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Diffstat (limited to 'release/scripts/startup/bl_ui/properties_particle.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_particle.py1406
1 files changed, 0 insertions, 1406 deletions
diff --git a/release/scripts/startup/bl_ui/properties_particle.py b/release/scripts/startup/bl_ui/properties_particle.py
deleted file mode 100644
index 89ea9dff69b..00000000000
--- a/release/scripts/startup/bl_ui/properties_particle.py
+++ /dev/null
@@ -1,1406 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-import bpy
-from bpy.types import Panel, Menu
-from rna_prop_ui import PropertyPanel
-from bpy.app.translations import pgettext_iface as iface_
-
-from bl_ui.properties_physics_common import (
- point_cache_ui,
- effector_weights_ui,
- basic_force_field_settings_ui,
- basic_force_field_falloff_ui,
- )
-
-
-def particle_panel_enabled(context, psys):
- if psys is None:
- return True
- phystype = psys.settings.physics_type
- if psys.settings.type in {'EMITTER', 'REACTOR'} and phystype in {'NO', 'KEYED'}:
- return True
- else:
- return (psys.point_cache.is_baked is False) and (not psys.is_edited) and (not context.particle_system_editable)
-
-
-def particle_panel_poll(cls, context):
- psys = context.particle_system
- engine = context.scene.render.engine
- settings = 0
-
- if psys:
- settings = psys.settings
- elif isinstance(context.space_data.pin_id, bpy.types.ParticleSettings):
- settings = context.space_data.pin_id
-
- if not settings:
- return False
-
- return settings.is_fluid is False and (engine in cls.COMPAT_ENGINES)
-
-
-def particle_get_settings(context):
- if context.particle_system:
- return context.particle_system.settings
- elif isinstance(context.space_data.pin_id, bpy.types.ParticleSettings):
- return context.space_data.pin_id
- return None
-
-
-class PARTICLE_MT_specials(Menu):
- bl_label = "Particle Specials"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- def draw(self, context):
- layout = self.layout
-
- props = layout.operator("particle.copy_particle_systems", text="Copy Active to Selected Objects")
- props.use_active = True
- props.remove_target_particles = False
-
- props = layout.operator("particle.copy_particle_systems", text="Copy All to Selected Objects")
- props.use_active = False
- props.remove_target_particles = True
-
-
-class PARTICLE_MT_hair_dynamics_presets(Menu):
- bl_label = "Hair Dynamics Presets"
- preset_subdir = "hair_dynamics"
- preset_operator = "script.execute_preset"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
- draw = Menu.draw_preset
-
-
-class ParticleButtonsPanel:
- bl_space_type = 'PROPERTIES'
- bl_region_type = 'WINDOW'
- bl_context = "particle"
-
- @classmethod
- def poll(cls, context):
- return particle_panel_poll(cls, context)
-
-
-def find_modifier(ob, psys):
- for md in ob.modifiers:
- if md.type == 'PARTICLE_SYSTEM':
- if md.particle_system == psys:
- return md
-
-
-class PARTICLE_UL_particle_systems(bpy.types.UIList):
- def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index, flt_flag):
- ob = data
- psys = item
-
- if self.layout_type in {'DEFAULT', 'COMPACT'}:
- md = find_modifier(ob, psys)
-
- layout.prop(psys, "name", text="", emboss=False, icon_value=icon)
- if md:
- layout.prop(md, "show_render", emboss=False, icon_only=True, icon='RESTRICT_RENDER_OFF' if md.show_render else 'RESTRICT_RENDER_ON')
- layout.prop(md, "show_viewport", emboss=False, icon_only=True, icon='RESTRICT_VIEW_OFF' if md.show_viewport else 'RESTRICT_VIEW_ON')
-
- elif self.layout_type == 'GRID':
- layout.alignment = 'CENTER'
- layout.label(text="", icon_value=icon)
-
-
-class PARTICLE_PT_context_particles(ParticleButtonsPanel, Panel):
- bl_label = ""
- bl_options = {'HIDE_HEADER'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- @classmethod
- def poll(cls, context):
- engine = context.scene.render.engine
- return (context.particle_system or context.object or context.space_data.pin_id) and (engine in cls.COMPAT_ENGINES)
-
- def draw(self, context):
- layout = self.layout
-
- if context.scene.render.engine == 'BLENDER_GAME':
- layout.label("Not available in the Game Engine")
- return
-
- ob = context.object
- psys = context.particle_system
- part = 0
-
- if ob:
- row = layout.row()
-
- row.template_list("PARTICLE_UL_particle_systems", "particle_systems", ob, "particle_systems",
- ob.particle_systems, "active_index", rows=1)
-
- col = row.column(align=True)
- col.operator("object.particle_system_add", icon='ZOOMIN', text="")
- col.operator("object.particle_system_remove", icon='ZOOMOUT', text="")
- col.menu("PARTICLE_MT_specials", icon='DOWNARROW_HLT', text="")
-
- if psys is None:
- part = particle_get_settings(context)
-
- layout.operator("object.particle_system_add", icon='ZOOMIN', text="New")
-
- if part is None:
- return
-
- layout.template_ID(context.space_data, "pin_id")
-
- if part.is_fluid:
- layout.label(text="Settings used for fluid")
- return
-
- layout.prop(part, "type", text="Type")
-
- elif not psys.settings:
- split = layout.split(percentage=0.32)
-
- col = split.column()
- col.label(text="Settings:")
-
- col = split.column()
- col.template_ID(psys, "settings", new="particle.new")
- else:
- part = psys.settings
-
- split = layout.split(percentage=0.32)
- col = split.column()
- if part.is_fluid is False:
- col.label(text="Settings:")
- col.label(text="Type:")
-
- col = split.column()
- if part.is_fluid is False:
- row = col.row()
- row.enabled = particle_panel_enabled(context, psys)
- row.template_ID(psys, "settings", new="particle.new")
-
- if part.is_fluid:
