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Diffstat (limited to 'release/scripts/startup/bl_ui/properties_render.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_render.py638
1 files changed, 638 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py
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index 00000000000..e4be38c560b
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+++ b/release/scripts/startup/bl_ui/properties_render.py
@@ -0,0 +1,638 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+
+
+class RENDER_MT_presets(bpy.types.Menu):
+ bl_label = "Render Presets"
+ preset_subdir = "render"
+ preset_operator = "script.execute_preset"
+ draw = bpy.types.Menu.draw_preset
+
+
+class RENDER_MT_ffmpeg_presets(bpy.types.Menu):
+ bl_label = "FFMPEG Presets"
+ preset_subdir = "ffmpeg"
+ preset_operator = "script.python_file_run"
+ draw = bpy.types.Menu.draw_preset
+
+
+class RENDER_MT_framerate_presets(bpy.types.Menu):
+ bl_label = "Frame Rate Presets"
+ preset_subdir = "framerate"
+ preset_operator = "script.execute_preset"
+ draw = bpy.types.Menu.draw_preset
+
+
+class RenderButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "render"
+ # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
+
+ @classmethod
+ def poll(cls, context):
+ rd = context.scene.render
+ return (context.scene and rd.use_game_engine is False) and (rd.engine in cls.COMPAT_ENGINES)
+
+
+class RENDER_PT_render(RenderButtonsPanel, bpy.types.Panel):
+ bl_label = "Render"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ rd = context.scene.render
+
+ row = layout.row()
+ row.operator("render.render", text="Image", icon='RENDER_STILL')
+ row.operator("render.render", text="Animation", icon='RENDER_ANIMATION').animation = True
+
+ layout.prop(rd, "display_mode", text="Display")
+
+
+class RENDER_PT_layers(RenderButtonsPanel, bpy.types.Panel):
+ bl_label = "Layers"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ scene = context.scene
+ rd = scene.render
+
+ row = layout.row()
+ row.template_list(rd, "layers", rd.layers, "active_index", rows=2)
+
+ col = row.column(align=True)
+ col.operator("scene.render_layer_add", icon='ZOOMIN', text="")
+ col.operator("scene.render_layer_remove", icon='ZOOMOUT', text="")
+
+ row = layout.row()
+ rl = rd.layers.active
+ if rl:
+ row.prop(rl, "name")
+ row.prop(rd, "use_single_layer", text="", icon_only=True)
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(scene, "layers", text="Scene")
+ col.label(text="")
+ col.prop(rl, "light_override", text="Light")
+ col.prop(rl, "material_override", text="Material")
+
+ col = split.column()
+ col.prop(rl, "layers", text="Layer")
+ col.label(text="Mask Layers:")
+ col.prop(rl, "layers_zmask", text="")
+
+ layout.separator()
+ layout.label(text="Include:")
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(rl, "use_zmask")
+ row = col.row()
+ row.prop(rl, "invert_zmask", text="Negate")
+ row.active = rl.use_zmask
+ col.prop(rl, "use_all_z")
+
+ col = split.column()
+ col.prop(rl, "use_solid")
+ col.prop(rl, "use_halo")
+ col.prop(rl, "use_ztransp")
+
+ col = split.column()
+ col.prop(rl, "use_sky")
+ col.prop(rl, "use_edge_enhance")
+ col.prop(rl, "use_strand")
+
+ layout.separator()
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Passes:")
+ col.prop(rl, "use_pass_combined")
