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Diffstat (limited to 'release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py31
1 files changed, 11 insertions, 20 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
index e1c0606c493..476a448f978 100644
--- a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
+++ b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
@@ -60,7 +60,7 @@ class PhysicButtonsPanel:
class PHYSICS_PT_dynamic_paint(PhysicButtonsPanel, Panel):
bl_label = "Dynamic Paint"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
def draw(self, context):
layout = self.layout
@@ -108,7 +108,6 @@ class PHYSICS_PT_dynamic_paint(PhysicButtonsPanel, Panel):
elif md.ui_type == 'BRUSH':
brush = md.brush_settings
- use_shading_nodes = context.scene.render.use_shading_nodes
if brush is None:
layout.operator("dpaint.type_toggle", text="Add Brush").type = 'BRUSH'
@@ -123,21 +122,13 @@ class PHYSICS_PT_dynamic_paint(PhysicButtonsPanel, Panel):
col.prop(brush, "paint_wetness", text="Wetness")
col = split.column()
- if not use_shading_nodes:
- sub = col.column()
- sub.active = (brush.paint_source != 'PARTICLE_SYSTEM')
- sub.prop(brush, "use_material")
- if brush.use_material and brush.paint_source != 'PARTICLE_SYSTEM' and not use_shading_nodes:
- col.prop(brush, "material", text="")
- col.prop(brush, "paint_alpha", text="Alpha Factor")
- else:
- col.prop(brush, "paint_color", text="")
- col.prop(brush, "paint_alpha", text="Alpha")
+ col.prop(brush, "paint_color", text="")
+ col.prop(brush, "paint_alpha", text="Alpha")
class PHYSICS_PT_dp_advanced_canvas(PhysicButtonsPanel, Panel):
bl_label = "Dynamic Paint Advanced"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
@classmethod
def poll(cls, context):
@@ -213,7 +204,7 @@ class PHYSICS_PT_dp_advanced_canvas(PhysicButtonsPanel, Panel):
class PHYSICS_PT_dp_canvas_output(PhysicButtonsPanel, Panel):
bl_label = "Dynamic Paint Output"
bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
@classmethod
def poll(cls, context):
@@ -306,7 +297,7 @@ class PHYSICS_PT_dp_canvas_output(PhysicButtonsPanel, Panel):
class PHYSICS_PT_dp_canvas_initial_color(PhysicButtonsPanel, Panel):
bl_label = "Dynamic Paint Initial Color"
bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
@classmethod
def poll(cls, context):
@@ -342,7 +333,7 @@ class PHYSICS_PT_dp_canvas_initial_color(PhysicButtonsPanel, Panel):
class PHYSICS_PT_dp_effects(PhysicButtonsPanel, Panel):
bl_label = "Dynamic Paint Effects"
bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
@classmethod
def poll(cls, context):
@@ -391,7 +382,7 @@ class PHYSICS_PT_dp_effects(PhysicButtonsPanel, Panel):
class PHYSICS_PT_dp_cache(PhysicButtonsPanel, Panel):
bl_label = "Dynamic Paint Cache"
bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
@classmethod
def poll(cls, context):
@@ -412,7 +403,7 @@ class PHYSICS_PT_dp_cache(PhysicButtonsPanel, Panel):
class PHYSICS_PT_dp_brush_source(PhysicButtonsPanel, Panel):
bl_label = "Dynamic Paint Source"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
@classmethod
def poll(cls, context):
@@ -465,7 +456,7 @@ class PHYSICS_PT_dp_brush_source(PhysicButtonsPanel, Panel):
class PHYSICS_PT_dp_brush_velocity(PhysicButtonsPanel, Panel):
bl_label = "Dynamic Paint Velocity"
bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
@classmethod
def poll(cls, context):
@@ -501,7 +492,7 @@ class PHYSICS_PT_dp_brush_velocity(PhysicButtonsPanel, Panel):
class PHYSICS_PT_dp_brush_wave(PhysicButtonsPanel, Panel):
bl_label = "Dynamic Paint Waves"
bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
@classmethod
def poll(cls, context):