- layout.label(text=iface_("%d fluid particles for this frame") % part.count, translate=False)
- return
-
- row = col.row()
- row.enabled = particle_panel_enabled(context, psys)
- row.prop(part, "type", text="")
- row.prop(psys, "seed")
-
- if part:
- split = layout.split(percentage=0.65)
- if part.type == 'HAIR':
- if psys is not None and psys.is_edited:
- split.operator("particle.edited_clear", text="Free Edit")
- else:
- row = split.row()
- row.enabled = particle_panel_enabled(context, psys)
- row.prop(part, "regrow_hair")
- row.prop(part, "use_advanced_hair")
- row = split.row()
- row.enabled = particle_panel_enabled(context, psys)
- row.prop(part, "hair_step")
- if psys is not None and psys.is_edited:
- if psys.is_global_hair:
- row = layout.row(align=True)
- row.operator("particle.connect_hair").all = False
- row.operator("particle.connect_hair", text="Connect All").all = True
- else:
- row = layout.row(align=True)
- row.operator("particle.disconnect_hair").all = False
- row.operator("particle.disconnect_hair", text="Disconnect All").all = True
- elif psys is not None and part.type == 'REACTOR':
- split.enabled = particle_panel_enabled(context, psys)
- split.prop(psys, "reactor_target_object")
- split.prop(psys, "reactor_target_particle_system", text="Particle System")
-
-
-class PARTICLE_PT_emission(ParticleButtonsPanel, Panel):
- bl_label = "Emission"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- @classmethod
- def poll(cls, context):
- psys = context.particle_system
- settings = particle_get_settings(context)
-
- if settings is None:
- return False
- if settings.is_fluid:
- return False
- if particle_panel_poll(PARTICLE_PT_emission, context):
- return psys is None or not context.particle_system.point_cache.use_external
- return False
-
- def draw(self, context):
- layout = self.layout
-
- psys = context.particle_system
- part = particle_get_settings(context)
-
- layout.enabled = particle_panel_enabled(context, psys) and (psys is None or not psys.has_multiple_caches)
-
- row = layout.row()
- row.active = part.emit_from == 'VERT' or part.distribution != 'GRID'
- row.prop(part, "count")
-
- if part.type == 'HAIR':
- row.prop(part, "hair_length")
- if not part.use_advanced_hair:
- row = layout.row()
- row.prop(part, "use_modifier_stack")
- return
-
- if part.type != 'HAIR':
- split = layout.split()
-
- col = split.column(align=True)
- col.prop(part, "frame_start")
- col.prop(part, "frame_end")
-
- col = split.column(align=True)
- col.prop(part, "lifetime")
- col.prop(part, "lifetime_random", slider=True)
-
- layout.label(text="Emit From:")
- layout.prop(part, "emit_from", expand=True)
-
- row = layout.row()
- if part.emit_from == 'VERT':
- row.prop(part, "use_emit_random")
- elif part.distribution == 'GRID':
- row.prop(part, "invert_grid")
- row.prop(part, "hexagonal_grid")
- else:
- row.prop(part, "use_emit_random")
- row.prop(part, "use_even_distribution")
-
- if part.emit_from == 'FACE' or part.emit_from == 'VOLUME':
- layout.prop(part, "distribution", expand=True)
-
- row = layout.row()
- if part.distribution == 'JIT':
- row.prop(part, "userjit", text="Particles/Face")
- row.prop(part, "jitter_factor", text="Jittering Amount", slider=True)
- elif part.distribution == 'GRID':
- row.prop(part, "grid_resolution")
- row.prop(part, "grid_random", text="Random", slider=True)
-
- row = layout.row()
- row.prop(part, "use_modifier_stack")
-
-
-class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel, Panel):
- bl_label = "Hair dynamics"
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- @classmethod
- def poll(cls, context):
- psys = context.particle_system
- engine = context.scene.render.engine
- if psys is None:
- return False
- if psys.settings is None:
- return False
- return psys.settings.type == 'HAIR' and (engine in cls.COMPAT_ENGINES)
-
- def draw_header(self, context):
- psys = context.particle_system
- self.layout.prop(psys, "use_hair_dynamics", text="")
-
- def draw(self, context):
- layout = self.layout
-
- psys = context.particle_system
-
- if not psys.cloth:
- return
-
- cloth_md = psys.cloth
- cloth = cloth_md.settings
- result = cloth_md.solver_result
-
- layout.enabled = psys.use_hair_dynamics and psys.point_cache.is_baked is False
-
- row = layout.row(align=True)
- row.menu("PARTICLE_MT_hair_dynamics_presets", text=bpy.types.PARTICLE_MT_hair_dynamics_presets.bl_label)
- row.operator("particle.hair_dynamics_preset_add", text="", icon='ZOOMIN')
- row.operator("particle.hair_dynamics_preset_add", text="", icon='ZOOMOUT').remove_active = True
-
- split = layout.column()
-
- col = split.column()
- col.label(text="Structure")
- col.prop(cloth, "mass")
- sub = col.column(align=True)
- subsub = sub.row(align=True)
- subsub.prop(cloth, "bending_stiffness", text="Stiffness")
- subsub.prop(psys.settings, "bending_random", text="Random")
- sub.prop(cloth, "bending_damping", text="Damping")
- # XXX has no noticeable effect with stiff hair structure springs
- #col.prop(cloth, "spring_damping", text="Damping")
-
- split.separator()
-
- col = split.column()
- col.label(text="Volume")
- col.prop(cloth, "air_damping", text="Air Drag")
- col.prop(cloth, "internal_friction", slider=True)
- sub = col.column(align=True)
- sub.prop(cloth, "density_target", text="Density Target")
- sub.prop(cloth, "density_strength", slider=True, text="Strength")
- col.prop(cloth, "voxel_cell_size")
-
- split.separator()
-
- col = split.column()
- col.label(text="Pinning")
- col.prop(cloth, "pin_stiffness", text="Goal Strength")
-
- split.separator()
-
- col = split.column()
- col.label(text="Quality:")
