Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_paint_common.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_paint_common.py31
1 files changed, 16 insertions, 15 deletions
diff --git a/release/scripts/startup/bl_ui/properties_paint_common.py b/release/scripts/startup/bl_ui/properties_paint_common.py
index e27d80bc8c3..462ca2e85ca 100644
--- a/release/scripts/startup/bl_ui/properties_paint_common.py
+++ b/release/scripts/startup/bl_ui/properties_paint_common.py
@@ -90,23 +90,24 @@ def brush_texture_settings(layout, brush, sculpt):
layout.operator("brush.stencil_reset_transform")
# angle and texture_angle_source
- col = layout.column()
- col.active = brush.brush_capabilities.has_texture_angle_source
- col.label(text="Angle:")
- if brush.brush_capabilities.has_random_texture_angle:
- if sculpt:
- if brush.sculpt_capabilities.has_random_texture_angle:
- col.prop(brush, "texture_angle_source_random", text="")
+ if brush.brush_capabilities.has_texture_angle:
+ col = layout.column()
+ col.label(text="Angle:")
+ row = col.row(align=True)
+ if brush.brush_capabilities.has_texture_angle_source:
+ if brush.brush_capabilities.has_random_texture_angle:
+ if sculpt:
+ if brush.sculpt_capabilities.has_random_texture_angle:
+ row.prop(brush, "texture_angle_source_random", text="")
+ else:
+ row.prop(brush, "texture_angle_source_no_random", text="")
+
+ else:
+ row.prop(brush, "texture_angle_source_random", text="")
else:
- col.prop(brush, "texture_angle_source_no_random", text="")
+ row.prop(brush, "texture_angle_source_no_random", text="")
- else:
- col.prop(brush, "texture_angle_source_random", text="")
- else:
- col.prop(brush, "texture_angle_source_no_random", text="")
- col = layout.column()
- col.active = brush.brush_capabilities.has_texture_angle
- col.prop(tex_slot, "angle", text="")
+ row.prop(tex_slot, "angle", text="")
# scale and offset
split = layout.split()