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Diffstat (limited to 'release/scripts/startup/bl_ui/properties_physics_fluid.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_fluid.py98
1 files changed, 49 insertions, 49 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_fluid.py b/release/scripts/startup/bl_ui/properties_physics_fluid.py
index c89d7ec9755..c25b42e298e 100644
--- a/release/scripts/startup/bl_ui/properties_physics_fluid.py
+++ b/release/scripts/startup/bl_ui/properties_physics_fluid.py
@@ -19,7 +19,7 @@
# <pep8 compliant>
import bpy
from bpy.types import Panel
-from blf import gettext as _
+
class PhysicButtonsPanel():
bl_space_type = 'PROPERTIES'
@@ -46,7 +46,7 @@ class PHYSICS_PT_fluid(PhysicButtonsPanel, Panel):
row = layout.row()
if fluid is None:
- row.label(_("Built without fluids"))
+ row.label("Built without fluids")
return
row.prop(fluid, "type")
@@ -58,28 +58,28 @@ class PHYSICS_PT_fluid(PhysicButtonsPanel, Panel):
layout.active = fluid.use
if fluid.type == 'DOMAIN':
- layout.operator("fluid.bake", text=_("Bake (Req. Memory:")+" %s)" % fluid.memory_estimate, icon='MOD_FLUIDSIM')
+ layout.operator("fluid.bake", text="Bake (Req. Memory:" + " %s)" % fluid.memory_estimate, icon='MOD_FLUIDSIM')
split = layout.split()
col = split.column()
- col.label(text=_("Resolution:"))
- col.prop(fluid, "resolution", text=_("Final"))
- col.label(text=_("Render Display:"))
+ col.label(text="Resolution:")
+ col.prop(fluid, "resolution", text="Final")
+ col.label(text="Render Display:")
col.prop(fluid, "render_display_mode", text="")
col = split.column()
col.label()
- col.prop(fluid, "preview_resolution", text=_("Preview"))
- col.label(text=_("Viewport Display:"))
+ col.prop(fluid, "preview_resolution", text="Preview")
+ col.label(text="Viewport Display:")
col.prop(fluid, "viewport_display_mode", text="")
split = layout.split()
col = split.column()
- col.label(text=_("Time:"))
+ col.label(text="Time:")
sub = col.column(align=True)
- sub.prop(fluid, "start_time", text=_("Start"))
- sub.prop(fluid, "end_time", text=_("End"))
+ sub.prop(fluid, "start_time", text="Start")
+ sub.prop(fluid, "end_time", text="End")
col = split.column()
col.label()
@@ -92,36 +92,36 @@ class PHYSICS_PT_fluid(PhysicButtonsPanel, Panel):
split = layout.split()
col = split.column()
- col.label(text=_("Volume Initialization:"))
+ col.label(text="Volume Initialization:")
col.prop(fluid, "volume_initialization", text="")
col.prop(fluid, "use_animated_mesh")
col = split.column()
- col.label(text=_("Initial Velocity:"))
+ col.label(text="Initial Velocity:")
col.prop(fluid, "initial_velocity", text="")
elif fluid.type == 'OBSTACLE':
split = layout.split()
col = split.column()
- col.label(text=_("Volume Initialization:"))
+ col.label(text="Volume Initialization:")
col.prop(fluid, "volume_initialization", text="")
col.prop(fluid, "use_animated_mesh")
col = split.column()
- col.label(text=_("Slip Type:"))
+ col.label(text="Slip Type:")
col.prop(fluid, "slip_type", text="")
if fluid.slip_type == 'PARTIALSLIP':
- col.prop(fluid, "partial_slip_factor", slider=True, text=_("Amount"))
+ col.prop(fluid, "partial_slip_factor", slider=True, text="Amount")
- col.label(text=_("Impact:"))
- col.prop(fluid, "impact_factor", text=_("Factor"))
+ col.label(text="Impact:")
+ col.prop(fluid, "impact_factor", text="Factor")
elif fluid.type == 'INFLOW':
split = layout.split()
col = split.column()
- col.label(text=_("Volume Initialization:"))
+ col.label(text="Volume Initialization:")
col.prop(fluid, "volume_initialization", text="")
col.prop(fluid, "use_animated_mesh")
row = col.row()
@@ -129,14 +129,14 @@ class PHYSICS_PT_fluid(PhysicButtonsPanel, Panel):
row.prop(fluid, "use_local_coords")
col = split.column()
- col.label(text=_("Inflow Velocity:"))
+ col.label(text="Inflow Velocity:")
col.prop(fluid, "inflow_velocity", text="")
elif fluid.type == 'OUTFLOW':
split = layout.split()
col = split.column()
- col.label(text=_("Volume Initialization:"))
+ col.label(text="Volume Initialization:")
col.prop(fluid, "volume_initialization", text="")
col.prop(fluid, "use_animated_mesh")
