diff options
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_render_layer.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_render_layer.py | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/release/scripts/startup/bl_ui/properties_render_layer.py b/release/scripts/startup/bl_ui/properties_render_layer.py index a53de764405..99776723fd9 100644 --- a/release/scripts/startup/bl_ui/properties_render_layer.py +++ b/release/scripts/startup/bl_ui/properties_render_layer.py @@ -30,7 +30,7 @@ class RenderLayerButtonsPanel: @classmethod def poll(cls, context): scene = context.scene - return scene and (scene.render.engine in cls.COMPAT_ENGINES) + return scene and (scene.view_render.engine in cls.COMPAT_ENGINES) class RENDERLAYER_UL_renderlayers(UIList): @@ -54,9 +54,9 @@ class RENDERLAYER_PT_layers(RenderLayerButtonsPanel, Panel): layout = self.layout scene = context.scene - rd = scene.render + view_render = scene.view_render - if rd.engine == 'BLENDER_GAME': + if view_render.engine == 'BLENDER_GAME': layout.label("Not available in the Game Engine") return @@ -137,7 +137,7 @@ class RENDERLAYER_PT_clay_settings(RenderLayerButtonsPanel, Panel): @classmethod def poll(cls, context): scene = context.scene - return scene and (scene.render.engine in cls.COMPAT_ENGINES) + return scene and (scene.view_render.engine in cls.COMPAT_ENGINES) def draw(self, context): layout = self.layout @@ -158,7 +158,7 @@ class RENDERLAYER_PT_eevee_ambient_occlusion(RenderLayerButtonsPanel, Panel): @classmethod def poll(cls, context): scene = context.scene - return scene and (scene.render.engine in cls.COMPAT_ENGINES) + return scene and (scene.view_render.engine in cls.COMPAT_ENGINES) def draw_header(self, context): scene = context.scene @@ -193,7 +193,7 @@ class RENDERLAYER_PT_eevee_motion_blur(RenderLayerButtonsPanel, Panel): @classmethod def poll(cls, context): scene = context.scene - return scene and (scene.render.engine in cls.COMPAT_ENGINES) + return scene and (scene.view_render.engine in cls.COMPAT_ENGINES) def draw_header(self, context): scene = context.scene @@ -223,7 +223,7 @@ class RENDERLAYER_PT_eevee_depth_of_field(RenderLayerButtonsPanel, Panel): @classmethod def poll(cls, context): scene = context.scene - return scene and (scene.render.engine in cls.COMPAT_ENGINES) + return scene and (scene.view_render.engine in cls.COMPAT_ENGINES) def draw_header(self, context): scene = context.scene @@ -253,7 +253,7 @@ class RENDERLAYER_PT_eevee_bloom(RenderLayerButtonsPanel, Panel): @classmethod def poll(cls, context): scene = context.scene - return scene and (scene.render.engine in cls.COMPAT_ENGINES) + return scene and (scene.view_render.engine in cls.COMPAT_ENGINES) def draw_header(self, context): scene = context.scene @@ -287,7 +287,7 @@ class RENDERLAYER_PT_eevee_volumetric(RenderLayerButtonsPanel, Panel): @classmethod def poll(cls, context): scene = context.scene - return scene and (scene.render.engine in cls.COMPAT_ENGINES) + return scene and (scene.view_render.engine in cls.COMPAT_ENGINES) def draw_header(self, context): scene = context.scene @@ -324,7 +324,7 @@ class RENDERLAYER_PT_eevee_screen_space_reflections(RenderLayerButtonsPanel, Pan @classmethod def poll(cls, context): scene = context.scene - return scene and (scene.render.engine in cls.COMPAT_ENGINES) + return scene and (scene.view_render.engine in cls.COMPAT_ENGINES) def draw_header(self, context): scene = context.scene @@ -360,7 +360,7 @@ class RENDERLAYER_PT_eevee_shadows(RenderLayerButtonsPanel, Panel): @classmethod def poll(cls, context): scene = context.scene - return scene and (scene.render.engine in cls.COMPAT_ENGINES) + return scene and (scene.view_render.engine in cls.COMPAT_ENGINES) def draw(self, context): layout = self.layout @@ -383,7 +383,7 @@ class RENDERLAYER_PT_eevee_sampling(RenderLayerButtonsPanel, Panel): @classmethod def poll(cls, context): scene = context.scene - return scene and (scene.render.engine in cls.COMPAT_ENGINES) + return scene and (scene.view_render.engine in cls.COMPAT_ENGINES) def draw(self, context): layout = self.layout @@ -404,7 +404,7 @@ class RENDERLAYER_PT_eevee_indirect_lighting(RenderLayerButtonsPanel, Panel): @classmethod def poll(cls, context): scene = context.scene - return scene and (scene.render.engine in cls.COMPAT_ENGINES) + return scene and (scene.view_render.engine in cls.COMPAT_ENGINES) def draw(self, context): layout = self.layout |