Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_physics_cloth.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_cloth.py218
1 files changed, 218 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_cloth.py b/release/scripts/startup/bl_ui/properties_physics_cloth.py
new file mode 100644
index 00000000000..9bc3075a021
--- /dev/null
+++ b/release/scripts/startup/bl_ui/properties_physics_cloth.py
@@ -0,0 +1,218 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+
+
+from bl_ui.properties_physics_common import (
+ point_cache_ui,
+ effector_weights_ui,
+ )
+
+
+def cloth_panel_enabled(md):
+ return md.point_cache.is_baked is False
+
+
+class CLOTH_MT_presets(bpy.types.Menu):
+ '''
+ Creates the menu items by scanning scripts/templates
+ '''
+ bl_label = "Cloth Presets"
+ preset_subdir = "cloth"
+ preset_operator = "script.execute_preset"
+ draw = bpy.types.Menu.draw_preset
+
+
+class PhysicButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "physics"
+
+ @classmethod
+ def poll(cls, context):
+ ob = context.object
+ rd = context.scene.render
+ return (ob and ob.type == 'MESH') and (not rd.use_game_engine) and (context.cloth)
+
+
+class PHYSICS_PT_cloth(PhysicButtonsPanel, bpy.types.Panel):
+ bl_label = "Cloth"
+
+ def draw(self, context):
+ layout = self.layout
+
+ md = context.cloth
+ ob = context.object
+
+ if md:
+ cloth = md.settings
+
+ split = layout.split()
+
+ split.active = cloth_panel_enabled(md)
+
+ col = split.column()
+
+ col.label(text="Presets:")
+ sub = col.row(align=True)
+ sub.menu("CLOTH_MT_presets", text=bpy.types.CLOTH_MT_presets.bl_label)
+ sub.operator("cloth.preset_add", text="", icon="ZOOMIN")
+ sub.operator("cloth.preset_add", text="", icon="ZOOMOUT").remove_active = True
+
+ col.label(text="Quality:")
+ col.prop(cloth, "quality", text="Steps", slider=True)
+
+ col.label(text="Material:")
+ col.prop(cloth, "mass")
+ col.prop(cloth, "structural_stiffness", text="Structural")
+ col.prop(cloth, "bending_stiffness", text="Bending")
+
+ col = split.column()
+
+ col.label(text="Damping:")
+ col.prop(cloth, "spring_damping", text="Spring")
+ col.prop(cloth, "air_damping", text="Air")
+
+ col.prop(cloth, "use_pin_cloth", text="Pinning")
+ sub = col.column()
+ sub.active = cloth.use_pin_cloth
+ sub.prop_search(cloth, "vertex_group_mass", ob, "vertex_groups", text="")
+ sub.prop(cloth, "pin_stiffness", text="Stiffness")
+
+ col.label(text="Pre roll:")
+ col.prop(cloth, "pre_roll", text="Frame")
+
+ # Disabled for now
+ """
+ if cloth.vertex_group_mass:
+ layout.label(text="Goal:")
+
+ col = layout.column_flow()
+ col.prop(cloth, "goal_default", text="Default")
+ col.prop(cloth, "goal_spring", text="Stiffness")
+ col.prop(cloth, "goal_friction", text="Friction")
+ """
+
+ key = ob.data.shape_keys
+
+ if key:
+ col.label(text="Rest Shape Key:")
+ col.prop_search(cloth, "rest_shape_key", key, "keys", text="")
+
+
+class PHYSICS_PT_cloth_cache(PhysicButtonsPanel, bpy.types.Panel):
+ bl_label = "Cloth Cache"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ return context.cloth
+
+ def draw(self, context):
+ md = context.cloth
+ point_cache_ui(self, context, md.point_cache, cloth_panel_enabled(md), 'CLOTH')
+
+
+class PHYSICS_PT_cloth_collision(PhysicButtonsPanel, bpy.types.Panel):
+ bl_label = "Cloth Collision"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ return context.cloth
+
+ def draw_header(self, context):
+ cloth = context.cloth.collision_settings
+
+ self.layout.active = cloth_panel_enabled(context.cloth)
+ self.layout.prop(cloth, "use_collision", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ cloth = context.cloth.collision_settings
+ md = context.cloth
+
+ layout.active = cloth.use_collision and cloth_panel_enabled(md)
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(cloth, "collision_quality", slider=True, text="Quality")
+ col.prop(cloth, "distance_min", slider=True, text="Distance")
+ col.prop(cloth, "friction")
+
+ col = split.column()
+ col.prop(cloth, "use_self_collision", text="Self Collision")
+ sub = col.column()
+ sub.active = cloth.use_self_collision
+ sub.prop(cloth, "self_collision_quality", slider=True, text="Quality")
+ sub.prop(cloth, "self_distance_min", slider=True, text="Distance")
+
+ layout.prop(cloth, "group")
+
+
+class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel, bpy.types.Panel):
+ bl_label = "Cloth Stiffness Scaling"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ return context.cloth
+
+ def draw_header(self, context):
+ cloth = context.cloth.settings
+
+ self.layout.active = cloth_panel_enabled(context.cloth)
+ self.layout.prop(cloth, "use_stiffness_scale", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ md = context.cloth
+ ob = context.object
+ cloth = context.cloth.settings
+
+ layout.active = cloth.use_stiffness_scale and cloth_panel_enabled(md)
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Structural Stiffness:")
+ col.prop_search(cloth, "vertex_group_structural_stiffness", ob, "vertex_groups", text="")
+ col.prop(cloth, "structural_stiffness_max", text="Max")
+
+ col = split.column()
+ col.label(text="Bending Stiffness:")
+ col.prop_search(cloth, "vertex_group_bending", ob, "vertex_groups", text="")
+ col.prop(cloth, "bending_stiffness_max", text="Max")
+
+
+class PHYSICS_PT_cloth_field_weights(PhysicButtonsPanel, bpy.types.Panel):
+ bl_label = "Cloth Field Weights"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ return (context.cloth)
+
+ def draw(self, context):
+ cloth = context.cloth.settings
+ effector_weights_ui(self, context, cloth.effector_weights)