="Rotation")
+ #row.column().prop(pchan, "rotation_angle", text="Angle")
+ #row.column().prop(pchan, "rotation_axis", text="Axis")
+ row.column().prop(ob, "rotation_axis_angle", text="Rotation")
+ else:
+ row.column().prop(ob, "rotation_euler", text="Rotation")
+
+ row.column().prop(ob, "scale")
+
+ layout.prop(ob, "rotation_mode")
+
+
+class OBJECT_PT_delta_transform(ObjectButtonsPanel, bpy.types.Panel):
+ bl_label = "Delta Transform"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+
+ row = layout.row()
+
+ row.column().prop(ob, "delta_location")
+ if ob.rotation_mode == 'QUATERNION':
+ row.column().prop(ob, "delta_rotation_quaternion", text="Rotation")
+ elif ob.rotation_mode == 'AXIS_ANGLE':
+ #row.column().label(text="Rotation")
+ #row.column().prop(pchan, "delta_rotation_angle", text="Angle")
+ #row.column().prop(pchan, "delta_rotation_axis", text="Axis")
+ #row.column().prop(ob, "delta_rotation_axis_angle", text="Rotation")
+ row.column().label(text="Not for Axis-Angle")
+ else:
+ row.column().prop(ob, "delta_rotation_euler", text="Rotation")
+
+ row.column().prop(ob, "delta_scale")
+
+
+class OBJECT_PT_transform_locks(ObjectButtonsPanel, bpy.types.Panel):
+ bl_label = "Transform Locks"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+
+ row = layout.row()
+
+ col = row.column()
+ col.prop(ob, "lock_location", text="Location")
+
+ col = row.column()
+ if ob.rotation_mode in {'QUATERNION', 'AXIS_ANGLE'}:
+ col.prop(ob, "lock_rotations_4d", text="Rotation")
+ if ob.lock_rotations_4d:
+ col.prop(ob, "lock_rotation_w", text="W")
+ col.prop(ob, "lock_rotation", text="")
+ else:
+ col.prop(ob, "lock_rotation", text="Rotation")
+
+ row.column().prop(ob, "lock_scale", text="Scale")
+
+
+class OBJECT_PT_relations(ObjectButtonsPanel, bpy.types.Panel):
+ bl_label = "Relations"
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(ob, "layers")
+ col.separator()
+ col.prop(ob, "pass_index")
+
+ col = split.column()
+ col.label(text="Parent:")
+ col.prop(ob, "parent", text="")
+
+ sub = col.column()
+ sub.prop(ob, "parent_type", text="")
+ parent = ob.parent
+ if parent and ob.parent_type == 'BONE' and parent.type == 'ARMATURE':
+ sub.prop_search(ob, "parent_bone", parent.data, "bones", text="")
+ sub.active = (parent is not None)
+
+
+class OBJECT_PT_groups(ObjectButtonsPanel, bpy.types.Panel):
+ bl_label = "Groups"
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+
+ row = layout.row(align=True)
+ row.operator("object.group_link", text="Add to Group")
+ row.operator("object.group_add", text="", icon='ZOOMIN')
+
+ # XXX, this is bad practice, yes, I wrote it :( - campbell
+ index = 0
+ value = str(tuple(context.scene.cursor_location))
+ for group in bpy.data.groups:
+ if ob.name in group.objects:
+ col = layout.column(align=True)
+
+ col.context_pointer_set("group", group)
+
+ row = col.box().row()
+ row.prop(group, "name", text="")
+ row.operator("object.group_remove", text="", icon='X', emboss=False)
+
+ split = col.box().split()
+
+ col = split.column()
+ col.prop(group, "layers", text="Dupli")
+
+ col = split.column()
+ col.prop(group, "dupli_offset", text="")
+
+ prop = col.operator("wm.context_set_value", text="From Cursor")
+ prop.data_path = "object.users_group[%d].dupli_offset" % index
+ prop.value = value
+ index += 1
+
+
+class OBJECT_PT_display(ObjectButtonsPanel, bpy.types.Panel):
+ bl_label = "Display"
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+
+ split = layout.split()
+ col = split.column()
