diff options
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_physics_cloth.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_physics_cloth.py | 218 |
1 files changed, 218 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_cloth.py b/release/scripts/startup/bl_ui/properties_physics_cloth.py new file mode 100644 index 00000000000..9bc3075a021 --- /dev/null +++ b/release/scripts/startup/bl_ui/properties_physics_cloth.py @@ -0,0 +1,218 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> +import bpy + + +from bl_ui.properties_physics_common import ( + point_cache_ui, + effector_weights_ui, + ) + + +def cloth_panel_enabled(md): + return md.point_cache.is_baked is False + + +class CLOTH_MT_presets(bpy.types.Menu): + ''' + Creates the menu items by scanning scripts/templates + ''' + bl_label = "Cloth Presets" + preset_subdir = "cloth" + preset_operator = "script.execute_preset" + draw = bpy.types.Menu.draw_preset + + +class PhysicButtonsPanel(): + bl_space_type = 'PROPERTIES' + bl_region_type = 'WINDOW' + bl_context = "physics" + + @classmethod + def poll(cls, context): + ob = context.object + rd = context.scene.render + return (ob and ob.type == 'MESH') and (not rd.use_game_engine) and (context.cloth) + + +class PHYSICS_PT_cloth(PhysicButtonsPanel, bpy.types.Panel): + bl_label = "Cloth" + + def draw(self, context): + layout = self.layout + + md = context.cloth + ob = context.object + + if md: + cloth = md.settings + + split = layout.split() + + split.active = cloth_panel_enabled(md) + + col = split.column() + + col.label(text="Presets:") + sub = col.row(align=True) + sub.menu("CLOTH_MT_presets", text=bpy.types.CLOTH_MT_presets.bl_label) + sub.operator("cloth.preset_add", text="", icon="ZOOMIN") + sub.operator("cloth.preset_add", text="", icon="ZOOMOUT").remove_active = True + + col.label(text="Quality:") + col.prop(cloth, "quality", text="Steps", slider=True) + + col.label(text="Material:") + col.prop(cloth, "mass") + col.prop(cloth, "structural_stiffness", text="Structural") + col.prop(cloth, "bending_stiffness", text="Bending") + + col = split.column() + + col.label(text="Damping:") + col.prop(cloth, "spring_damping", text="Spring") + col.prop(cloth, "air_damping", text="Air") + + col.prop(cloth, "use_pin_cloth", text="Pinning") + sub = col.column() + sub.active = cloth.use_pin_cloth + sub.prop_search(cloth, "vertex_group_mass", ob, "vertex_groups", text="") + sub.prop(cloth, "pin_stiffness", text="Stiffness") + + col.label(text="Pre roll:") + col.prop(cloth, "pre_roll", text="Frame") + + # Disabled for now + """ + if cloth.vertex_group_mass: + layout.label(text="Goal:") + + col = layout.column_flow() + col.prop(cloth, "goal_default", text="Default") + col.prop(cloth, "goal_spring", text="Stiffness") + col.prop(cloth, "goal_friction", text="Friction") + """ + + key = ob.data.shape_keys + + if key: + col.label(text="Rest Shape Key:") + col.prop_search(cloth, "rest_shape_key", key, "keys", text="") + + +class PHYSICS_PT_cloth_cache(PhysicButtonsPanel, bpy.types.Panel): + bl_label = "Cloth Cache" + bl_options = {'DEFAULT_CLOSED'} + + @classmethod + def poll(cls, context): + return context.cloth + + def draw(self, context): + md = context.cloth + point_cache_ui(self, context, md.point_cache, cloth_panel_enabled(md), 'CLOTH') + + +class PHYSICS_PT_cloth_collision(PhysicButtonsPanel, bpy.types.Panel): + bl_label = "Cloth Collision" + bl_options = {'DEFAULT_CLOSED'} + + @classmethod + def poll(cls, context): + return context.cloth + + def draw_header(self, context): + cloth = context.cloth.collision_settings + + self.layout.active = cloth_panel_enabled(context.cloth) + self.layout.prop(cloth, "use_collision", text="") + + def draw(self, context): + layout = self.layout + + cloth = context.cloth.collision_settings + md = context.cloth + + layout.active = cloth.use_collision and cloth_panel_enabled(md) + + split = layout.split() + + col = split.column() + col.prop(cloth, "collision_quality", slider=True, text="Quality") + col.prop(cloth, "distance_min", slider=True, text="Distance") + col.prop(cloth, "friction") + + col = split.column() + col.prop(cloth, "use_self_collision", text="Self Collision") + sub = col.column() + sub.active = cloth.use_self_collision + sub.prop(cloth, "self_collision_quality", slider=True, text="Quality") + sub.prop(cloth, "self_distance_min", slider=True, text="Distance") + + layout.prop(cloth, "group") + + +class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel, bpy.types.Panel): + bl_label = "Cloth Stiffness Scaling" + bl_options = {'DEFAULT_CLOSED'} + + @classmethod + def poll(cls, context): + return context.cloth + + def draw_header(self, context): + cloth = context.cloth.settings + + self.layout.active = cloth_panel_enabled(context.cloth) + self.layout.prop(cloth, "use_stiffness_scale", text="") + + def draw(self, context): + layout = self.layout + + md = context.cloth + ob = context.object + cloth = context.cloth.settings + + layout.active = cloth.use_stiffness_scale and cloth_panel_enabled(md) + + split = layout.split() + + col = split.column() + col.label(text="Structural Stiffness:") + col.prop_search(cloth, "vertex_group_structural_stiffness", ob, "vertex_groups", text="") + col.prop(cloth, "structural_stiffness_max", text="Max") + + col = split.column() + col.label(text="Bending Stiffness:") + col.prop_search(cloth, "vertex_group_bending", ob, "vertex_groups", text="") + col.prop(cloth, "bending_stiffness_max", text="Max") + + +class PHYSICS_PT_cloth_field_weights(PhysicButtonsPanel, bpy.types.Panel): + bl_label = "Cloth Field Weights" + bl_options = {'DEFAULT_CLOSED'} + + @classmethod + def poll(cls, context): + return (context.cloth) + + def draw(self, context): + cloth = context.cloth.settings + effector_weights_ui(self, context, cloth.effector_weights) |