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Diffstat (limited to 'release/scripts/startup/bl_ui/properties_particle.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_particle.py12
1 files changed, 3 insertions, 9 deletions
diff --git a/release/scripts/startup/bl_ui/properties_particle.py b/release/scripts/startup/bl_ui/properties_particle.py
index 2216d2b2170..a541f43be66 100644
--- a/release/scripts/startup/bl_ui/properties_particle.py
+++ b/release/scripts/startup/bl_ui/properties_particle.py
@@ -21,7 +21,7 @@ import bpy
from bpy.types import Panel
from rna_prop_ui import PropertyPanel
-from bl_ui.properties_physics_common import (
+from .properties_physics_common import (
point_cache_ui,
effector_weights_ui,
basic_force_field_settings_ui,
@@ -76,21 +76,15 @@ class ParticleButtonsPanel():
class PARTICLE_PT_context_particles(ParticleButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
- # COMPAT_ENGINES = {'BLENDER_RENDER'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
- return (context.particle_system or context.object or context.space_data.pin_id)# and (engine in cls.COMPAT_ENGINES)
+ return (context.particle_system or context.object or context.space_data.pin_id) and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
-
- if context.scene.render.engine == "BLENDER_GAME":
- layout.label("The Blender particle system is")
- layout.label("not available for use in the")
- layout.label("Blender Game Engine")
- return
ob = context.object
psys = context.particle_system