diff options
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_render_layer.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_render_layer.py | 782 |
1 files changed, 782 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_render_layer.py b/release/scripts/startup/bl_ui/properties_render_layer.py new file mode 100644 index 00000000000..61750f6e89f --- /dev/null +++ b/release/scripts/startup/bl_ui/properties_render_layer.py @@ -0,0 +1,782 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> +import bpy +from bpy.types import Menu, Panel, UIList + + +class RenderLayerButtonsPanel(): + bl_space_type = 'PROPERTIES' + bl_region_type = 'WINDOW' + bl_context = "render_layer" + # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here + + @classmethod + def poll(cls, context): + scene = context.scene + return scene and (scene.render.engine in cls.COMPAT_ENGINES) + + +class RenderLayerFreestyleButtonsPanel(RenderLayerButtonsPanel): + # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here + + @classmethod + def poll(cls, context): + if not super().poll(context): + return False + rd = context.scene.render + return bpy.app.build_options.freestyle and rd.use_freestyle and rd.layers.active + + +class RenderLayerFreestyleEditorButtonsPanel(RenderLayerFreestyleButtonsPanel): + # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here + + @classmethod + def poll(cls, context): + if not super().poll(context): + return False + rl = context.scene.render.layers.active + return rl and rl.freestyle_settings.mode == 'EDITOR' + + +class RENDERLAYER_UL_renderlayers(UIList): + def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index): + # assert(isinstance(item, bpy.types.SceneRenderLayer) + layer = item + if self.layout_type in {'DEFAULT', 'COMPACT'}: + layout.label(layer.name, icon_value=icon) + layout.prop(layer, "use", text="", index=index) + elif self.layout_type in {'GRID'}: + layout.alignment = 'CENTER' + layout.label("", icon_value=icon) + +# else if (RNA_struct_is_a(itemptr->type, &RNA_SceneRenderLayer)) { +# uiItemL(sub, name, icon); +# uiBlockSetEmboss(block, UI_EMBOSS); +# uiDefButR(block, OPTION, 0, "", 0, 0, UI_UNIT_X, UI_UNIT_Y, itemptr, "use", 0, 0, 0, 0, 0, NULL); +# } + + +class RENDERLAYER_UL_linesets(UIList): + def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index): + lineset = item + if self.layout_type in {'DEFAULT', 'COMPACT'}: + layout.label(lineset.name, icon_value=icon) + layout.prop(lineset, "use", text="", index=index) + elif self.layout_type in {'GRID'}: + layout.alignment = 'CENTER' + layout.label("", icon_value=icon) + +##ifdef WITH_FREESTYLE +# else if (RNA_struct_is_a(itemptr->type, &RNA_SceneRenderLayer) || +# RNA_struct_is_a(itemptr->type, &RNA_FreestyleLineSet)) { +##else +# else if (RNA_struct_is_a(itemptr->type, &RNA_SceneRenderLayer)) { +##endif +# uiItemL(sub, name, icon); +# uiBlockSetEmboss(block, UI_EMBOSS); +# uiDefButR(block, OPTION, 0, "", 0, 0, UI_UNIT_X, UI_UNIT_Y, itemptr, "use", 0, 0, 0, 0, 0, NULL); +# } + + +class RENDERLAYER_PT_layers(RenderLayerButtonsPanel, Panel): + bl_label = "Layers" + bl_options = {'HIDE_HEADER'} + COMPAT_ENGINES = {'BLENDER_RENDER'} + + def draw(self, context): + layout = self.layout + + scene = context.scene + rd = scene.render + + row = layout.row() + row.template_list("RENDERLAYER_UL_renderlayers", "", rd, "layers", rd.layers, "active_index", rows=2) + + col = row.column(align=True) + col.operator("scene.render_layer_add", icon='ZOOMIN', text="") + col.operator("scene.render_layer_remove", icon='ZOOMOUT', text="") + + row = layout.row() + rl = rd.layers.active + if rl: + row.prop(rl, "name") + row.prop(rd, "use_single_layer", text="", icon_only=True) + + +class RENDERLAYER_PT_layer_options(RenderLayerButtonsPanel, Panel): + bl_label = "Layer" + bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER'} + + def draw(self, context): + layout = self.layout + + scene = context.scene + rd = scene.render + rl = rd.layers.active + + split = layout.split() + + col = split.column() + col.prop(scene, "layers", text="Scene") + col.label(text="") + col.prop(rl, "light_override", text="Light") + col.prop(rl, "material_override", text="Material") + + col = split.column() + col.prop(rl, "layers", text="Layer") + col.label(text="Mask Layers:") + col.prop(rl, "layers_zmask", text="") + + layout.separator() + layout.label(text="Include:") + + split = layout.split() + + col = split.column() + col.prop(rl, "use_zmask") + row = col.row() + row.prop(rl, "invert_zmask", text="Negate") + row.active = rl.use_zmask + col.prop(rl, "use_all_z") + + col = split.column() + col.prop(rl, "use_solid") + col.prop(rl, "use_halo") + col.prop(rl, "use_ztransp") + + col = split.column() + col.prop(rl, "use_sky") + col.prop(rl, "use_edge_enhance") + col.prop(rl, "use_strand") + if bpy.app.build_options.freestyle: + row = col.row() + row.prop(rl, "use_freestyle") + row.active = rd.use_freestyle + + +class RENDERLAYER_PT_layer_passes(RenderLayerButtonsPanel, Panel): + bl_label = "Render Passes" + bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER'} + + def draw_pass_type_buttons(self, box, rl, pass_type): + # property names + use_pass_type = "use_pass_" + pass_type + exclude_pass_type = "exclude_" + pass_type + # draw pass type buttons + row = box.row() + row.prop(rl, use_pass_type) + row.prop(rl, exclude_pass_type, text="") + + def draw(self, context): + layout = self.layout + + scene = context.scene + rd = scene.render + rl = rd.layers.active + + split = layout.split() + + col = split.column() + col.prop(rl, "use_pass_combined") + col.prop(rl, "use_pass_z") + col.prop(rl, "use_pass_vector") + col.prop(rl, "use_pass_normal") + col.prop(rl, "use_pass_uv") + col.prop(rl, "use_pass_mist") + col.prop(rl, "use_pass_object_index") + col.prop(rl, "use_pass_material_index") + col.prop(rl, "use_pass_color") + + col = split.column() + col.prop(rl, "use_pass_diffuse") + self.draw_pass_type_buttons(col, rl, "specular") + self.draw_pass_type_buttons(col, rl, "shadow") + self.draw_pass_type_buttons(col, rl, "emit") + self.draw_pass_type_buttons(col, rl, "ambient_occlusion") + self.draw_pass_type_buttons(col, rl, "environment") + self.draw_pass_type_buttons(col, rl, "indirect") + self.draw_pass_type_buttons(col, rl, "reflection") + self.draw_pass_type_buttons(col, rl, "refraction") + + +class RENDER_MT_lineset_specials(Menu): + bl_label = "Lineset Specials" + + def draw(self, context): + layout = self.layout + layout.operator("scene.freestyle_lineset_copy", icon='COPYDOWN') + layout.operator("scene.freestyle_lineset_paste", icon='PASTEDOWN') + + +class RENDERLAYER_PT_freestyle(RenderLayerFreestyleButtonsPanel, Panel): + bl_label = "Freestyle" + COMPAT_ENGINES = {'BLENDER_RENDER'} + + def draw(self, context): + rd = context.scene.render + rl = rd.layers.active + freestyle = rl.freestyle_settings + + layout = self.layout + layout.active = rl.use_freestyle + layout.prop(freestyle, "mode", text="Control mode") + + col = layout.column() + col.label(text="Edge Detection Options:") + split = col.split() + sub = split.column() + sub.prop(freestyle, "crease_angle") + sub.prop(freestyle, "use_culling") + sub = split.column() + sub.prop(freestyle, "use_smoothness") + sub.prop(freestyle, "use_material_boundaries") + col.prop(freestyle, "use_advanced_options") + # Advanced options are hidden by default to warn new users + if freestyle.use_advanced_options: + split = col.split() + sub = split.column() + sub.active = freestyle.use_advanced_options + if freestyle.mode == 'SCRIPT': + sub.prop(freestyle, "use_ridges_and_valleys") + sub.prop(freestyle, "sphere_radius") + sub = split.column() + sub.active = freestyle.use_advanced_options + if freestyle.mode == 'SCRIPT': + sub.prop(freestyle, "use_suggestive_contours") + sub.prop(freestyle, "kr_derivative_epsilon") + + if freestyle.mode == 'SCRIPT': + split = layout.split() + split.label("Style modules:") + split.operator("scene.freestyle_module_add", text="Add") + for i, module in enumerate(freestyle.modules): + box = layout.box() + box.context_pointer_set("freestyle_module", module) + row = box.row(align=True) + row.prop(module, "use", text="") + row.prop(module, "module_path", text="") + row.operator("scene.freestyle_module_remove", icon='X', text="") + row.operator("scene.freestyle_module_move", icon='TRIA_UP', text="").direction = 'UP' + row.operator("scene.freestyle_module_move", icon='TRIA_DOWN', text="").direction = 'DOWN' + + +class RENDERLAYER_PT_freestyle_lineset(RenderLayerFreestyleEditorButtonsPanel, Panel): + bl_label = "Freestyle Line Set" + COMPAT_ENGINES = {'BLENDER_RENDER'} + + def draw_edge_type_buttons(self, box, lineset, edge_type): + # property names + select_edge_type = "select_" + edge_type + exclude_edge_type = "exclude_" + edge_type + # draw edge type buttons + row = box.row(align=True) + row.prop(lineset, select_edge_type) + sub = row.column() + sub.prop(lineset, exclude_edge_type, text="") + sub.active = getattr(lineset, select_edge_type) + + def draw(self, context): + rd = context.scene.render + rl = rd.layers.active + freestyle = rl.freestyle_settings + lineset = freestyle.linesets.active + + layout = self.layout + layout.active = rl.use_freestyle + + col = layout.column() + row = col.row() + rows = 5 if lineset else 2 + row.template_list("RENDERLAYER_UL_linesets", "", freestyle, "linesets", freestyle.linesets, "active_index", rows=rows) + + sub = row.column() + subsub = sub.column(align=True) + subsub.operator("scene.freestyle_lineset_add", icon='ZOOMIN', text="") + subsub.operator("scene.freestyle_lineset_remove", icon='ZOOMOUT', text="") + subsub.menu("RENDER_MT_lineset_specials", icon='DOWNARROW_HLT', text="") + if lineset: + sub.separator() + subsub = sub.column(align=True) + subsub.operator("scene.freestyle_lineset_move", icon='TRIA_UP', text="").direction = 'UP' + subsub.operator("scene.freestyle_lineset_move", icon='TRIA_DOWN', text="").direction = 'DOWN' + + col.prop(lineset, "name") + + col = layout.column() + col.label(text="Selection By:") + row = col.row(align=True) + row.prop(lineset, "select_by_visibility", text="Visibility", toggle=True) + row.prop(lineset, "select_by_edge_types", text="Edge Types", toggle=True) + row.prop(lineset, "select_by_face_marks", text="Face Marks", toggle=True) + row.prop(lineset, "select_by_group", text="Group", toggle=True) + row.prop(lineset, "select_by_image_border", text="Image Border", toggle=True) + + if lineset.select_by_visibility: + col.label(text="Visibility:") + row = col.row(align=True) + row.prop(lineset, "visibility", expand=True) + if lineset.visibility == 'RANGE': + row = col.row(align=True) + row.prop(lineset, "qi_start") + row.prop(lineset, "qi_end") + + if lineset.select_by_edge_types: + col.label(text="Edge Types:") + row = col.row() + row.prop(lineset, "edge_type_negation", expand=True) + row.prop(lineset, "edge_type_combination", expand=True) + + split = col.split() + sub = split.column() + self.draw_edge_type_buttons(sub, lineset, "silhouette") + self.draw_edge_type_buttons(sub, lineset, "border") + self.draw_edge_type_buttons(sub, lineset, "contour") + self.draw_edge_type_buttons(sub, lineset, "suggestive_contour") + self.draw_edge_type_buttons(sub, lineset, "ridge_valley") + sub = split.column() + self.draw_edge_type_buttons(sub, lineset, "crease") + self.draw_edge_type_buttons(sub, lineset, "edge_mark") + self.draw_edge_type_buttons(sub, lineset, "external_contour") + self.draw_edge_type_buttons(sub, lineset, "material_boundary") + + if lineset.select_by_face_marks: + col.label(text="Face Marks:") + row = col.row() + row.prop(lineset, "face_mark_negation", expand=True) + row.prop(lineset, "face_mark_condition", expand=True) + + if lineset.select_by_group: + col.label(text="Group:") + row = col.row() + row.prop(lineset, "group", text="") + row.prop(lineset, "group_negation", expand=True) + + +class RENDERLAYER_PT_freestyle_linestyle(RenderLayerFreestyleEditorButtonsPanel, Panel): + bl_label = "Freestyle Line Style" + bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER'} + + def draw_modifier_box_header(self, box, modifier): + row = box.row() + row.context_pointer_set("modifier", modifier) + if modifier.expanded: + icon = 'TRIA_DOWN' + else: + icon = 'TRIA_RIGHT' + row.prop(modifier, "expanded", text="", icon=icon, emboss=False) + # TODO: Use icons rather than text label, would save some room! + row.label(text=modifier.rna_type.name) + row.prop(modifier, "name", text="") + if modifier.use: + icon = 'RESTRICT_RENDER_OFF' + else: + icon = 'RESTRICT_RENDER_ON' + row.prop(modifier, "use", text="", icon=icon) + sub = row.row(align=True) + sub.operator("scene.freestyle_modifier_copy", icon='NONE', text="Copy") + sub.operator("scene.freestyle_modifier_move", icon='TRIA_UP', text="").direction = 'UP' + sub.operator("scene.freestyle_modifier_move", icon='TRIA_DOWN', text="").direction = 'DOWN' + sub.operator("scene.freestyle_modifier_remove", icon='X', text="") + + def draw_modifier_common(self, box, modifier): + row = box.row() + row.prop(modifier, "blend", text="") + row.prop(modifier, "influence") + + def draw_modifier_color_ramp_common(self, box, modifier, has_range): + box.template_color_ramp(modifier, "color_ramp", expand=True) + if has_range: + row = box.row(align=True) + row.prop(modifier, "range_min") + row.prop(modifier, "range_max") + + def draw_modifier_curve_common(self, box, modifier, has_range, has_value): + row = box.row() + row.prop(modifier, "mapping", text="") + sub = row.column() + sub.prop(modifier, "invert") + if modifier.mapping == 'CURVE': + sub.active = False + box.template_curve_mapping(modifier, "curve") + if has_range: + row = box.row(align=True) + row.prop(modifier, "range_min") + row.prop(modifier, "range_max") + if has_value: + row = box.row(align=True) + row.prop(modifier, "value_min") + row.prop(modifier, "value_max") + + def draw_color_modifier(self, context, modifier): + layout = self.layout + + col = layout.column(align=True) + self.draw_modifier_box_header(col.box(), modifier) + if modifier.expanded: + box = col.box() + self.draw_modifier_common(box, modifier) + + if modifier.type == 'ALONG_STROKE': + self.draw_modifier_color_ramp_common(box, modifier, False) + + elif