+ col.prop(ob, "draw_type", text="Type")
+
+ col = split.column()
+ row = col.row()
+ row.prop(ob, "show_bounds", text="Bounds")
+ sub = row.row()
+ sub.active = ob.show_bounds
+ sub.prop(ob, "draw_bounds_type", text="")
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(ob, "show_name", text="Name")
+ col.prop(ob, "show_axis", text="Axis")
+ col.prop(ob, "show_wire", text="Wire")
+ col.prop(ob, "color", text="Object Color")
+
+ col = split.column()
+ col.prop(ob, "show_texture_space", text="Texture Space")
+ col.prop(ob, "show_x_ray", text="X-Ray")
+ if ob.type == 'MESH':
+ col.prop(ob, "show_transparent", text="Transparency")
+
+
+class OBJECT_PT_duplication(ObjectButtonsPanel, bpy.types.Panel):
+ bl_label = "Duplication"
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+
+ layout.prop(ob, "dupli_type", expand=True)
+
+ if ob.dupli_type == 'FRAMES':
+ split = layout.split()
+
+ col = split.column(align=True)
+ col.prop(ob, "dupli_frames_start", text="Start")
+ col.prop(ob, "dupli_frames_end", text="End")
+
+ col = split.column(align=True)
+ col.prop(ob, "dupli_frames_on", text="On")
+ col.prop(ob, "dupli_frames_off", text="Off")
+
+ layout.prop(ob, "use_dupli_frames_speed", text="Speed")
+
+ elif ob.dupli_type == 'VERTS':
+ layout.prop(ob, "use_dupli_vertices_rotation", text="Rotation")
+
+ elif ob.dupli_type == 'FACES':
+
+ row = layout.row()
+ row.prop(ob, "use_dupli_faces_scale", text="Scale")
+ row.prop(ob, "dupli_faces_scale", text="Inherit Scale")
+
+ elif ob.dupli_type == 'GROUP':
+ layout.prop(ob, "dupli_group", text="Group")
+
+
+# XXX: the following options are all quite buggy, ancient hacks that should be dropped
+
+class OBJECT_PT_animation(ObjectButtonsPanel, bpy.types.Panel):
+ bl_label = "Animation Hacks"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Time Offset:")
+ col.prop(ob, "use_time_offset_edit", text="Edit")
+ row = col.row()
+ row.prop(ob, "use_time_offset_parent", text="Parent")
+ row.active = (ob.parent is not None)
+ row = col.row()
+ row.prop(ob, "use_slow_parent")
+ row.active = (ob.parent is not None)
+ col.prop(ob, "time_offset", text="Offset")
+
+ # XXX: these are still used for a few curve-related tracking features
+ col = split.column()
+ col.label(text="Tracking Axes:")
+ col.prop(ob, "track_axis", text="Axis")
+ col.prop(ob, "up_axis", text="Up Axis")
+
+
+from bl_ui.properties_animviz import (
+ MotionPathButtonsPanel,
+ OnionSkinButtonsPanel,
+ )
+
+
+class OBJECT_PT_motion_paths(MotionPathButtonsPanel, bpy.types.Panel):
+ #bl_label = "Object Motion Paths"
+ bl_context = "object"
+
+ @classmethod
+ def poll(cls, context):
+ return (context.object)
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+
+ self.draw_settings(context, ob.animation_visualisation)
+
+ layout.separator()
+
+ row = layout.row()
+ row.operator("object.paths_calculate", text="Calculate Paths")
+ row.operator("object.paths_clear", text="Clear Paths")
+
+
+class OBJECT_PT_onion_skinning(OnionSkinButtonsPanel): # , bpy.types.Panel): # inherit from panel when ready
+ #bl_label = "Object Onion Skinning"
+ bl_context = "object"
+
+ @classmethod
+ def poll(cls, context):
+ return (context.object)
+
+ def draw(self, context):
+ ob = context.object
+
+ self.draw_settings(context, ob.animation_visualisation)
+
+
+class OBJECT_PT_custom_props(ObjectButtonsPanel, PropertyPanel, bpy.types.Panel):
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ _context_path = "object"
+ _property_type = bpy.types.Object