+ col.prop(rl, "use_pass_z")
+ col.prop(rl, "use_pass_vector")
+ col.prop(rl, "use_pass_normal")
+ col.prop(rl, "use_pass_uv")
+ col.prop(rl, "use_pass_mist")
+ col.prop(rl, "use_pass_object_index")
+ col.prop(rl, "use_pass_color")
+
+ col = split.column()
+ col.label()
+ col.prop(rl, "use_pass_diffuse")
+ row = col.row()
+ row.prop(rl, "use_pass_specular")
+ row.prop(rl, "exclude_specular", text="")
+ row = col.row()
+ row.prop(rl, "use_pass_shadow")
+ row.prop(rl, "exclude_shadow", text="")
+ row = col.row()
+ row.prop(rl, "use_pass_emit")
+ row.prop(rl, "exclude_emit", text="")
+ row = col.row()
+ row.prop(rl, "use_pass_ambient_occlusion")
+ row.prop(rl, "exclude_ambient_occlusion", text="")
+ row = col.row()
+ row.prop(rl, "use_pass_environment")
+ row.prop(rl, "exclude_environment", text="")
+ row = col.row()
+ row.prop(rl, "use_pass_indirect")
+ row.prop(rl, "exclude_indirect", text="")
+ row = col.row()
+ row.prop(rl, "use_pass_reflection")
+ row.prop(rl, "exclude_reflection", text="")
+ row = col.row()
+ row.prop(rl, "use_pass_refraction")
+ row.prop(rl, "exclude_refraction", text="")
+
+
+class RENDER_PT_shading(RenderButtonsPanel, bpy.types.Panel):
+ bl_label = "Shading"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ rd = context.scene.render
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(rd, "use_textures", text="Textures")
+ col.prop(rd, "use_shadows", text="Shadows")
+ col.prop(rd, "use_sss", text="Subsurface Scattering")
+ col.prop(rd, "use_envmaps", text="Environment Map")
+
+ col = split.column()
+ col.prop(rd, "use_raytrace", text="Ray Tracing")
+ col.prop(rd, "use_color_management")
+ col.prop(rd, "alpha_mode", text="Alpha")
+
+
+class RENDER_PT_performance(RenderButtonsPanel, bpy.types.Panel):
+ bl_label = "Performance"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ rd = context.scene.render
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Threads:")
+ col.row().prop(rd, "threads_mode", expand=True)
+ sub = col.column()
+ sub.enabled = rd.threads_mode == 'FIXED'
+ sub.prop(rd, "threads")
+ sub = col.column(align=True)
+ sub.label(text="Tiles:")
+ sub.prop(rd, "parts_x", text="X")
+ sub.prop(rd, "parts_y", text="Y")
+
+ col = split.column()
+ col.label(text="Memory:")
+ sub = col.column()
+ sub.enabled = not (rd.use_border or rd.use_full_sample)
+ sub.prop(rd, "use_save_buffers")
+ sub = col.column()
+ sub.active = rd.use_compositing
+ sub.prop(rd, "use_free_image_textures")
+ sub.prop(rd, "use_free_unused_nodes")
+ sub = col.column()
+ sub.active = rd.use_raytrace
+ sub.label(text="Acceleration structure:")
+ sub.prop(rd, "raytrace_method", text="")
+ if rd.raytrace_method == 'OCTREE':
+ sub.prop(rd, "octree_resolution", text="Resolution")
+ else:
+ sub.prop(rd, "use_instances", text="Instances")
+ sub.prop(rd, "use_local_coords", text="Local Coordinates")
+
+
+class RENDER_PT_post_processing(RenderButtonsPanel, bpy.types.Panel):
+ bl_label = "Post Processing"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ rd = context.scene.render
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(rd, "use_compositing")
+ col.prop(rd, "use_sequencer")
+
+ col = split.column()
+ col.prop(rd, "dither_intensity", text="Dither", slider=True)
+
+ layout.separator()
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(rd, "use_fields", text="Fields")