modifier.type == 'DISTANCE_FROM_OBJECT': + box.prop(modifier, "target") + self.draw_modifier_color_ramp_common(box, modifier, True) + prop = box.operator("scene.freestyle_fill_range_by_selection") + prop.type = 'COLOR' + prop.name = modifier.name + + elif modifier.type == 'DISTANCE_FROM_CAMERA': + self.draw_modifier_color_ramp_common(box, modifier, True) + prop = box.operator("scene.freestyle_fill_range_by_selection") + prop.type = 'COLOR' + prop.name = modifier.name + + elif modifier.type == 'MATERIAL': + row = box.row() + row.prop(modifier, "material_attr", text="") + sub = row.column() + sub.prop(modifier, "use_ramp") + if modifier.material_attr in {'DIFF', 'SPEC'}: + sub.active = True + show_ramp = modifier.use_ramp + else: + sub.active = False + show_ramp = True + if show_ramp: + self.draw_modifier_color_ramp_common(box, modifier, False) + + def draw_alpha_modifier(self, context, modifier): + layout = self.layout + + col = layout.column(align=True) + self.draw_modifier_box_header(col.box(), modifier) + if modifier.expanded: + box = col.box() + self.draw_modifier_common(box, modifier) + + if modifier.type == 'ALONG_STROKE': + self.draw_modifier_curve_common(box, modifier, False, False) + + elif modifier.type == 'DISTANCE_FROM_OBJECT': + box.prop(modifier, "target") + self.draw_modifier_curve_common(box, modifier, True, False) + prop = box.operator("scene.freestyle_fill_range_by_selection") + prop.type = 'ALPHA' + prop.name = modifier.name + + elif modifier.type == 'DISTANCE_FROM_CAMERA': + self.draw_modifier_curve_common(box, modifier, True, False) + prop = box.operator("scene.freestyle_fill_range_by_selection") + prop.type = 'ALPHA' + prop.name = modifier.name + + elif modifier.type == 'MATERIAL': + box.prop(modifier, "material_attr", text="") + self.draw_modifier_curve_common(box, modifier, False, False) + + def draw_thickness_modifier(self, context, modifier): + layout = self.layout + + col = layout.column(align=True) + self.draw_modifier_box_header(col.box(), modifier) + if modifier.expanded: + box = col.box() + self.draw_modifier_common(box, modifier) + + if modifier.type == 'ALONG_STROKE': + self.draw_modifier_curve_common(box, modifier, False, True) + + elif modifier.type == 'DISTANCE_FROM_OBJECT': + box.prop(modifier, "target") + self.draw_modifier_curve_common(box, modifier, True, True) + prop = box.operator("scene.freestyle_fill_range_by_selection") + prop.type = 'THICKNESS' + prop.name = modifier.name + + elif modifier.type == 'DISTANCE_FROM_CAMERA': + self.draw_modifier_curve_common(box, modifier, True, True) + prop = box.operator("scene.freestyle_fill_range_by_selection") + prop.type = 'THICKNESS' + prop.name = modifier.name + + elif modifier.type == 'MATERIAL': + box.prop(modifier, "material_attr", text="") + self.draw_modifier_curve_common(box, modifier, False, True) + + elif modifier.type == 'CALLIGRAPHY': + box.prop(modifier, "orientation") + row = box.row(align=True) + row.prop(modifier, "min_thickness") + row.prop(modifier, "max_thickness") + + def draw_geometry_modifier(self, context, modifier): + layout = self.layout + + col = layout.column(align=True) + self.draw_modifier_box_header(col.box(), modifier) + if modifier.expanded: + box = col.box() + + if modifier.type == 'SAMPLING': + box.prop(modifier, "sampling") + + elif modifier.type == 'BEZIER_CURVE': + box.prop(modifier, "error") + + elif modifier.type == 'SINUS_DISPLACEMENT': + split = box.split() + col = split.column() + col.prop(modifier, "wavelength") + col.prop(modifier, "amplitude") + col = split.column() + col.prop(modifier, "phase") + + elif modifier.type == 'SPATIAL_NOISE': + split = box.split() + col = split.column() + col.prop(modifier, "amplitude") + col.prop(modifier, "scale") + col.prop(modifier, "octaves") + col = split.column() + col.prop(modifier, "smooth") + col.prop(modifier, "pure_random") + + elif modifier.type == 'PERLIN_NOISE_1D': + split = box.split() + col = split.column() + col.prop(modifier, "frequency") + col.prop(modifier, "amplitude") + col.prop(modifier, "seed") + col = split.column() + col.prop(modifier, "octaves") + col.prop(modifier, "angle") + + elif modifier.type == 'PERLIN_NOISE_2D': + split = box.split() + col = split.column() + col.prop(modifier, "frequency") + col.prop(modifier, "amplitude") + col.prop(modifier, "seed") + col = split.column() + col.prop(modifier, "octaves") + col.prop(modifier, "angle") + + elif modifier.type == 'BACKBONE_STRETCHER': + box.prop(modifier, "backbone_length") + + elif modifier.type == 'TIP_REMOVER': + box.prop(modifier, "tip_length") + + elif modifier.type == 'POLYGONIZATION': + box.prop(modifier, "error") + + elif modifier.type == 'GUIDING_LINES': + box.prop(modifier, "offset") + + elif modifier.type == 'BLUEPRINT': + row = box.row() + row.prop(modifier, "shape", expand=True) + box.prop(modifier, "rounds") + row = box.row() + if modifier.shape in {'CIRCLES', 'ELLIPSES'}: + row.prop(modifier, "random_radius") + row.prop(modifier, "random_center") + elif modifier.shape == 'SQUARES': + row.prop(modifier, "backbone_length") + row.prop(modifier, "random_backbone") + + elif modifier.type == '2D_OFFSET': + row = box.row(align=True) + row.prop(modifier, "start") + row.prop(modifier, "end") + row = box.row(align=True) + row.prop(modifier, "x") + row.prop(modifier, "y") + + elif modifier.type == '2D_TRANSFORM': + box.prop(modifier, "pivot") + if modifier.pivot == 'PARAM': + box.prop(modifier, "pivot_u") + elif modifier.pivot == 'ABSOLUTE': + row = box.row(align=True) + row.prop(modifier, "pivot_x") + row.prop(modifier, "pivot_y") + row = box.row(align=True) + row.prop(modifier, "scale_x") + row.prop(modifier, "scale_y") + box.prop(modifier, "angle") + + def draw(self, context): + rd = context.scene.render + rl = rd.layers.active + lineset = rl.freestyle_settings.linesets.active + + layout = self.layout + layout.active = rl.use_freestyle + + if lineset is None: + return + linestyle = lineset.linestyle + + layout.template_ID(lineset, "linestyle", new="scene.freestyle_linestyle_new") + row = layout.row(align=True) + row.prop(linestyle, "panel", expand=True) + if linestyle.panel == 'STROKES': + ## Chaining + layout.label(text="Chaining:") + split = layout.split(align=True) + # First column + col = split.column() + col.prop(linestyle, "use_chaining", text="Enable Chaining") + sub = col.row() + sub.active = linestyle.use_chaining + sub.prop(linestyle, "same_object") + # Second column + col = split.column() + col.active = linestyle.use_chaining + col.prop(linestyle, "chaining", text="") + if linestyle.chaining == 'SKETCHY': + col.prop(linestyle, "rounds") + + ## Splitting + layout.label(text="Splitting:") + split = layout.split(align=True) + # First column + col = split.column() + row = col.row(align=True) + row.prop(linestyle, "use_min_angle", text="") + sub = row.row() + sub.active = linestyle.use_min_angle + sub.prop(linestyle, "min_angle") + row = col.row(align=True) + row.prop(linestyle, "use_max_angle", text="") + sub = row.row() + sub.active = linestyle.use_max_angle + sub.prop(linestyle, "max_angle") + # Second column + col = split.column() + row = col.row(align=True) + row.prop(linestyle, "use_split_length", text="") + sub = row.row() + sub.active = linestyle.use_split_length + sub.prop(linestyle, "split_length", text="2D Length") + row = col.row(align=True) + row.prop(linestyle, "material_boundary") + # End of columns + row = layout.row(align=True) + row.prop(linestyle, "use_split_pattern", text="") + sub = row.row() + sub.active = linestyle.use_split_pattern + sub.prop(linestyle, "split_dash1", text="D1") + sub.prop(linestyle, "split_gap1", text="G1") + sub.prop(linestyle, "split_dash2", text="D2") + sub.prop(linestyle, "split_gap2", text="G2") + sub.prop(linestyle, "split_dash3", text="D3") + sub.prop(linestyle, "split_gap3", text="G3") + + ## Selection + layout.label(text="Selection:") + split = layout.split(align=True) + # First column + col = split.column() + row = col.row(align=True) + row.prop(linestyle, "use_min_length", text="") + sub = row.row() + sub.active = linestyle.use_min_length + sub.prop(linestyle, "min_length") + # Second column + col = split.column() + row = col.row(align=True) + row.prop(linestyle, "use_max_length", text="") + sub = row.row() + sub.active = linestyle.use_max_length + sub.prop(linestyle, "max_length") + + ## Caps + layout.label(text="Caps:") + row = layout.row(align=True) + row.prop(linestyle, "caps", expand=True) + + ## Dashed lines + layout.label(text="Dashed Line:") + row = layout.row(align=True) + row.prop(linestyle, "use_dashed_line", text="") + sub = row.row() + sub.active = linestyle.use_dashed_line + sub.prop(linestyle, "dash1", text="D1") + sub.prop(linestyle, "gap1", text="G1") + sub.prop(linestyle, "dash2", text="D2") + sub.prop(linestyle, "gap2", text="G2") + sub.prop(linestyle, "dash3", text="D3") + sub.prop(linestyle, "gap3", text="G3") + + elif linestyle.panel == 'COLOR': + col = layout.column() + row = col.row() + row.label(text="Base Color:") + row.prop(linestyle, "color", text="") + col.label(text="Modifiers:") + col.operator_menu_enum("scene.freestyle_color_modifier_add", "type", text="Add Modifier") + for modifier in linestyle.color_modifiers: + self.draw_color_modifier(context, modifier) + + elif linestyle.panel == 'ALPHA': + col = layout.column() + row = col.row() + row.label(text="Base Transparency:") + row.prop(linestyle, "alpha") + col.label(text="Modifiers:") + col.operator_menu_enum("scene.freestyle_alpha_modifier_add", "type", text="Add Modifier") + for modifier in linestyle.alpha_modifiers: + self.draw_alpha_modifier(context, modifier) + + elif linestyle.panel == 'THICKNESS': + col = layout.column() + row = col.row() + row.label(text="Base Thickness:") + row.prop(linestyle, "thickness") + row = col.row() + row.prop(linestyle, "thickness_position", expand=True) + row = col.row() + row.prop(linestyle, "thickness_ratio") + row.active = (linestyle.thickness_position == 'RELATIVE') + col = layout.column() + col.label(text="Modifiers:") + col.operator_menu_enum("scene.freestyle_thickness_modifier_add", "type", text="Add Modifier") + for modifier in linestyle.thickness_modifiers: + self.draw_thickness_modifier(context, modifier) + + elif linestyle.panel == 'GEOMETRY': + col = layout.column() + col.label(text="Modifiers:") + col.operator_menu_enum("scene.freestyle_geometry_modifier_add", "type", text="Add Modifier") + for modifier in linestyle.geometry_modifiers: + self.draw_geometry_modifier(context, modifier) + + elif linestyle.panel == 'MISC': + pass + + +if __name__ == "__main__": # only for live edit. + bpy.utils.register_module(__name__) |