- col.prop(cloth, "quality", text="Steps", slider=True)
-
- row = col.row()
- row.prop(psys.settings, "show_hair_grid", text="HairGrid")
-
- if result:
- box = layout.box()
-
- if not result.status:
- label = " "
- icon = 'NONE'
- elif result.status == {'SUCCESS'}:
- label = "Success"
- icon = 'NONE'
- elif result.status - {'SUCCESS'} == {'NO_CONVERGENCE'}:
- label = "No Convergence"
- icon = 'ERROR'
- else:
- label = "ERROR"
- icon = 'ERROR'
- box.label(label, icon=icon)
- box.label("Iterations: %d .. %d (avg. %d)" % (result.min_iterations, result.max_iterations, result.avg_iterations))
- box.label("Error: %.5f .. %.5f (avg. %.5f)" % (result.min_error, result.max_error, result.avg_error))
-
-
-class PARTICLE_PT_cache(ParticleButtonsPanel, Panel):
- bl_label = "Cache"
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- @classmethod
- def poll(cls, context):
- psys = context.particle_system
- engine = context.scene.render.engine
- if psys is None:
- return False
- if psys.settings is None:
- return False
- if psys.settings.is_fluid:
- return False
- phystype = psys.settings.physics_type
- if phystype == 'NO' or phystype == 'KEYED':
- return False
- return (psys.settings.type in {'EMITTER', 'REACTOR'} or (psys.settings.type == 'HAIR' and (psys.use_hair_dynamics or psys.point_cache.is_baked))) and engine in cls.COMPAT_ENGINES
-
- def draw(self, context):
- psys = context.particle_system
-
- point_cache_ui(self, context, psys.point_cache, True, 'HAIR' if (psys.settings.type == 'HAIR') else 'PSYS')
-
-
-class PARTICLE_PT_velocity(ParticleButtonsPanel, Panel):
- bl_label = "Velocity"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- @classmethod
- def poll(cls, context):
- if particle_panel_poll(PARTICLE_PT_velocity, context):
- psys = context.particle_system
- settings = particle_get_settings(context)
-
- if settings.type == 'HAIR' and not settings.use_advanced_hair:
- return False
- return settings.physics_type != 'BOIDS' and (psys is None or not psys.point_cache.use_external)
- else:
- return False
-
- def draw(self, context):
- layout = self.layout
-
- psys = context.particle_system
- part = particle_get_settings(context)
-
- layout.enabled = particle_panel_enabled(context, psys)
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Emitter Geometry:")
- col.prop(part, "normal_factor")
- sub = col.column(align=True)
- sub.prop(part, "tangent_factor")
- sub.prop(part, "tangent_phase", slider=True)
-
- col = split.column()
- col.label(text="Emitter Object:")
- col.prop(part, "object_align_factor", text="")
-
- layout.label(text="Other:")
- row = layout.row()
- if part.emit_from == 'PARTICLE':
- row.prop(part, "particle_factor")
- else:
- row.prop(part, "object_factor", slider=True)
- row.prop(part, "factor_random")
-
- #if part.type=='REACTOR':
- # sub.prop(part, "reactor_factor")
- # sub.prop(part, "reaction_shape", slider=True)
-
-
-class PARTICLE_PT_rotation(ParticleButtonsPanel, Panel):
- bl_label = "Rotation"
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- @classmethod
- def poll(cls, context):
- if particle_panel_poll(PARTICLE_PT_rotation, context):
- psys = context.particle_system
- settings = particle_get_settings(context)
-
- if settings.type == 'HAIR' and not settings.use_advanced_hair:
- return False
- return settings.physics_type != 'BOIDS' and (psys is None or not psys.point_cache.use_external)
- else:
- return False
-
- def draw_header(self, context):
- psys = context.particle_system
- if psys:
- part = psys.settings
- else:
- part = context.space_data.pin_id
-
- self.layout.prop(part, "use_rotations", text="")
-
- def draw(self, context):
- layout = self.layout
-
- psys = context.particle_system
- if psys:
- part = psys.settings
- else:
- part = context.space_data.pin_id
-
- layout.enabled = particle_panel_enabled(context, psys) and part.use_rotations
-
- layout.label(text="Initial Orientation:")
-
- split = layout.split()
-
- col = split.column(align=True)
- col.prop(part, "rotation_mode", text="")
- col.prop(part, "rotation_factor_random", slider=True, text="Random")
-
- col = split.column(align=True)
- col.prop(part, "phase_factor", slider=True)
- col.prop(part, "phase_factor_random", text="Random", slider=True)
-
- if part.type != 'HAIR':
- layout.label(text="Angular Velocity:")
-
- split = layout.split()
-
- col = split.column(align=True)
- col.prop(part, "angular_velocity_mode", text="")
- sub = col.column(align=True)
- sub.active = part.angular_velocity_mode != 'NONE'
- sub.prop(part, "angular_velocity_factor", text="")
-
- col = split.column()
- col.prop(part, "use_dynamic_rotation")
-
-
-class PARTICLE_PT_physics(ParticleButtonsPanel, Panel):
- bl_label = "Physics"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- @classmethod
- def poll(cls, context):
- if particle_panel_poll(PARTICLE_PT_physics, context):
- psys = context.particle_system
- settings = particle_get_settings(context)
-
- if settings.type == 'HAIR' and not settings.use_advanced_hair:
- return False
- return psys is None or not psys.point_cache.use_external
- else:
- return False
-
- def draw(self, context):
- layout = self.layout
-
- psys = context.particle_system
- part = particle_get_settings(context)
-
- layout.enabled = particle_panel_enabled(context, psys)
-
- layout.prop(part, "physics_type", expand=True)
-
- row = layout.row()
- col = row.column(align=True)
- col.prop(part, "particle_size")
- col.prop(part, "size_random", slider=True)
-
- if part.physics_type != 'NO':
- col = row.column(align=True)
- col.prop(part, "mass")
- col.prop(part, "use_multiply_size_mass", text="Multiply mass with size")
-
