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Diffstat (limited to 'release/scripts/startup/bl_ui/properties_scene.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_scene.py33
1 files changed, 16 insertions, 17 deletions
diff --git a/release/scripts/startup/bl_ui/properties_scene.py b/release/scripts/startup/bl_ui/properties_scene.py
index db7fd998d4e..e8f25ea891b 100644
--- a/release/scripts/startup/bl_ui/properties_scene.py
+++ b/release/scripts/startup/bl_ui/properties_scene.py
@@ -60,13 +60,13 @@ class SceneButtonsPanel:
@classmethod
def poll(cls, context):
- rd = context.scene.render
- return context.scene and (rd.engine in cls.COMPAT_ENGINES)
+ view_render = context.scene.view_render
+ return context.scene and (view_render.engine in cls.COMPAT_ENGINES)
class SCENE_PT_scene(SceneButtonsPanel, Panel):
bl_label = "Scene"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
def draw(self, context):
layout = self.layout
@@ -75,13 +75,13 @@ class SCENE_PT_scene(SceneButtonsPanel, Panel):
layout.prop(scene, "camera")
layout.prop(scene, "background_set", text="Background")
- if context.scene.render.engine != 'BLENDER_GAME':
+ if context.engine != 'BLENDER_GAME':
layout.prop(scene, "active_clip", text="Active Clip")
class SCENE_PT_unit(SceneButtonsPanel, Panel):
bl_label = "Units"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
def draw(self, context):
layout = self.layout
@@ -166,7 +166,7 @@ class SceneKeyingSetsPanel:
class SCENE_PT_keying_sets(SceneButtonsPanel, SceneKeyingSetsPanel, Panel):
bl_label = "Keying Sets"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
def draw(self, context):
layout = self.layout
@@ -199,7 +199,7 @@ class SCENE_PT_keying_sets(SceneButtonsPanel, SceneKeyingSetsPanel, Panel):
class SCENE_PT_keying_set_paths(SceneButtonsPanel, SceneKeyingSetsPanel, Panel):
bl_label = "Active Keying Set"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
@classmethod
def poll(cls, context):
@@ -256,7 +256,7 @@ class SCENE_PT_keying_set_paths(SceneButtonsPanel, SceneKeyingSetsPanel, Panel):
class SCENE_PT_color_management(SceneButtonsPanel, Panel):
bl_label = "Color Management"
bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
def draw(self, context):
layout = self.layout
@@ -281,7 +281,7 @@ class SCENE_PT_color_management(SceneButtonsPanel, Panel):
class SCENE_PT_audio(SceneButtonsPanel, Panel):
bl_label = "Audio"
bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
def draw(self, context):
layout = self.layout
@@ -332,8 +332,7 @@ class SCENE_PT_rigid_body_world(SceneButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
- rd = scene.render
- return scene and (rd.engine in cls.COMPAT_ENGINES)
+ return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
scene = context.scene
@@ -378,9 +377,9 @@ class SCENE_PT_rigid_body_cache(SceneButtonsPanel, Panel):
@classmethod
def poll(cls, context):
- rd = context.scene.render
scene = context.scene
- return scene and scene.rigidbody_world and (rd.engine in cls.COMPAT_ENGINES)
+ view_render = scene.view_render
+ return scene and scene.rigidbody_world and (view_render.engine in cls.COMPAT_ENGINES)
def draw(self, context):
scene = context.scene
@@ -396,9 +395,9 @@ class SCENE_PT_rigid_body_field_weights(SceneButtonsPanel, Panel):
@classmethod
def poll(cls, context):
- rd = context.scene.render
+ view_render = context.scene.view_render
scene = context.scene
- return scene and scene.rigidbody_world and (rd.engine in cls.COMPAT_ENGINES)
+ return scene and scene.rigidbody_world and (view_render.engine in cls.COMPAT_ENGINES)
def draw(self, context):
scene = context.scene
@@ -409,7 +408,7 @@ class SCENE_PT_rigid_body_field_weights(SceneButtonsPanel, Panel):
class SCENE_PT_simplify(SceneButtonsPanel, Panel):
bl_label = "Simplify"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
def draw_header(self, context):
rd = context.scene.render
@@ -439,7 +438,7 @@ class SCENE_PT_simplify(SceneButtonsPanel, Panel):
class SCENE_PT_custom_props(SceneButtonsPanel, PropertyPanel, Panel):
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
_context_path = "scene"
_property_type = bpy.types.Scene