diff options
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_render.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_render.py | 155 |
1 files changed, 36 insertions, 119 deletions
diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py index 1cd58328332..969cb8d4cad 100644 --- a/release/scripts/startup/bl_ui/properties_render.py +++ b/release/scripts/startup/bl_ui/properties_render.py @@ -19,7 +19,7 @@ # <pep8 compliant> import bpy -from bpy.types import Menu, Panel, UIList +from bpy.types import Menu, Panel class RENDER_MT_presets(Menu): @@ -43,18 +43,6 @@ class RENDER_MT_framerate_presets(Menu): draw = Menu.draw_preset -class RENDER_UL_renderlayers(UIList): - def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index): - # assert(isinstance(item, bpy.types.SceneRenderLayer) - layer = item - if self.layout_type in {'DEFAULT', 'COMPACT'}: - layout.label(text=layer.name, translate=False, icon_value=icon) - layout.prop(layer, "use", text="", index=index) - elif self.layout_type in {'GRID'}: - layout.alignment = 'CENTER' - layout.label(text="", icon_value=icon) - - class RenderButtonsPanel(): bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' @@ -63,8 +51,18 @@ class RenderButtonsPanel(): @classmethod def poll(cls, context): - rd = context.scene.render - return context.scene and (rd.engine in cls.COMPAT_ENGINES) + scene = context.scene + return scene and (scene.render.engine in cls.COMPAT_ENGINES) + + +class RenderFreestyleButtonsPanel(RenderButtonsPanel): + # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here + + @classmethod + def poll(cls, context): + if not super().poll(context): + return False + return bpy.app.build_options.freestyle class RENDER_PT_render(RenderButtonsPanel, Panel): @@ -84,110 +82,6 @@ class RENDER_PT_render(RenderButtonsPanel, Panel): layout.prop(rd, "display_mode", text="Display") -class RENDER_PT_layers(RenderButtonsPanel, Panel): - bl_label = "Layers" - bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER'} - - def draw(self, context): - layout = self.layout - - scene = context.scene - rd = scene.render - - row = layout.row() - row.template_list("RENDER_UL_renderlayers", "", rd, "layers", rd.layers, "active_index", rows=2) - - col = row.column(align=True) - col.operator("scene.render_layer_add", icon='ZOOMIN', text="") - col.operator("scene.render_layer_remove", icon='ZOOMOUT', text="") - - row = layout.row() - rl = rd.layers.active - if rl: - row.prop(rl, "name") - row.prop(rd, "use_single_layer", text="", icon_only=True) - - split = layout.split() - - col = split.column() - col.prop(scene, "layers", text="Scene") - col.label(text="") - col.prop(rl, "light_override", text="Light") - col.prop(rl, "material_override", text="Material") - - col = split.column() - col.prop(rl, "layers", text="Layer") - col.label(text="Mask Layers:") - col.prop(rl, "layers_zmask", text="") - - layout.separator() - layout.label(text="Include:") - - split = layout.split() - - col = split.column() - col.prop(rl, "use_zmask") - row = col.row() - row.prop(rl, "invert_zmask", text="Negate") - row.active = rl.use_zmask - col.prop(rl, "use_all_z") - - col = split.column() - col.prop(rl, "use_solid") - col.prop(rl, "use_halo") - col.prop(rl, "use_ztransp") - - col = split.column() - col.prop(rl, "use_sky") - col.prop(rl, "use_edge_enhance") - col.prop(rl, "use_strand") - - layout.separator() - - split = layout.split() - - col = split.column() - col.label(text="Passes:") - col.prop(rl, "use_pass_combined") - col.prop(rl, "use_pass_z") - col.prop(rl, "use_pass_vector") - col.prop(rl, "use_pass_normal") - col.prop(rl, "use_pass_uv") - col.prop(rl, "use_pass_mist") - col.prop(rl, "use_pass_object_index") - col.prop(rl, "use_pass_material_index") - col.prop(rl, "use_pass_color") - - col = split.column() - col.label() - col.prop(rl, "use_pass_diffuse") - row = col.row() - row.prop(rl, "use_pass_specular") - row.prop(rl, "exclude_specular", text="") - row = col.row() - row.prop(rl, "use_pass_shadow") - row.prop(rl, "exclude_shadow", text="") - row = col.row() - row.prop(rl, "use_pass_emit") - row.prop(rl, "exclude_emit", text="") - row = col.row() - row.prop(rl, "use_pass_ambient_occlusion") - row.prop(rl, "exclude_ambient_occlusion", text="") - row = col.row() - row.prop(rl, "use_pass_environment") - row.prop(rl, "exclude_environment", text="") - row = col.row() - row.prop(rl, "use_pass_indirect") - row.prop(rl, "exclude_indirect", text="") - row = col.row() - row.prop(rl, "use_pass_reflection") - row.prop(rl, "exclude_reflection", text="") - row = col.row() - row.prop(rl, "use_pass_refraction") - row.prop(rl, "exclude_refraction", text="") - - class RENDER_PT_dimensions(RenderButtonsPanel, Panel): bl_label = "Dimensions" COMPAT_ENGINES = {'BLENDER_RENDER'} @@ -414,6 +308,29 @@ class RENDER_PT_post_processing(RenderButtonsPanel, Panel): sub.prop(rd, "edge_color", text="") +class RENDER_PT_freestyle(RenderFreestyleButtonsPanel, Panel): + bl_label = "Freestyle" + bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER'} + + def draw_header(self, context): + rd = context.scene.render + self.layout.prop(rd, "use_freestyle", text="") + + def draw(self, context): + rd = context.scene.render + + layout = self.layout + layout.active = rd.use_freestyle + + row = layout.row() + row.label(text="Line Thickness:") + row.prop(rd, "line_thickness_mode", expand=True) + row = layout.row() + row.active = (rd.line_thickness_mode == 'ABSOLUTE') + row.prop(rd, "unit_line_thickness") + + class RENDER_PT_stamp(RenderButtonsPanel, Panel): bl_label = "Stamp" bl_options = {'DEFAULT_CLOSED'} |