+ sub = col.column()
+ sub.active = rd.use_fields
+ sub.row().prop(rd, "field_order", expand=True)
+ sub.prop(rd, "use_fields_still", text="Still")
+
+ col = split.column()
+ col.prop(rd, "use_edge_enhance")
+ sub = col.column()
+ sub.active = rd.use_edge_enhance
+ sub.prop(rd, "edge_threshold", text="Threshold", slider=True)
+ sub.prop(rd, "edge_color", text="")
+
+
+class RENDER_PT_output(RenderButtonsPanel, bpy.types.Panel):
+ bl_label = "Output"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ rd = context.scene.render
+ file_format = rd.file_format
+
+ layout.prop(rd, "filepath", text="")
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(rd, "file_format", text="")
+ col.row().prop(rd, "color_mode", text="Color", expand=True)
+
+ col = split.column()
+ col.prop(rd, "use_file_extension")
+ col.prop(rd, "use_overwrite")
+ col.prop(rd, "use_placeholder")
+
+ if file_format in {'AVI_JPEG', 'JPEG'}:
+ layout.prop(rd, "file_quality", slider=True)
+
+ if file_format == 'PNG':
+ layout.prop(rd, "file_quality", slider=True, text="Compression")
+
+ if file_format in {'OPEN_EXR', 'MULTILAYER'}:
+ row = layout.row()
+ row.prop(rd, "exr_codec", text="Codec")
+
+ if file_format == 'OPEN_EXR':
+ row = layout.row()
+ row.prop(rd, "use_exr_half")
+ row.prop(rd, "exr_zbuf")
+ row.prop(rd, "exr_preview")
+
+ elif file_format == 'JPEG2000':
+ split = layout.split()
+ col = split.column()
+ col.label(text="Depth:")
+ col.row().prop(rd, "jpeg2k_depth", expand=True)
+
+ col = split.column()
+ col.prop(rd, "jpeg2k_preset", text="")
+ col.prop(rd, "jpeg2k_ycc")
+
+ elif file_format in {'CINEON', 'DPX'}:
+
+ split = layout.split()
+ split.label("FIXME: hard coded Non-Linear, Gamma:1.0")
+ '''
+ col = split.column()
+ col.prop(rd, "use_cineon_log", text="Convert to Log")
+
+ col = split.column(align=True)
+ col.active = rd.use_cineon_log
+ col.prop(rd, "cineon_black", text="Black")
+ col.prop(rd, "cineon_white", text="White")
+ col.prop(rd, "cineon_gamma", text="Gamma")
+ '''
+
+ elif file_format == 'TIFF':
+ layout.prop(rd, "use_tiff_16bit")
+
+ elif file_format == 'QUICKTIME_CARBON':
+ layout.operator("scene.render_data_set_quicktime_codec")
+
+ elif file_format == 'QUICKTIME_QTKIT':
+ split = layout.split()
+ col = split.column()
+ col.prop(rd, "quicktime_codec_type", text="Video Codec")
+ col.prop(rd, "quicktime_codec_spatial_quality", text="Quality")
+
+ # Audio
+ col.prop(rd, "quicktime_audiocodec_type", text="Audio Codec")
+ if rd.quicktime_audiocodec_type != 'No audio':
+ split = layout.split()
+ if rd.quicktime_audiocodec_type == 'LPCM':
+ split.prop(rd, "quicktime_audio_bitdepth", text="")
+
+ split.prop(rd, "quicktime_audio_samplerate", text="")
+
+ split = layout.split()
+ col = split.column()
+ if rd.quicktime_audiocodec_type == 'AAC':
+ col.prop(rd, "quicktime_audio_bitrate")
+
+ subsplit = split.split()
+ col = subsplit.column()
+
+ if rd.quicktime_audiocodec_type == 'AAC':
+ col.prop(rd, "quicktime_audio_codec_isvbr")
+
+ col = subsplit.column()
+ col.prop(rd, "quicktime_audio_resampling_hq")
+
+
+class RENDER_PT_encoding(RenderButtonsPanel, bpy.types.Panel):
+ bl_label = "Encoding"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ @classmethod
+ def poll(cls, context):
+ rd = context.scene.render
