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Diffstat (limited to 'release/scripts/startup/bl_ui/properties_particle.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_particle.py16
1 files changed, 11 insertions, 5 deletions
diff --git a/release/scripts/startup/bl_ui/properties_particle.py b/release/scripts/startup/bl_ui/properties_particle.py
index 0e7fccae8df..2216d2b2170 100644
--- a/release/scripts/startup/bl_ui/properties_particle.py
+++ b/release/scripts/startup/bl_ui/properties_particle.py
@@ -76,15 +76,21 @@ class ParticleButtonsPanel():
class PARTICLE_PT_context_particles(ParticleButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
+ # COMPAT_ENGINES = {'BLENDER_RENDER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
- return (context.particle_system or context.object or context.space_data.pin_id) and (engine in cls.COMPAT_ENGINES)
+ return (context.particle_system or context.object or context.space_data.pin_id)# and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
+
+ if context.scene.render.engine == "BLENDER_GAME":
+ layout.label("The Blender particle system is")
+ layout.label("not available for use in the")
+ layout.label("Blender Game Engine")
+ return
ob = context.object
psys = context.particle_system
@@ -145,7 +151,7 @@ class PARTICLE_PT_context_particles(ParticleButtonsPanel, Panel):
#row.label(text="Render")
if part.is_fluid:
- layout.label(text=str(part.count) + " fluid particles for this frame")
+ layout.label(text="{} fluid particles for this frame".format(str(part.count)))
return
row = col.row()
@@ -504,7 +510,7 @@ class PARTICLE_PT_physics(ParticleButtonsPanel, Panel):
col.label(text="Fluid properties:")
col.prop(fluid, "stiffness", text="Stiffness")
col.prop(fluid, "linear_viscosity", text="Viscosity")
- col.prop(fluid, "buoyancy", text="Buoancy", slider=True)
+ col.prop(fluid, "buoyancy", text="Buoyancy", slider=True)
col = split.column()
col.label(text="Advanced:")
@@ -1162,7 +1168,7 @@ class PARTICLE_PT_force_fields(ParticleButtonsPanel, Panel):
class PARTICLE_PT_vertexgroups(ParticleButtonsPanel, Panel):
- bl_label = "Vertexgroups"
+ bl_label = "Vertex Groups"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}