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Diffstat (limited to 'release/scripts/startup/bl_ui/properties_physics_cloth.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_cloth.py48
1 files changed, 24 insertions, 24 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_cloth.py b/release/scripts/startup/bl_ui/properties_physics_cloth.py
index 45cddd3d6b9..2f659af3891 100644
--- a/release/scripts/startup/bl_ui/properties_physics_cloth.py
+++ b/release/scripts/startup/bl_ui/properties_physics_cloth.py
@@ -19,6 +19,7 @@
# <pep8 compliant>
import bpy
from bpy.types import Menu, Panel
+from bl_operators.presets import PresetMenu
from .properties_physics_common import (
point_cache_ui,
@@ -30,11 +31,11 @@ def cloth_panel_enabled(md):
return md.point_cache.is_baked is False
-class CLOTH_MT_presets(Menu):
+class CLOTH_PT_presets(PresetMenu):
bl_label = "Cloth Presets"
preset_subdir = "cloth"
preset_operator = "script.execute_preset"
- draw = Menu.draw_preset
+ preset_add_operator = "cloth.preset_add"
class PhysicButtonsPanel:
@@ -45,13 +46,15 @@ class PhysicButtonsPanel:
@classmethod
def poll(cls, context):
ob = context.object
- rd = context.scene.render
- return (ob and ob.type == 'MESH') and (rd.engine in cls.COMPAT_ENGINES) and (context.cloth)
+ return (ob and ob.type == 'MESH') and (context.engine in cls.COMPAT_ENGINES) and (context.cloth)
class PHYSICS_PT_cloth(PhysicButtonsPanel, Panel):
bl_label = "Cloth"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
+
+ def draw_header_preset(self, context):
+ CLOTH_PT_presets.draw_panel_header(self.layout)
def draw(self, context):
layout = self.layout
@@ -64,14 +67,6 @@ class PHYSICS_PT_cloth(PhysicButtonsPanel, Panel):
split = layout.split(percentage=0.25)
- split.label(text="Presets:")
- sub = split.row(align=True)
- sub.menu("CLOTH_MT_presets", text=bpy.types.CLOTH_MT_presets.bl_label)
- sub.operator("cloth.preset_add", text="", icon='ZOOMIN')
- sub.operator("cloth.preset_add", text="", icon='ZOOMOUT').remove_active = True
-
- split = layout.split(percentage=0.25)
-
split.label(text="Quality:")
split.prop(cloth, "quality", text="Steps")
@@ -131,9 +126,10 @@ class PHYSICS_PT_cloth(PhysicButtonsPanel, Panel):
class PHYSICS_PT_cloth_cache(PhysicButtonsPanel, Panel):
- bl_label = "Cloth Cache"
+ bl_label = "Cache"
+ bl_parent_id = 'PHYSICS_PT_cloth'
bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
def draw(self, context):
md = context.cloth
@@ -141,9 +137,10 @@ class PHYSICS_PT_cloth_cache(PhysicButtonsPanel, Panel):
class PHYSICS_PT_cloth_collision(PhysicButtonsPanel, Panel):
- bl_label = "Cloth Collision"
+ bl_label = "Collision"
+ bl_parent_id = 'PHYSICS_PT_cloth'
bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
def draw_header(self, context):
cloth = context.cloth.collision_settings
@@ -181,9 +178,10 @@ class PHYSICS_PT_cloth_collision(PhysicButtonsPanel, Panel):
class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel, Panel):
- bl_label = "Cloth Stiffness Scaling"
+ bl_label = "Stiffness Scaling"
+ bl_parent_id = 'PHYSICS_PT_cloth'
bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
def draw_header(self, context):
cloth = context.cloth.settings
@@ -214,9 +212,10 @@ class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel, Panel):
class PHYSICS_PT_cloth_sewing(PhysicButtonsPanel, Panel):
- bl_label = "Cloth Sewing Springs"
+ bl_label = "Sewing Springs"
+ bl_parent_id = 'PHYSICS_PT_cloth'
bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
def draw_header(self, context):
cloth = context.cloth.settings
@@ -248,9 +247,10 @@ class PHYSICS_PT_cloth_sewing(PhysicButtonsPanel, Panel):
class PHYSICS_PT_cloth_field_weights(PhysicButtonsPanel, Panel):
- bl_label = "Cloth Field Weights"
+ bl_label = "Field Weights"
+ bl_parent_id = 'PHYSICS_PT_cloth'
bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
def draw(self, context):
cloth = context.cloth.settings
@@ -258,7 +258,7 @@ class PHYSICS_PT_cloth_field_weights(PhysicButtonsPanel, Panel):
classes = (
- CLOTH_MT_presets,
+ CLOTH_PT_presets,
PHYSICS_PT_cloth,
PHYSICS_PT_cloth_cache,
PHYSICS_PT_cloth_collision,