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Diffstat (limited to 'release/scripts/startup/bl_ui/properties_physics_smoke.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_smoke.py18
1 files changed, 13 insertions, 5 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_smoke.py b/release/scripts/startup/bl_ui/properties_physics_smoke.py
index ef7d25e0a42..99aa54a958a 100644
--- a/release/scripts/startup/bl_ui/properties_physics_smoke.py
+++ b/release/scripts/startup/bl_ui/properties_physics_smoke.py
@@ -35,11 +35,12 @@ class PhysicButtonsPanel:
def poll(cls, context):
ob = context.object
rd = context.scene.render
- return (ob and ob.type == 'MESH') and (not rd.use_game_engine) and (context.smoke)
+ return (ob and ob.type == 'MESH') and (rd.engine in cls.COMPAT_ENGINES) and (context.smoke)
class PHYSICS_PT_smoke(PhysicButtonsPanel, Panel):
bl_label = "Smoke"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
def draw(self, context):
layout = self.layout
@@ -131,6 +132,7 @@ class PHYSICS_PT_smoke(PhysicButtonsPanel, Panel):
class PHYSICS_PT_smoke_flow_advanced(PhysicButtonsPanel, Panel):
bl_label = "Smoke Flow Advanced"
bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
@classmethod
def poll(cls, context):
@@ -165,6 +167,7 @@ class PHYSICS_PT_smoke_flow_advanced(PhysicButtonsPanel, Panel):
class PHYSICS_PT_smoke_fire(PhysicButtonsPanel, Panel):
bl_label = "Smoke Flames"
bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
@classmethod
def poll(cls, context):
@@ -194,6 +197,7 @@ class PHYSICS_PT_smoke_fire(PhysicButtonsPanel, Panel):
class PHYSICS_PT_smoke_adaptive_domain(PhysicButtonsPanel, Panel):
bl_label = "Smoke Adaptive Domain"
bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
@classmethod
def poll(cls, context):
@@ -227,12 +231,13 @@ class PHYSICS_PT_smoke_adaptive_domain(PhysicButtonsPanel, Panel):
class PHYSICS_PT_smoke_highres(PhysicButtonsPanel, Panel):
bl_label = "Smoke High Resolution"
bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
@classmethod
def poll(cls, context):
md = context.smoke
rd = context.scene.render
- return md and (md.smoke_type == 'DOMAIN') and (not rd.use_game_engine)
+ return md and (md.smoke_type == 'DOMAIN') and (rd.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
md = context.smoke.domain_settings
@@ -266,12 +271,13 @@ class PHYSICS_PT_smoke_highres(PhysicButtonsPanel, Panel):
class PHYSICS_PT_smoke_groups(PhysicButtonsPanel, Panel):
bl_label = "Smoke Groups"
bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
@classmethod
def poll(cls, context):
md = context.smoke
rd = context.scene.render
- return md and (md.smoke_type == 'DOMAIN') and (not rd.use_game_engine)
+ return md and (md.smoke_type == 'DOMAIN') and (rd.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -294,12 +300,13 @@ class PHYSICS_PT_smoke_groups(PhysicButtonsPanel, Panel):
class PHYSICS_PT_smoke_cache(PhysicButtonsPanel, Panel):
bl_label = "Smoke Cache"
bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
@classmethod
def poll(cls, context):
md = context.smoke
rd = context.scene.render
- return md and (md.smoke_type == 'DOMAIN') and (not rd.use_game_engine)
+ return md and (md.smoke_type == 'DOMAIN') and (rd.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -330,12 +337,13 @@ class PHYSICS_PT_smoke_cache(PhysicButtonsPanel, Panel):
class PHYSICS_PT_smoke_field_weights(PhysicButtonsPanel, Panel):
bl_label = "Smoke Field Weights"
bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
@classmethod
def poll(cls, context):
md = context.smoke
rd = context.scene.render
- return md and (md.smoke_type == 'DOMAIN') and (not rd.use_game_engine)
+ return md and (md.smoke_type == 'DOMAIN') and (rd.engine in cls.COMPAT_ENGINES)
def draw(self, context):
domain = context.smoke.domain_settings