- if part.physics_type in {'NEWTON', 'FLUID'}:
- split = layout.split()
-
- col = split.column()
- col.label(text="Forces:")
- col.prop(part, "brownian_factor")
- col.prop(part, "drag_factor", slider=True)
- col.prop(part, "damping", slider=True)
-
- col = split.column()
- col.label(text="Integration:")
- col.prop(part, "integrator", text="")
- col.prop(part, "timestep")
- sub = col.row()
- sub.prop(part, "subframes")
- supports_courant = part.physics_type == 'FLUID'
- subsub = sub.row()
- subsub.enabled = supports_courant
- subsub.prop(part, "use_adaptive_subframes", text="")
- if supports_courant and part.use_adaptive_subframes:
- col.prop(part, "courant_target", text="Threshold")
-
- row = layout.row()
- row.prop(part, "use_size_deflect")
- row.prop(part, "use_die_on_collision")
-
- layout.prop(part, "collision_group")
-
- if part.physics_type == 'FLUID':
- fluid = part.fluid
-
- split = layout.split()
- sub = split.row()
- sub.prop(fluid, "solver", expand=True)
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Fluid properties:")
- col.prop(fluid, "stiffness", text="Stiffness")
- col.prop(fluid, "linear_viscosity", text="Viscosity")
- col.prop(fluid, "buoyancy", text="Buoyancy", slider=True)
-
- col = split.column()
- col.label(text="Advanced:")
-
- if fluid.solver == 'DDR':
- sub = col.row()
- sub.prop(fluid, "repulsion", slider=fluid.factor_repulsion)
- sub.prop(fluid, "factor_repulsion", text="")
-
- sub = col.row()
- sub.prop(fluid, "stiff_viscosity", slider=fluid.factor_stiff_viscosity)
- sub.prop(fluid, "factor_stiff_viscosity", text="")
-
- sub = col.row()
- sub.prop(fluid, "fluid_radius", slider=fluid.factor_radius)
- sub.prop(fluid, "factor_radius", text="")
-
- sub = col.row()
- sub.prop(fluid, "rest_density", slider=fluid.use_factor_density)
- sub.prop(fluid, "use_factor_density", text="")
-
- if fluid.solver == 'CLASSICAL':
- # With the classical solver, it is possible to calculate the
- # spacing between particles when the fluid is at rest. This
- # makes it easier to set stable initial conditions.
- particle_volume = part.mass / fluid.rest_density
- spacing = pow(particle_volume, 1.0 / 3.0)
- sub = col.row()
- sub.label(text="Spacing: %g" % spacing)
-
- elif fluid.solver == 'DDR':
- split = layout.split()
-
- col = split.column()
- col.label(text="Springs:")
- col.prop(fluid, "spring_force", text="Force")
- col.prop(fluid, "use_viscoelastic_springs")
- sub = col.column(align=True)
- sub.active = fluid.use_viscoelastic_springs
- sub.prop(fluid, "yield_ratio", slider=True)
- sub.prop(fluid, "plasticity", slider=True)
-
- col = split.column()
- col.label(text="Advanced:")
- sub = col.row()
- sub.prop(fluid, "rest_length", slider=fluid.factor_rest_length)
- sub.prop(fluid, "factor_rest_length", text="")
- col.label(text="")
- sub = col.column()
- sub.active = fluid.use_viscoelastic_springs
- sub.prop(fluid, "use_initial_rest_length")
- sub.prop(fluid, "spring_frames", text="Frames")
-
- elif part.physics_type == 'KEYED':
- split = layout.split()
- sub = split.column()
-
- row = layout.row()
- col = row.column()
- col.active = not psys.use_keyed_timing
- col.prop(part, "keyed_loops", text="Loops")
- if psys:
- row.prop(psys, "use_keyed_timing", text="Use Timing")
-
- layout.label(text="Keys:")
- elif part.physics_type == 'BOIDS':
- boids = part.boids
-
- row = layout.row()
- row.prop(boids, "use_flight")
- row.prop(boids, "use_land")
- row.prop(boids, "use_climb")
-
- split = layout.split()
-
- col = split.column(align=True)
- col.active = boids.use_flight
- col.prop(boids, "air_speed_max")
- col.prop(boids, "air_speed_min", slider=True)
- col.prop(boids, "air_acc_max", slider=True)
- col.prop(boids, "air_ave_max", slider=True)
- col.prop(boids, "air_personal_space")
- row = col.row(align=True)
- row.active = (boids.use_land or boids.use_climb) and boids.use_flight
- row.prop(boids, "land_smooth")
-
- col = split.column(align=True)
- col.active = boids.use_land or boids.use_climb
- col.prop(boids, "land_speed_max")
- col.prop(boids, "land_jump_speed")
- col.prop(boids, "land_acc_max", slider=True)
- col.prop(boids, "land_ave_max", slider=True)
- col.prop(boids, "land_personal_space")
- col.prop(boids, "land_stick_force")
-
- layout.prop(part, "collision_group")
-
- split = layout.split()
-
- col = split.column(align=True)
- col.label(text="Battle:")
- col.prop(boids, "health")
- col.prop(boids, "strength")
- col.prop(boids, "aggression")
- col.prop(boids, "accuracy")
- col.prop(boids, "range")
-
- col = split.column()
- col.label(text="Misc:")
- col.prop(boids, "bank", slider=True)
- col.prop(boids, "pitch", slider=True)
- col.prop(boids, "height", slider=True)
-
- if psys and part.physics_type in {'KEYED', 'BOIDS', 'FLUID'}:
- if part.physics_type == 'BOIDS':
- layout.label(text="Relations:")
- elif part.physics_type == 'FLUID':
- layout.label(text="Fluid interaction:")
-
- row = layout.row()
- row.template_list("UI_UL_list", "particle_targets", psys, "targets", psys, "active_particle_target_index", rows=4)
-
- col = row.column()
- sub = col.row()
- subsub = sub.column(align=True)
- subsub.operator("particle.new_target", icon='ZOOMIN', text="")
- subsub.operator("particle.target_remove", icon='ZOOMOUT', text="")
- sub = col.row()
- subsub = sub.column(align=True)
- subsub.operator("particle.target_move_up", icon='MOVE_UP_VEC', text="")
- subsub.operator("particle.target_move_down", icon='MOVE_DOWN_VEC', text="")
-
- key = psys.active_particle_target
- if key:
- row = layout.row()
- if part.physics_type == 'KEYED':
- col = row.column()
- #doesn't work yet
- #col.alert = key.valid