@@ -146,12 +146,12 @@ class PHYSICS_PT_fluid(PhysicButtonsPanel, Panel):
split = layout.split()
col = split.column()
- col.label(text=_("Influence:"))
- col.prop(fluid, "particle_influence", text=_("Size"))
- col.prop(fluid, "alpha_influence", text=_("Alpha"))
+ col.label(text="Influence:")
+ col.prop(fluid, "particle_influence", text="Size")
+ col.prop(fluid, "alpha_influence", text="Alpha")
col = split.column()
- col.label(text=_("Type:"))
+ col.label(text="Type:")
col.prop(fluid, "use_drops")
col.prop(fluid, "use_floats")
col.prop(fluid, "show_tracer")
@@ -167,24 +167,24 @@ class PHYSICS_PT_fluid(PhysicButtonsPanel, Panel):
col.prop(fluid, "use_reverse_frames")
col = split.column()
- col.label(text=_("Time:"))
+ col.label(text="Time:")
sub = col.column(align=True)
- sub.prop(fluid, "start_time", text=_("Start"))
- sub.prop(fluid, "end_time", text=_("End"))
+ sub.prop(fluid, "start_time", text="Start")
+ sub.prop(fluid, "end_time", text="End")
split = layout.split()
col = split.column()
- col.label(text=_("Attraction Force:"))
+ col.label(text="Attraction Force:")
sub = col.column(align=True)
- sub.prop(fluid, "attraction_strength", text=_("Strength"))
- sub.prop(fluid, "attraction_radius", text=_("Radius"))
+ sub.prop(fluid, "attraction_strength", text="Strength")
+ sub.prop(fluid, "attraction_radius", text="Radius")
col = split.column()
- col.label(text=_("Velocity Force:"))
+ col.label(text="Velocity Force:")
sub = col.column(align=True)
- sub.prop(fluid, "velocity_strength", text=_("Strength"))
- sub.prop(fluid, "velocity_radius", text=_("Radius"))
+ sub.prop(fluid, "velocity_strength", text="Strength")
+ sub.prop(fluid, "velocity_radius", text="Radius")
class PHYSICS_PT_domain_gravity(PhysicButtonsPanel, Panel):
@@ -206,33 +206,33 @@ class PHYSICS_PT_domain_gravity(PhysicButtonsPanel, Panel):
col = split.column()
if scene.use_gravity:
- col.label(text=_("Using Scene Gravity"), icon="SCENE_DATA")
+ col.label(text="Using Scene Gravity", icon="SCENE_DATA")
sub = col.column()
sub.enabled = False
sub.prop(fluid, "gravity", text="")
else:
- col.label(text=_("Gravity:"))
+ col.label(text="Gravity:")
col.prop(fluid, "gravity", text="")
if scene.unit_settings.system != 'NONE':
- col.label(text=_("Using Scene Size Units"), icon="SCENE_DATA")
+ col.label(text="Using Scene Size Units", icon="SCENE_DATA")
sub = col.column()
sub.enabled = False
- sub.prop(fluid, "simulation_scale", text=_("Metres"))
+ sub.prop(fluid, "simulation_scale", text="Metres")
else:
- col.label(text=_("Real World Size:"))
- col.prop(fluid, "simulation_scale", text=_("Metres"))
+ col.label(text="Real World Size:")
+ col.prop(fluid, "simulation_scale", text="Metres")
col = split.column()
- col.label(text=_("Viscosity Presets:"))
+ col.label(text="Viscosity Presets:")
sub = col.column(align=True)
sub.prop(fluid, "viscosity_preset", text="")
if fluid.viscosity_preset == 'MANUAL':
- sub.prop(fluid, "viscosity_base", text=_("Base"))
- sub.prop(fluid, "viscosity_exponent", text=_("Exponent"), slider=True)
+ sub.prop(fluid, "viscosity_base", text="Base")
+ sub.prop(fluid, "viscosity_exponent", text="Exponent", slider=True)
- col.label(text=_("Optimization:"))
+ col.label(text="Optimization:")
col.prop(fluid, "grid_levels", slider=True)
col.prop(fluid, "compressibility", slider=True)
@@ -254,16 +254,16 @@ class PHYSICS_PT_domain_boundary(PhysicButtonsPanel, Panel):
split = layout.split()
col = split.column()
- col.label(text=_("Slip Type:"))
+ col.label(text="Slip Type:")
col.prop(fluid, "slip_type", text="")
if fluid.slip_type == 'PARTIALSLIP':
- col.prop(fluid, "partial_slip_factor", slider=True, text=_("Amount"))
+ col.prop(fluid, "partial_slip_factor", slider=True, text="Amount")
col.prop(fluid, "surface_noobs")
col = split.column()
- col.label(text=_("Surface:"))
- col.prop(fluid, "surface_smooth", text=_("Smoothing"))
- col.prop(fluid, "surface_subdivisions", text=_("Subdivisions"))
+ col.label(text="Surface:")
+ col.prop(fluid, "surface_smooth", text="Smoothing")
+ col.prop(fluid, "surface_subdivisions", text="Subdivisions")
class PHYSICS_PT_domain_particles(PhysicButtonsPanel, Panel):