+ return rd.file_format in {'FFMPEG', 'XVID', 'H264', 'THEORA'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ rd = context.scene.render
+
+ layout.menu("RENDER_MT_ffmpeg_presets", text="Presets")
+
+ split = layout.split()
+ split.prop(rd, "ffmpeg_format")
+ if rd.ffmpeg_format in {'AVI', 'QUICKTIME', 'MKV', 'OGG'}:
+ split.prop(rd, "ffmpeg_codec")
+ else:
+ split.label()
+
+ row = layout.row()
+ row.prop(rd, "ffmpeg_video_bitrate")
+ row.prop(rd, "ffmpeg_gopsize")
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Rate:")
+ col.prop(rd, "ffmpeg_minrate", text="Minimum")
+ col.prop(rd, "ffmpeg_maxrate", text="Maximum")
+ col.prop(rd, "ffmpeg_buffersize", text="Buffer")
+
+ col = split.column()
+ col.prop(rd, "ffmpeg_autosplit")
+ col.label(text="Mux:")
+ col.prop(rd, "ffmpeg_muxrate", text="Rate")
+ col.prop(rd, "ffmpeg_packetsize", text="Packet Size")
+
+ layout.separator()
+
+ # Audio:
+ if rd.ffmpeg_format not in {'MP3'}:
+ layout.prop(rd, "ffmpeg_audio_codec", text="Audio Codec")
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(rd, "ffmpeg_audio_bitrate")
+ col.prop(rd, "ffmpeg_audio_mixrate")
+
+ split.prop(rd, "ffmpeg_audio_volume", slider=True)
+
+
+class RENDER_PT_antialiasing(RenderButtonsPanel, bpy.types.Panel):
+ bl_label = "Anti-Aliasing"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw_header(self, context):
+ rd = context.scene.render
+
+ self.layout.prop(rd, "use_antialiasing", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ rd = context.scene.render
+ layout.active = rd.use_antialiasing
+
+ split = layout.split()
+
+ col = split.column()
+ col.row().prop(rd, "antialiasing_samples", expand=True)
+ sub = col.row()
+ sub.enabled = not rd.use_border
+ sub.prop(rd, "use_full_sample")
+
+ col = split.column()
+ col.prop(rd, "pixel_filter_type", text="")
+ col.prop(rd, "filter_size", text="Size")
+
+
+class RENDER_PT_motion_blur(RenderButtonsPanel, bpy.types.Panel):
+ bl_label = "Sampled Motion Blur"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ @classmethod
+ def poll(cls, context):
+ rd = context.scene.render
+ return not rd.use_full_sample and (rd.engine in cls.COMPAT_ENGINES)
+
+ def draw_header(self, context):
+ rd = context.scene.render
+
+ self.layout.prop(rd, "use_motion_blur", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ rd = context.scene.render
+ layout.active = rd.use_motion_blur
+
+ row = layout.row()
+ row.prop(rd, "motion_blur_samples")
+ row.prop(rd, "motion_blur_shutter")
+
+
+class RENDER_PT_dimensions(RenderButtonsPanel, bpy.types.Panel):
+ bl_label = "Dimensions"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ scene = context.scene
+ rd = scene.render
+
+ row = layout.row(align=True)
+ row.menu("RENDER_MT_presets", text=bpy.types.RENDER_MT_presets.bl_label)
+ row.operator("render.preset_add", text="", icon="ZOOMIN")
+ row.operator("render.preset_add", text="", icon="ZOOMOUT").remove_active = True
+
+ split = layout.split()
+
+ col = split.column()
+ sub = col.column(align=True)
+ sub.label(text="Resolution:")
+ sub.prop(rd, "resolution_x", text="X")
+ sub.prop(rd, "resolution_y", text="Y")
+ sub.prop(rd, "resolution_percentage", text="")
+
+ sub.label(text="Aspect Ratio:")
+ sub.prop(rd, "pixel_aspect_x", text="X")
+ sub.prop(rd, "pixel_aspect_y", text="Y")
+
+ row = col.row()
+ row.prop(rd, "use_border", text="Border")