- col.prop(key, "object", text="")
- col.prop(key, "system", text="System")
- col = row.column()
- col.active = psys.use_keyed_timing
- col.prop(key, "time")
- col.prop(key, "duration")
- elif part.physics_type == 'BOIDS':
- sub = row.row()
- #doesn't work yet
- #sub.alert = key.valid
- sub.prop(key, "object", text="")
- sub.prop(key, "system", text="System")
-
- layout.prop(key, "alliance", expand=True)
- elif part.physics_type == 'FLUID':
- sub = row.row()
- #doesn't work yet
- #sub.alert = key.valid
- sub.prop(key, "object", text="")
- sub.prop(key, "system", text="System")
-
-
-class PARTICLE_PT_boidbrain(ParticleButtonsPanel, Panel):
- bl_label = "Boid Brain"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- @classmethod
- def poll(cls, context):
- psys = context.particle_system
- settings = particle_get_settings(context)
- engine = context.scene.render.engine
-
- if settings is None:
- return False
- if psys is not None and psys.point_cache.use_external:
- return False
- return settings.physics_type == 'BOIDS' and engine in cls.COMPAT_ENGINES
-
- def draw(self, context):
- layout = self.layout
-
- boids = particle_get_settings(context).boids
-
- layout.enabled = particle_panel_enabled(context, context.particle_system)
-
- # Currently boids can only use the first state so these are commented out for now.
- #row = layout.row()
- #row.template_list("UI_UL_list", "particle_boids", boids, "states",
- # boids, "active_boid_state_index", compact="True")
- #col = row.row()
- #sub = col.row(align=True)
- #sub.operator("boid.state_add", icon='ZOOMIN', text="")
- #sub.operator("boid.state_del", icon='ZOOMOUT', text="")
- #sub = row.row(align=True)
- #sub.operator("boid.state_move_up", icon='MOVE_UP_VEC', text="")
- #sub.operator("boid.state_move_down", icon='MOVE_DOWN_VEC', text="")
-
- state = boids.active_boid_state
-
- #layout.prop(state, "name", text="State name")
-
- row = layout.row()
- row.prop(state, "ruleset_type")
- if state.ruleset_type == 'FUZZY':
- row.prop(state, "rule_fuzzy", slider=True)
- else:
- row.label(text="")
-
- row = layout.row()
- row.template_list("UI_UL_list", "particle_boids_rules", state, "rules", state, "active_boid_rule_index", rows=4)
-
- col = row.column()
- sub = col.row()
- subsub = sub.column(align=True)
- subsub.operator_menu_enum("boid.rule_add", "type", icon='ZOOMIN', text="")
- subsub.operator("boid.rule_del", icon='ZOOMOUT', text="")
- sub = col.row()
- subsub = sub.column(align=True)
- subsub.operator("boid.rule_move_up", icon='MOVE_UP_VEC', text="")
- subsub.operator("boid.rule_move_down", icon='MOVE_DOWN_VEC', text="")
-
- rule = state.active_boid_rule
-
- if rule:
- row = layout.row()
- row.prop(rule, "name", text="")
- #somebody make nice icons for boids here please! -jahka
- row.prop(rule, "use_in_air", icon='MOVE_UP_VEC', text="")
- row.prop(rule, "use_on_land", icon='MOVE_DOWN_VEC', text="")
-
- row = layout.row()
-
- if rule.type == 'GOAL':
- row.prop(rule, "object")
- row = layout.row()
- row.prop(rule, "use_predict")
- elif rule.type == 'AVOID':
- row.prop(rule, "object")
- row = layout.row()
- row.prop(rule, "use_predict")
- row.prop(rule, "fear_factor")
- elif rule.type == 'FOLLOW_PATH':
- row.label(text="Not yet functional")
- elif rule.type == 'AVOID_COLLISION':
- row.prop(rule, "use_avoid")
- row.prop(rule, "use_avoid_collision")
- row.prop(rule, "look_ahead")
- elif rule.type == 'FOLLOW_LEADER':
- row.prop(rule, "object", text="")
- row.prop(rule, "distance")
- row = layout.row()
- row.prop(rule, "use_line")
- sub = row.row()
- sub.active = rule.line
- sub.prop(rule, "queue_count")
- elif rule.type == 'AVERAGE_SPEED':
- row.prop(rule, "speed", slider=True)
- row.prop(rule, "wander", slider=True)
- row.prop(rule, "level", slider=True)
- elif rule.type == 'FIGHT':
- row.prop(rule, "distance")
- row.prop(rule, "flee_distance")
-
-
-class PARTICLE_PT_render(ParticleButtonsPanel, Panel):
- bl_label = "Render"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- @classmethod
- def poll(cls, context):
- settings = particle_get_settings(context)
- engine = context.scene.render.engine
- if settings is None:
- return False
-
- return engine in cls.COMPAT_ENGINES
-
- def draw(self, context):
- layout = self.layout
-
- psys = context.particle_system
- part = particle_get_settings(context)
-
- if psys:
- row = layout.row()
- if part.render_type in {'OBJECT', 'GROUP'}:
- row.enabled = False
- row.prop(part, "material_slot", text="")
- row.prop(psys, "parent")
-
- split = layout.split()
-
- col = split.column()
- col.prop(part, "use_render_emitter")
- col.prop(part, "use_parent_particles")
-
- col = split.column()
- col.prop(part, "show_unborn")
- col.prop(part, "use_dead")
-
- layout.prop(part, "render_type", expand=True)
-
- split = layout.split()
-
- col = split.column()
-
- if part.render_type == 'LINE':
- col.prop(part, "line_length_tail")
- col.prop(part, "line_length_head")
-
- split.prop(part, "use_velocity_length")
- elif part.render_type == 'PATH':
- col.prop(part, "use_strand_primitive")
- sub = col.column()
- sub.active = (part.use_strand_primitive is False)
- sub.prop(part, "use_render_adaptive")
- sub = col.column()
- sub.active = part.use_render_adaptive or part.use_strand_primitive is True
- sub.prop(part, "adaptive_angle")
- sub = col.column()
- sub.active = (part.use_render_adaptive is True and part.use_strand_primitive is False)
- sub.prop(part, "adaptive_pixel")
- col.prop(part, "use_hair_bspline")
- col.prop(part, "render_step", text="Steps")
-
- col = split.column()
- col.label(text="Timing:")
- col.prop(part, "use_absolute_path_time")
-
