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Diffstat (limited to 'release/scripts/startup/bl_ui/properties_render_layer.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_render_layer.py26
1 files changed, 13 insertions, 13 deletions
diff --git a/release/scripts/startup/bl_ui/properties_render_layer.py b/release/scripts/startup/bl_ui/properties_render_layer.py
index a53de764405..99776723fd9 100644
--- a/release/scripts/startup/bl_ui/properties_render_layer.py
+++ b/release/scripts/startup/bl_ui/properties_render_layer.py
@@ -30,7 +30,7 @@ class RenderLayerButtonsPanel:
@classmethod
def poll(cls, context):
scene = context.scene
- return scene and (scene.render.engine in cls.COMPAT_ENGINES)
+ return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
class RENDERLAYER_UL_renderlayers(UIList):
@@ -54,9 +54,9 @@ class RENDERLAYER_PT_layers(RenderLayerButtonsPanel, Panel):
layout = self.layout
scene = context.scene
- rd = scene.render
+ view_render = scene.view_render
- if rd.engine == 'BLENDER_GAME':
+ if view_render.engine == 'BLENDER_GAME':
layout.label("Not available in the Game Engine")
return
@@ -137,7 +137,7 @@ class RENDERLAYER_PT_clay_settings(RenderLayerButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
- return scene and (scene.render.engine in cls.COMPAT_ENGINES)
+ return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -158,7 +158,7 @@ class RENDERLAYER_PT_eevee_ambient_occlusion(RenderLayerButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
- return scene and (scene.render.engine in cls.COMPAT_ENGINES)
+ return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
scene = context.scene
@@ -193,7 +193,7 @@ class RENDERLAYER_PT_eevee_motion_blur(RenderLayerButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
- return scene and (scene.render.engine in cls.COMPAT_ENGINES)
+ return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
scene = context.scene
@@ -223,7 +223,7 @@ class RENDERLAYER_PT_eevee_depth_of_field(RenderLayerButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
- return scene and (scene.render.engine in cls.COMPAT_ENGINES)
+ return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
scene = context.scene
@@ -253,7 +253,7 @@ class RENDERLAYER_PT_eevee_bloom(RenderLayerButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
- return scene and (scene.render.engine in cls.COMPAT_ENGINES)
+ return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
scene = context.scene
@@ -287,7 +287,7 @@ class RENDERLAYER_PT_eevee_volumetric(RenderLayerButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
- return scene and (scene.render.engine in cls.COMPAT_ENGINES)
+ return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
scene = context.scene
@@ -324,7 +324,7 @@ class RENDERLAYER_PT_eevee_screen_space_reflections(RenderLayerButtonsPanel, Pan
@classmethod
def poll(cls, context):
scene = context.scene
- return scene and (scene.render.engine in cls.COMPAT_ENGINES)
+ return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
scene = context.scene
@@ -360,7 +360,7 @@ class RENDERLAYER_PT_eevee_shadows(RenderLayerButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
- return scene and (scene.render.engine in cls.COMPAT_ENGINES)
+ return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -383,7 +383,7 @@ class RENDERLAYER_PT_eevee_sampling(RenderLayerButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
- return scene and (scene.render.engine in cls.COMPAT_ENGINES)
+ return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -404,7 +404,7 @@ class RENDERLAYER_PT_eevee_indirect_lighting(RenderLayerButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
- return scene and (scene.render.engine in cls.COMPAT_ENGINES)
+ return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout