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Diffstat (limited to 'release/scripts/startup/bl_ui/properties_physics_smoke.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_smoke.py42
1 files changed, 21 insertions, 21 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_smoke.py b/release/scripts/startup/bl_ui/properties_physics_smoke.py
index 01144fa9307..5cf89df63ab 100644
--- a/release/scripts/startup/bl_ui/properties_physics_smoke.py
+++ b/release/scripts/startup/bl_ui/properties_physics_smoke.py
@@ -34,13 +34,13 @@ class PhysicButtonsPanel:
@classmethod
def poll(cls, context):
ob = context.object
- rd = context.scene.render
- return (ob and ob.type == 'MESH') and (rd.engine in cls.COMPAT_ENGINES) and (context.smoke)
+ view_render = context.scene.view_render
+ return (ob and ob.type == 'MESH') and (view_render.engine in cls.COMPAT_ENGINES) and (context.smoke)
class PHYSICS_PT_smoke(PhysicButtonsPanel, Panel):
bl_label = "Smoke"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
def draw(self, context):
layout = self.layout
@@ -136,7 +136,7 @@ class PHYSICS_PT_smoke(PhysicButtonsPanel, Panel):
class PHYSICS_PT_smoke_flow_advanced(PhysicButtonsPanel, Panel):
bl_label = "Smoke Flow Advanced"
bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
@classmethod
def poll(cls, context):
@@ -158,7 +158,7 @@ class PHYSICS_PT_smoke_flow_advanced(PhysicButtonsPanel, Panel):
sub.label(text="Mapping:")
sub.prop(flow, "texture_map_type", expand=False, text="")
if flow.texture_map_type == 'UV':
- sub.prop_search(flow, "uv_layer", ob.data, "uv_textures", text="")
+ sub.prop_search(flow, "uv_layer", ob.data, "uv_layers", text="")
if flow.texture_map_type == 'AUTO':
sub.prop(flow, "texture_size")
sub.prop(flow, "texture_offset")
@@ -171,7 +171,7 @@ class PHYSICS_PT_smoke_flow_advanced(PhysicButtonsPanel, Panel):
class PHYSICS_PT_smoke_fire(PhysicButtonsPanel, Panel):
bl_label = "Smoke Flames"
bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
@classmethod
def poll(cls, context):
@@ -201,7 +201,7 @@ class PHYSICS_PT_smoke_fire(PhysicButtonsPanel, Panel):
class PHYSICS_PT_smoke_adaptive_domain(PhysicButtonsPanel, Panel):
bl_label = "Smoke Adaptive Domain"
bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
@classmethod
def poll(cls, context):
@@ -235,13 +235,13 @@ class PHYSICS_PT_smoke_adaptive_domain(PhysicButtonsPanel, Panel):
class PHYSICS_PT_smoke_highres(PhysicButtonsPanel, Panel):
bl_label = "Smoke High Resolution"
bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
@classmethod
def poll(cls, context):
md = context.smoke
- rd = context.scene.render
- return md and (md.smoke_type == 'DOMAIN') and (rd.engine in cls.COMPAT_ENGINES)
+ view_render = context.scene.view_render
+ return md and (md.smoke_type == 'DOMAIN') and (view_render.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
md = context.smoke.domain_settings
@@ -275,13 +275,13 @@ class PHYSICS_PT_smoke_highres(PhysicButtonsPanel, Panel):
class PHYSICS_PT_smoke_groups(PhysicButtonsPanel, Panel):
bl_label = "Smoke Groups"
bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
@classmethod
def poll(cls, context):
md = context.smoke
- rd = context.scene.render
- return md and (md.smoke_type == 'DOMAIN') and (rd.engine in cls.COMPAT_ENGINES)
+ view_render = context.scene.view_render
+ return md and (md.smoke_type == 'DOMAIN') and (view_render.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -304,13 +304,13 @@ class PHYSICS_PT_smoke_groups(PhysicButtonsPanel, Panel):
class PHYSICS_PT_smoke_cache(PhysicButtonsPanel, Panel):
bl_label = "Smoke Cache"
bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
@classmethod
def poll(cls, context):
md = context.smoke
- rd = context.scene.render
- return md and (md.smoke_type == 'DOMAIN') and (rd.engine in cls.COMPAT_ENGINES)
+ view_render = context.scene.view_render
+ return md and (md.smoke_type == 'DOMAIN') and (view_render.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -341,13 +341,13 @@ class PHYSICS_PT_smoke_cache(PhysicButtonsPanel, Panel):
class PHYSICS_PT_smoke_field_weights(PhysicButtonsPanel, Panel):
bl_label = "Smoke Field Weights"
bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
@classmethod
def poll(cls, context):
md = context.smoke
- rd = context.scene.render
- return md and (md.smoke_type == 'DOMAIN') and (rd.engine in cls.COMPAT_ENGINES)
+ view_render = context.scene.view_render
+ return md and (md.smoke_type == 'DOMAIN') and (view_render.engine in cls.COMPAT_ENGINES)
def draw(self, context):
domain = context.smoke.domain_settings
@@ -361,8 +361,8 @@ class PHYSICS_PT_smoke_display_settings(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
md = context.smoke
- rd = context.scene.render
- return md and (md.smoke_type == 'DOMAIN') and (not rd.use_game_engine)
+ view_render = context.scene.view_render
+ return md and (md.smoke_type == 'DOMAIN') and (not view_render.use_game_engine)
def draw(self, context):
domain = context.smoke.domain_settings