- if part.type == 'HAIR' or psys.point_cache.is_baked:
- col.prop(part, "path_start", text="Start", slider=not part.use_absolute_path_time)
- else:
- col.prop(part, "trail_count")
-
- col.prop(part, "path_end", text="End", slider=not part.use_absolute_path_time)
- col.prop(part, "length_random", text="Random", slider=True)
-
- row = layout.row()
- col = row.column()
-
- if part.type == 'HAIR' and part.use_strand_primitive is True and part.child_type == 'INTERPOLATED':
- layout.prop(part, "use_simplify")
- if part.use_simplify is True:
- row = layout.row()
- row.prop(part, "simplify_refsize")
- row.prop(part, "simplify_rate")
- row.prop(part, "simplify_transition")
- row = layout.row()
- row.prop(part, "use_simplify_viewport")
- sub = row.row()
- sub.active = part.use_simplify_viewport is True
- sub.prop(part, "simplify_viewport")
-
- elif part.render_type == 'OBJECT':
- col.prop(part, "dupli_object")
- sub = col.row()
- sub.prop(part, "use_global_dupli")
- sub.prop(part, "use_rotation_dupli")
- sub.prop(part, "use_scale_dupli")
- elif part.render_type == 'GROUP':
- col.prop(part, "dupli_group")
- split = layout.split()
-
- col = split.column()
- col.prop(part, "use_whole_group")
- sub = col.column()
- sub.active = (part.use_whole_group is False)
- sub.prop(part, "use_group_pick_random")
- sub.prop(part, "use_group_count")
-
- col = split.column()
- sub = col.column()
- sub.active = (part.use_whole_group is False)
- sub.prop(part, "use_global_dupli")
- sub.prop(part, "use_rotation_dupli")
- sub.prop(part, "use_scale_dupli")
-
- if part.use_group_count and not part.use_whole_group:
- row = layout.row()
- row.template_list("UI_UL_list", "particle_dupli_weights", part, "dupli_weights",
- part, "active_dupliweight_index")
-
- col = row.column()
- sub = col.row()
- subsub = sub.column(align=True)
- subsub.operator("particle.dupliob_copy", icon='ZOOMIN', text="")
- subsub.operator("particle.dupliob_remove", icon='ZOOMOUT', text="")
- subsub.operator("particle.dupliob_move_up", icon='MOVE_UP_VEC', text="")
- subsub.operator("particle.dupliob_move_down", icon='MOVE_DOWN_VEC', text="")
-
- weight = part.active_dupliweight
- if weight:
- row = layout.row()
- row.prop(weight, "count")
-
- elif part.render_type == 'BILLBOARD':
- ob = context.object
-
- col.label(text="Align:")
-
- row = layout.row()
- row.prop(part, "billboard_align", expand=True)
- row.prop(part, "lock_billboard", text="Lock")
- row = layout.row()
- row.prop(part, "billboard_object")
-
- row = layout.row()
- col = row.column(align=True)
- col.label(text="Tilt:")
- col.prop(part, "billboard_tilt", text="Angle", slider=True)
- col.prop(part, "billboard_tilt_random", text="Random", slider=True)
- col = row.column()
- col.prop(part, "billboard_offset")
-
- row = layout.row()
- col = row.column()
- col.prop(part, "billboard_size", text="Scale")
- if part.billboard_align == 'VEL':
- col = row.column(align=True)
- col.label("Velocity Scale:")
- col.prop(part, "billboard_velocity_head", text="Head")
- col.prop(part, "billboard_velocity_tail", text="Tail")
-
- if psys:
- col = layout.column()
- col.prop_search(psys, "billboard_normal_uv", ob.data, "uv_textures")
- col.prop_search(psys, "billboard_time_index_uv", ob.data, "uv_textures")
-
- split = layout.split(percentage=0.33)
- split.label(text="Split UVs:")
- split.prop(part, "billboard_uv_split", text="Number of splits")
-
- if psys:
- col = layout.column()
- col.active = part.billboard_uv_split > 1
- col.prop_search(psys, "billboard_split_uv", ob.data, "uv_textures")
-
- row = col.row()
- row.label(text="Animate:")
- row.prop(part, "billboard_animation", text="")
- row.label(text="Offset:")
- row.prop(part, "billboard_offset_split", text="")
-
- if part.render_type == 'HALO' or part.render_type == 'LINE' or part.render_type == 'BILLBOARD':
- row = layout.row()
- col = row.column()
- col.prop(part, "trail_count")
- if part.trail_count > 1:
- col.prop(part, "use_absolute_path_time", text="Length in frames")
- col = row.column()
- col.prop(part, "path_end", text="Length", slider=not part.use_absolute_path_time)
- col.prop(part, "length_random", text="Random", slider=True)
- else:
- col = row.column()
- col.label(text="")
-
- if part.render_type in {'OBJECT', 'GROUP'} and not part.use_advanced_hair:
- row = layout.row(align=True)
- row.prop(part, "particle_size")
- row.prop(part, "size_random", slider=True)
-
-
-class PARTICLE_PT_draw(ParticleButtonsPanel, Panel):
- bl_label = "Display"
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- @classmethod
- def poll(cls, context):
- settings = particle_get_settings(context)
- engine = context.scene.render.engine
- if settings is None:
- return False
- return engine in cls.COMPAT_ENGINES
-
- def draw(self, context):
- layout = self.layout
-
- psys = context.particle_system
- part = particle_get_settings(context)
-
- row = layout.row()
- row.prop(part, "draw_method", expand=True)
- row.prop(part, "show_guide_hairs")
-
- if part.draw_method == 'NONE' or (part.render_type == 'NONE' and part.draw_method == 'RENDER'):
- return
-
- path = (part.render_type == 'PATH' and part.draw_method == 'RENDER') or part.draw_method == 'PATH'
-
- row = layout.row()
- row.prop(part, "draw_percentage", slider=True)
- if part.draw_method != 'RENDER' or part.render_type == 'HALO':
- row.prop(part, "draw_size")
- else:
- row.label(text="")
-
- if part.draw_percentage != 100 and psys is not None:
- if part.type == 'HAIR':
- if psys.use_hair_dynamics and psys.point_cache.is_baked is False:
- layout.row().label(text="Display percentage makes dynamics inaccurate without baking!")
