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Diffstat (limited to 'release/scripts/startup/bl_ui/properties_physics_cloth.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_cloth.py60
1 files changed, 30 insertions, 30 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_cloth.py b/release/scripts/startup/bl_ui/properties_physics_cloth.py
index d5427d8bae8..de74d1473c8 100644
--- a/release/scripts/startup/bl_ui/properties_physics_cloth.py
+++ b/release/scripts/startup/bl_ui/properties_physics_cloth.py
@@ -19,7 +19,7 @@
# <pep8 compliant>
import bpy
from bpy.types import Menu, Panel
-
+from blf import gettext as _
from bl_ui.properties_physics_common import (
point_cache_ui,
@@ -71,50 +71,50 @@ class PHYSICS_PT_cloth(PhysicButtonsPanel, Panel):
col = split.column()
- col.label(text="Presets:")
+ col.label(text=_("Presets:"))
sub = col.row(align=True)
sub.menu("CLOTH_MT_presets", text=bpy.types.CLOTH_MT_presets.bl_label)
sub.operator("cloth.preset_add", text="", icon="ZOOMIN")
sub.operator("cloth.preset_add", text="", icon="ZOOMOUT").remove_active = True
- col.label(text="Quality:")
- col.prop(cloth, "quality", text="Steps", slider=True)
+ col.label(text=_("Quality:"))
+ col.prop(cloth, "quality", text=_("Steps"), slider=True)
- col.label(text="Material:")
+ col.label(text=_("Material:"))
col.prop(cloth, "mass")
- col.prop(cloth, "structural_stiffness", text="Structural")
- col.prop(cloth, "bending_stiffness", text="Bending")
+ col.prop(cloth, "structural_stiffness", text=_("Structural"))
+ col.prop(cloth, "bending_stiffness", text=_("Bending"))
col = split.column()
- col.label(text="Damping:")
- col.prop(cloth, "spring_damping", text="Spring")
- col.prop(cloth, "air_damping", text="Air")
+ col.label(text=_("Damping:"))
+ col.prop(cloth, "spring_damping", text=_("Spring"))
+ col.prop(cloth, "air_damping", text=_("Air"))
- col.prop(cloth, "use_pin_cloth", text="Pinning")
+ col.prop(cloth, "use_pin_cloth", text=_("Pinning"))
sub = col.column()
sub.active = cloth.use_pin_cloth
sub.prop_search(cloth, "vertex_group_mass", ob, "vertex_groups", text="")
- sub.prop(cloth, "pin_stiffness", text="Stiffness")
+ sub.prop(cloth, "pin_stiffness", text=_("Stiffness"))
- col.label(text="Pre roll:")
- col.prop(cloth, "pre_roll", text="Frame")
+ col.label(text=_("Pre roll:"))
+ col.prop(cloth, "pre_roll", text=_("Frame"))
# Disabled for now
"""
if cloth.vertex_group_mass:
- layout.label(text="Goal:")
+ layout.label(text=_("Goal:"))
col = layout.column_flow()
- col.prop(cloth, "goal_default", text="Default")
- col.prop(cloth, "goal_spring", text="Stiffness")
- col.prop(cloth, "goal_friction", text="Friction")
+ col.prop(cloth, "goal_default", text=_("Default"))
+ col.prop(cloth, "goal_spring", text=_("Stiffness"))
+ col.prop(cloth, "goal_friction", text=_("Friction"))
"""
key = ob.data.shape_keys
if key:
- col.label(text="Rest Shape Key:")
+ col.label(text=_("Rest Shape Key:"))
col.prop_search(cloth, "rest_shape_key", key, "key_blocks", text="")
@@ -156,18 +156,18 @@ class PHYSICS_PT_cloth_collision(PhysicButtonsPanel, Panel):
split = layout.split()
col = split.column()
- col.prop(cloth, "collision_quality", slider=True, text="Quality")
- col.prop(cloth, "distance_min", slider=True, text="Distance")
- col.prop(cloth, "repel_force", slider=True, text="Repel")
- col.prop(cloth, "distance_repel", slider=True, text="Repel Distance")
+ col.prop(cloth, "collision_quality", slider=True, text=_("Quality"))
+ col.prop(cloth, "distance_min", slider=True, text=_("Distance"))
+ col.prop(cloth, "repel_force", slider=True, text=_("Repel"))
+ col.prop(cloth, "distance_repel", slider=True, text=_("Repel Distance"))
col.prop(cloth, "friction")
col = split.column()
- col.prop(cloth, "use_self_collision", text="Self Collision")
+ col.prop(cloth, "use_self_collision", text=_("Self Collision"))
sub = col.column()
sub.active = cloth.use_self_collision
- sub.prop(cloth, "self_collision_quality", slider=True, text="Quality")
- sub.prop(cloth, "self_distance_min", slider=True, text="Distance")
+ sub.prop(cloth, "self_collision_quality", slider=True, text=_("Quality"))
+ sub.prop(cloth, "self_distance_min", slider=True, text=_("Distance"))
layout.prop(cloth, "group")
@@ -198,14 +198,14 @@ class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel, Panel):
split = layout.split()
col = split.column()
- col.label(text="Structural Stiffness:")
+ col.label(text=_("Structural Stiffness:"))
col.prop_search(cloth, "vertex_group_structural_stiffness", ob, "vertex_groups", text="")
- col.prop(cloth, "structural_stiffness_max", text="Max")
+ col.prop(cloth, "structural_stiffness_max", text=_("Max"))
col = split.column()
- col.label(text="Bending Stiffness:")
+ col.label(text=_("Bending Stiffness:"))
col.prop_search(cloth, "vertex_group_bending", ob, "vertex_groups", text="")
- col.prop(cloth, "bending_stiffness_max", text="Max")
+ col.prop(cloth, "bending_stiffness_max", text=_("Max"))
class PHYSICS_PT_cloth_field_weights(PhysicButtonsPanel, Panel):