+ sub = row.row()
+ sub.active = rd.use_border
+ sub.prop(rd, "use_crop_to_border", text="Crop")
+
+ col = split.column()
+ sub = col.column(align=True)
+ sub.label(text="Frame Range:")
+ sub.prop(scene, "frame_start", text="Start")
+ sub.prop(scene, "frame_end", text="End")
+ sub.prop(scene, "frame_step", text="Step")
+
+ sub.label(text="Frame Rate:")
+ if rd.fps_base == 1:
+ fps_rate = round(rd.fps / rd.fps_base)
+ else:
+ fps_rate = round(rd.fps / rd.fps_base, 2)
+
+ # TODO: Change the following to iterate over existing presets
+ custom_framerate = (fps_rate not in {23.98, 24, 25, 29.97, 30, 50, 59.94, 60})
+
+ if custom_framerate == True:
+ fps_label_text = "Custom (" + str(fps_rate) + " fps)"
+ else:
+ fps_label_text = str(fps_rate) + " fps"
+
+ sub.menu("RENDER_MT_framerate_presets", text=fps_label_text)
+
+ if custom_framerate or (bpy.types.RENDER_MT_framerate_presets.bl_label == "Custom"):
+ sub.prop(rd, "fps")
+ sub.prop(rd, "fps_base", text="/")
+ subrow = sub.row(align=True)
+ subrow.label(text="Time Remapping:")
+ subrow = sub.row(align=True)
+ subrow.prop(rd, "frame_map_old", text="Old")
+ subrow.prop(rd, "frame_map_new", text="New")
+
+
+class RENDER_PT_stamp(RenderButtonsPanel, bpy.types.Panel):
+ bl_label = "Stamp"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw_header(self, context):
+ rd = context.scene.render
+
+ self.layout.prop(rd, "use_stamp", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ rd = context.scene.render
+
+ layout.active = rd.use_stamp
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(rd, "use_stamp_time", text="Time")
+ col.prop(rd, "use_stamp_date", text="Date")
+ col.prop(rd, "use_stamp_render_time", text="RenderTime")
+ col.prop(rd, "use_stamp_frame", text="Frame")
+ col.prop(rd, "use_stamp_scene", text="Scene")
+ col.prop(rd, "use_stamp_camera", text="Camera")
+ col.prop(rd, "use_stamp_lens", text="Lens")
+ col.prop(rd, "use_stamp_filename", text="Filename")
+ col.prop(rd, "use_stamp_marker", text="Marker")
+ col.prop(rd, "use_stamp_sequencer_strip", text="Seq. Strip")
+
+ col = split.column()
+ col.active = rd.use_stamp
+ col.prop(rd, "stamp_foreground", slider=True)
+ col.prop(rd, "stamp_background", slider=True)
+ col.separator()
+ col.prop(rd, "stamp_font_size", text="Font Size")
+
+ row = layout.split(percentage=0.2)
+ row.prop(rd, "use_stamp_note", text="Note")
+ sub = row.row()
+ sub.active = rd.use_stamp_note
+ sub.prop(rd, "stamp_note_text", text="")
+
+
+class RENDER_PT_bake(RenderButtonsPanel, bpy.types.Panel):
+ bl_label = "Bake"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ rd = context.scene.render
+
+ layout.operator("object.bake_image", icon='RENDER_STILL')
+
+ layout.prop(rd, "bake_type")
+
+ if rd.bake_type == 'NORMALS':
+ layout.prop(rd, "bake_normal_space")
+ elif rd.bake_type in {'DISPLACEMENT', 'AO'}:
+ layout.prop(rd, "use_bake_normalize")
+
+ # col.prop(rd, "bake_aa_mode")
+ # col.prop(rd, "use_bake_antialiasing")
+
+ layout.separator()
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(rd, "use_bake_clear")
+ col.prop(rd, "bake_margin")
+ col.prop(rd, "bake_quad_split", text="Split")
+
+ col = split.column()
+ col.prop(rd, "use_bake_selected_to_active")
+ sub = col.column()
+ sub.active = rd.use_bake_selected_to_active
+ sub.prop(rd, "bake_distance")
+ sub.prop(rd, "bake_bias")