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Diffstat (limited to 'release/scripts/startup/bl_ui/properties_paint_common.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_paint_common.py44
1 files changed, 25 insertions, 19 deletions
diff --git a/release/scripts/startup/bl_ui/properties_paint_common.py b/release/scripts/startup/bl_ui/properties_paint_common.py
index 53cf640beb9..022f2500940 100644
--- a/release/scripts/startup/bl_ui/properties_paint_common.py
+++ b/release/scripts/startup/bl_ui/properties_paint_common.py
@@ -70,34 +70,40 @@ class UnifiedPaintPanel():
# Used in both the View3D toolbar and texture properties
-def sculpt_brush_texture_settings(layout, brush):
+def brush_texture_settings(layout, brush, sculpt):
tex_slot = brush.texture_slot
layout.label(text="Brush Mapping:")
# map_mode
- layout.row().prop(tex_slot, "map_mode", text="")
- layout.separator()
-
- # angle and texture_angle_source
- col = layout.column()
- col.active = brush.sculpt_capabilities.has_texture_angle_source
- col.label(text="Angle:")
- if brush.sculpt_capabilities.has_random_texture_angle:
- col.prop(brush, "texture_angle_source_random", text="")
+ if sculpt:
+ layout.row().prop(tex_slot, "map_mode", text="")
+ layout.separator()
else:
- col.prop(brush, "texture_angle_source_no_random", text="")
-
+ layout.row().prop(tex_slot, "tex_paint_map_mode", text="")
+ layout.separator()
+
+ # angle and texture_angle_source
col = layout.column()
- col.active = brush.sculpt_capabilities.has_texture_angle
- col.prop(tex_slot, "angle", text="")
+ if sculpt:
+ col.active = brush.sculpt_capabilities.has_texture_angle_source
+ col.label(text="Angle:")
+ if brush.sculpt_capabilities.has_random_texture_angle:
+ col.prop(brush, "texture_angle_source_random", text="")
+ else:
+ col.prop(brush, "texture_angle_source_no_random", text="")
+
+ col = layout.column()
+ col.active = brush.sculpt_capabilities.has_texture_angle
+ col.prop(tex_slot, "angle", text="")
# scale and offset
split = layout.split()
split.prop(tex_slot, "offset")
split.prop(tex_slot, "scale")
-
- # texture_sample_bias
- col = layout.column(align=True)
- col.label(text="Sample Bias:")
- col.prop(brush, "texture_sample_bias", slider=True, text="")
+
+ if sculpt:
+ # texture_sample_bias
+ col = layout.column(align=True)
+ col.label(text="Sample Bias:")
+ col.prop(brush, "texture_sample_bias", slider=True, text="")