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Diffstat (limited to 'release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py60
1 files changed, 30 insertions, 30 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
index a934e103c35..251606a6341 100644
--- a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
+++ b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
@@ -99,8 +99,8 @@ class PHYSICS_PT_dynamic_paint(PhysicButtonsPanel, Panel):
split = layout.split()
col = split.column()
- col.prop(brush, "absolute_alpha")
- col.prop(brush, "paint_erase")
+ col.prop(brush, "use_absolute_alpha")
+ col.prop(brush, "use_paint_erase")
col.prop(brush, "paint_wetness", text="Wetness")
col = split.column()
@@ -168,7 +168,7 @@ class PHYSICS_PT_dp_advanced_canvas(PhysicButtonsPanel, Panel):
row.prop(surface, "displace_factor")
elif surface_type == 'WAVE':
- layout.prop(surface, "wave_open_borders")
+ layout.prop(surface, "use_wave_open_border")
split = layout.split()
@@ -213,33 +213,33 @@ class PHYSICS_PT_dp_canvas_output(PhysicButtonsPanel, Panel):
# paintmap output
row = layout.row()
- row.prop_search(surface, "output_name", ob.data, "vertex_colors", text="Paintmap layer: ")
+ row.prop_search(surface, "output_name_a", ob.data, "vertex_colors", text="Paintmap layer: ")
if surface.output_exists(object=ob, index=0):
ic = 'ZOOMOUT'
else:
ic = 'ZOOMIN'
- row.operator("dpaint.output_toggle", icon=ic, text="").index = 0
+ row.operator("dpaint.output_toggle", icon=ic, text="").output = 'A'
# wetmap output
row = layout.row()
- row.prop_search(surface, "output_name2", ob.data, "vertex_colors", text="Wetmap layer: ")
+ row.prop_search(surface, "output_name_b", ob.data, "vertex_colors", text="Wetmap layer: ")
if surface.output_exists(object=ob, index=1):
ic = 'ZOOMOUT'
else:
ic = 'ZOOMIN'
- row.operator("dpaint.output_toggle", icon=ic, text="").index = 1
+ row.operator("dpaint.output_toggle", icon=ic, text="").output = 'B'
elif surface_type == 'WEIGHT':
row = layout.row()
- row.prop_search(surface, "output_name", ob, "vertex_groups", text="Vertex Group: ")
+ row.prop_search(surface, "output_name_a", ob, "vertex_groups", text="Vertex Group: ")
if surface.output_exists(object=ob, index=0):
ic = 'ZOOMOUT'
else:
ic = 'ZOOMIN'
- row.operator("dpaint.output_toggle", icon=ic, text="").index = 0
+ row.operator("dpaint.output_toggle", icon=ic, text="").output = 'A'
# image format outputs
if surface.surface_format == 'IMAGE':
@@ -250,23 +250,23 @@ class PHYSICS_PT_dp_canvas_output(PhysicButtonsPanel, Panel):
layout.prop(surface, "image_output_path", text="")
row = layout.row()
row.prop(surface, "image_fileformat", text="")
- row.prop(surface, "premultiply", text="Premultiply alpha")
+ row.prop(surface, "use_premultiply", text="Premultiply alpha")
if surface_type == 'PAINT':
split = layout.split(percentage=0.4)
- split.prop(surface, "do_output1", text="Paintmaps:")
+ split.prop(surface, "use_output_a", text="Paintmaps:")
sub = split.row()
- sub.active = surface.do_output1
- sub.prop(surface, "output_name", text="")
+ sub.active = surface.use_output_a
+ sub.prop(surface, "output_name_a", text="")
split = layout.split(percentage=0.4)
- split.prop(surface, "do_output2", text="Wetmaps:")
+ split.prop(surface, "do_output_b", text="Wetmaps:")
sub = split.row()
- sub.active = surface.do_output2
- sub.prop(surface, "output_name2", text="")
+ sub.active = surface.do_output_b
+ sub.prop(surface, "output_name_b", text="")
else:
col = layout.column()
- col.prop(surface, "output_name", text="Filename: ")
+ col.prop(surface, "output_name_a", text="Filename: ")
if surface_type == 'DISPLACE':
col.prop(surface, "displace_type", text="Displace Type")
col.prop(surface, "depth_clamp")
@@ -367,7 +367,7 @@ class PHYSICS_PT_dp_cache(PhysicButtonsPanel, Panel):
md.ui_type == 'CANVAS' and
md.canvas_settings and
md.canvas_settings.canvas_surfaces.active and
- md.canvas_settings.canvas_surfaces.active.uses_cache)
+ md.canvas_settings.canvas_surfaces.active.is_cache_user)
def draw(self, context):
layout = self.layout
@@ -411,21 +411,21 @@ class PHYSICS_PT_dp_brush_source(PhysicButtonsPanel, Panel):
split = layout.row().split(percentage=0.4)
sub = split.column()
if brush.paint_source == 'DISTANCE':
- sub.prop(brush, "proximity_project")
+ sub.prop(brush, "use_proximity_project")
elif brush.paint_source == 'VOLUME_DISTANCE':
- sub.prop(brush, "proximity_inverse")
- sub.prop(brush, "negate_volume")
+ sub.prop(brush, "invert_proximity")
+ sub.prop(brush, "use_negative_volume")
sub = split.column()
if brush.paint_source == 'DISTANCE':
column = sub.column()
- column.active = brush.proximity_project
+ column.active = brush.use_proximity_project
column.prop(brush, "ray_direction")
sub.prop(brush, "proximity_falloff")
if brush.proximity_falloff == 'RAMP':
col = layout.row().column()
col.separator()
- col.prop(brush, "proximity_ramp_alpha", text="Only Use Alpha")
+ col.prop(brush, "use_proximity_ramp_alpha", text="Only Use Alpha")
col.template_color_ramp(brush, "paint_ramp", expand=True)
@@ -447,21 +447,21 @@ class PHYSICS_PT_dp_brush_velocity(PhysicButtonsPanel, Panel):
split = layout.split()
col = split.column()
- col.prop(brush, "velocity_alpha")
- col.prop(brush, "velocity_color")
+ col.prop(brush, "use_velocity_alpha")
+ col.prop(brush, "use_velocity_color")
- split.prop(brush, "velocity_depth")
+ split.prop(brush, "use_velocity_depth")
col = layout.column()
- col.active = (brush.velocity_alpha or brush.velocity_color or brush.velocity_depth)
- col.prop(brush, "max_velocity")
+ col.active = (brush.use_velocity_alpha or brush.use_velocity_color or brush.use_velocity_depth)
+ col.prop(brush, "velocity_max")
col.template_color_ramp(brush, "velocity_ramp", expand=True)
layout.separator()
row = layout.row()
- row.prop(brush, "do_smudge")
+ row.prop(brush, "use_smudge")
sub = row.row()
- sub.active = brush.do_smudge
+ sub.active = brush.use_smudge
sub.prop(brush, "smudge_strength")