- else:
- phystype = part.physics_type
- if phystype != 'NO' and phystype != 'KEYED' and psys.point_cache.is_baked is False:
- layout.row().label(text="Display percentage makes dynamics inaccurate without baking!")
-
- row = layout.row()
- col = row.column()
- col.prop(part, "show_size")
- col.prop(part, "show_velocity")
- col.prop(part, "show_number")
- if part.physics_type == 'BOIDS':
- col.prop(part, "show_health")
-
- col = row.column(align=True)
- col.label(text="Color:")
- col.prop(part, "draw_color", text="")
- sub = col.row(align=True)
- sub.active = (part.draw_color in {'VELOCITY', 'ACCELERATION'})
- sub.prop(part, "color_maximum", text="Max")
-
- if path:
- col.prop(part, "draw_step")
-
-
-class PARTICLE_PT_children(ParticleButtonsPanel, Panel):
- bl_label = "Children"
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- @classmethod
- def poll(cls, context):
- return particle_panel_poll(cls, context)
-
- def draw(self, context):
- layout = self.layout
-
- psys = context.particle_system
- part = particle_get_settings(context)
-
- layout.row().prop(part, "child_type", expand=True)
-
- if part.child_type == 'NONE':
- return
-
- row = layout.row()
-
- col = row.column(align=True)
- col.prop(part, "child_nbr", text="Display")
- col.prop(part, "rendered_child_count", text="Render")
-
- if part.child_type == 'INTERPOLATED':
- col = row.column()
- if psys:
- col.prop(psys, "child_seed", text="Seed")
- col.prop(part, "virtual_parents", slider=True)
- col.prop(part, "create_long_hair_children")
- else:
- col = row.column(align=True)
- col.prop(part, "child_size", text="Size")
- col.prop(part, "child_size_random", text="Random")
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Effects:")
-
- sub = col.column(align=True)
- sub.prop(part, "use_clump_curve")
- if part.use_clump_curve:
- sub.template_curve_mapping(part, "clump_curve")
- else:
- sub.prop(part, "clump_factor", slider=True)
- sub.prop(part, "clump_shape", slider=True)
- sub = col.column(align=True)
- sub.prop(part, "use_clump_noise")
- subsub = sub.column()
- subsub.enabled = part.use_clump_noise
- subsub.prop(part, "clump_noise_size")
-
- sub = col.column(align=True)
- sub.prop(part, "child_length", slider=True)
- sub.prop(part, "child_length_threshold", slider=True)
-
- if part.child_type == 'SIMPLE':
- sub = col.column(align=True)
- sub.prop(part, "child_radius", text="Radius")
- sub.prop(part, "child_roundness", text="Roundness", slider=True)
- if psys:
- sub.prop(psys, "child_seed", text="Seed")
- elif part.virtual_parents > 0.0:
- sub = col.column(align=True)
- sub.label(text="Parting not")
- sub.label(text="available with")
- sub.label(text="virtual parents")
- else:
- sub = col.column(align=True)
- sub.prop(part, "child_parting_factor", text="Parting", slider=True)
- sub.prop(part, "child_parting_min", text="Min")
- sub.prop(part, "child_parting_max", text="Max")
-
- col = split.column()
-
- col.prop(part, "use_roughness_curve")
- if part.use_roughness_curve:
- sub = col.column()
- sub.template_curve_mapping(part, "roughness_curve")
- sub.prop(part, "roughness_1", text="Roughness")
- sub.prop(part, "roughness_1_size", text="Size")
- else:
- col.label(text="Roughness:")
-
- sub = col.column(align=True)
- sub.prop(part, "roughness_1", text="Uniform")
- sub.prop(part, "roughness_1_size", text="Size")
-
- sub = col.column(align=True)
- sub.prop(part, "roughness_endpoint", "Endpoint")
- sub.prop(part, "roughness_end_shape")
-
- sub = col.column(align=True)
- sub.prop(part, "roughness_2", text="Random")
- sub.prop(part, "roughness_2_size", text="Size")
- sub.prop(part, "roughness_2_threshold", slider=True)
-
- layout.row().label(text="Kink:")
- layout.row().prop(part, "kink", expand=True)
-
- split = layout.split()
- split.active = part.kink != 'NO'
-
- if part.kink == 'SPIRAL':
- col = split.column()
- sub = col.column(align=True)
- sub.prop(part, "kink_amplitude", text="Radius")
- sub.prop(part, "kink_amplitude_random", text="Random", slider=True)
- sub = col.column(align=True)
- sub.prop(part, "kink_axis")
- sub.prop(part, "kink_axis_random", text="Random", slider=True)
- col = split.column(align=True)
- col.prop(part, "kink_frequency", text="Frequency")
- col.prop(part, "kink_shape", text="Shape", slider=True)
- col.prop(part, "kink_extra_steps", text="Steps")
- else:
- col = split.column()
- sub = col.column(align=True)
- sub.prop(part, "kink_amplitude")
- sub.prop(part, "kink_amplitude_clump", text="Clump", slider=True)
- col.prop(part, "kink_flat", slider=True)
- col = split.column(align=True)
- col.prop(part, "kink_frequency")
- col.prop(part, "kink_shape", slider=True)
-
-
-class PARTICLE_PT_field_weights(ParticleButtonsPanel, Panel):
- bl_label = "Field Weights"
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- @classmethod
- def poll(cls, context):
- return particle_panel_poll(cls, context)
-
- def draw(self, context):
- part = particle_get_settings(context)
- effector_weights_ui(self, context, part.effector_weights, 'PSYS')
-
- if part.type == 'HAIR':
- row = self.layout.row()
- row.prop(part.effector_weights, "apply_to_hair_growing")
- row.prop(part, "apply_effector_to_children")
- row = self.layout.row()
- row.prop(part, "effect_hair", slider=True)
-
-
-class PARTICLE_PT_force_fields(ParticleButtonsPanel, Panel):
- bl_label = "Force Field Settings"
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- def draw(self, context):
- layout = self.layout
-
- part = particle_get_settings(context)
-
- row = layout.row()
- row.prop(part, "use_self_effect")
- row.prop(part, "effector_amount", text="Amount")
-
- split = layout.split(percentage=0.2)
- split.label(text="Type 1:")
- split.prop(part.force_field_1, "type", text="")
- basic_force_field_settings_ui(self, context, part.force_field_1)
- if part.force_field_1.type != 'NONE':
- layout.label(text="Falloff:")
- basic_force_field_falloff_ui(self, context, part.force_field_1)
-
- if part.force_field_1.type != 'NONE':
- layout.label(text="")
-
- split = layout.split(percentage=0.2)
- split.label(text="Type 2:")
- split.prop(part.force_field_2, "type", text="")
- basic_force_field_settings_ui(self, context, part.force_field_2)
- if part.force_field_2.type != 'NONE':
- layout.label(text="Falloff:")
- basic_force_field_falloff_ui(self, context, part.force_field_2)
-
-
-class PARTICLE_PT_vertexgroups(ParticleButtonsPanel, Panel):
- bl_label = "Vertex Groups"
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- @classmethod
- def poll(cls, context):
- if context.particle_system is None:
- return False
- return particle_panel_poll(cls, context)
-
- def draw(self, context):
- layout = self.layout
-
- ob = context.object
- psys = context.particle_system
-
- col = layout.column()
- row = col.row(align=True)
- row.prop_search(psys, "vertex_group_density", ob, "vertex_groups", text="Density")
- row.prop(psys, "invert_vertex_group_density", text="", toggle=True, icon='ARROW_LEFTRIGHT')
-
- row = col.row(align=True)
- row.prop_search(psys, "vertex_group_length", ob, "vertex_groups", text="Length")
- row.prop(psys, "invert_vertex_group_length", text="", toggle=True, icon='ARROW_LEFTRIGHT')
-
- row = col.row(align=True)
- row.prop_search(psys, "vertex_group_clump", ob, "vertex_groups", text="Clump")
- row.prop(psys, "invert_vertex_group_clump", text="", toggle=True, icon='ARROW_LEFTRIGHT')
-
- row = col.row(align=True)
- row.prop_search(psys, "vertex_group_kink", ob, "vertex_groups", text="Kink")
- row.prop(psys, "invert_vertex_group_kink", text="", toggle=True, icon='ARROW_LEFTRIGHT')
-
- row = col.row(align=True)
- row.prop_search(psys, "vertex_group_roughness_1", ob, "vertex_groups", text="Roughness 1")
- row.prop(psys, "invert_vertex_group_roughness_1", text="", toggle=True, icon='ARROW_LEFTRIGHT')
-
- row = col.row(align=True)
- row.prop_search(psys, "vertex_group_roughness_2", ob, "vertex_groups", text="Roughness 2")
- row.prop(psys, "invert_vertex_group_roughness_2", text="", toggle=True, icon='ARROW_LEFTRIGHT')
-
- row = col.row(align=True)
- row.prop_search(psys, "vertex_group_roughness_end", ob, "vertex_groups", text="Roughness End")
- row.prop(psys, "invert_vertex_group_roughness_end", text="", toggle=True, icon='ARROW_LEFTRIGHT')
-
- # Commented out vertex groups don't work and are still waiting for better implementation
- # row = layout.row()
- # row.prop_search(psys, "vertex_group_velocity", ob, "vertex_groups", text="Velocity")
- # row.prop(psys, "invert_vertex_group_velocity", text="")
-
- # row = layout.row()
- # row.prop_search(psys, "vertex_group_size", ob, "vertex_groups", text="Size")
- # row.prop(psys, "invert_vertex_group_size", text="")
-
- # row = layout.row()
- # row.prop_search(psys, "vertex_group_tangent", ob, "vertex_groups", text="Tangent")
- # row.prop(psys, "invert_vertex_group_tangent", text="")
-
- # row = layout.row()
- # row.prop_search(psys, "vertex_group_rotation", ob, "vertex_groups", text="Rotation")
- # row.prop(psys, "invert_vertex_group_rotation", text="")
-
- # row = layout.row()
- # row.prop_search(psys, "vertex_group_field", ob, "vertex_groups", text="Field")
- # row.prop(psys, "invert_vertex_group_field", text="")
-
-
-class PARTICLE_PT_custom_props(ParticleButtonsPanel, PropertyPanel, Panel):
- COMPAT_ENGINES = {'BLENDER_RENDER'}
- _context_path = "particle_system.settings"
- _property_type = bpy.types.ParticleSettings
-
-if __name__ == "__main__": # only for live edit.
- bpy.utils.register_module(__name__)