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Diffstat (limited to 'release/scripts/startup/bl_ui/properties_scene.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_scene.py72
1 files changed, 60 insertions, 12 deletions
diff --git a/release/scripts/startup/bl_ui/properties_scene.py b/release/scripts/startup/bl_ui/properties_scene.py
index 049161fdce8..facf54d358a 100644
--- a/release/scripts/startup/bl_ui/properties_scene.py
+++ b/release/scripts/startup/bl_ui/properties_scene.py
@@ -22,9 +22,9 @@ from bpy.types import Panel, UIList
from rna_prop_ui import PropertyPanel
from bl_ui.properties_physics_common import (
- point_cache_ui,
- effector_weights_ui,
- )
+ point_cache_ui,
+ effector_weights_ui,
+ )
class SCENE_UL_keying_set_paths(UIList):
@@ -40,7 +40,7 @@ class SCENE_UL_keying_set_paths(UIList):
layout.label(text="", icon_value=icon)
-class SceneButtonsPanel():
+class SceneButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "scene"
@@ -62,7 +62,8 @@ class SCENE_PT_scene(SceneButtonsPanel, Panel):
layout.prop(scene, "camera")
layout.prop(scene, "background_set", text="Background")
- layout.prop(scene, "active_clip", text="Active Clip")
+ if context.scene.render.engine != 'BLENDER_GAME':
+ layout.prop(scene, "active_clip", text="Active Clip")
class SCENE_PT_unit(SceneButtonsPanel, Panel):
@@ -84,7 +85,53 @@ class SCENE_PT_unit(SceneButtonsPanel, Panel):
row.prop(unit, "use_separate")
-class SCENE_PT_keying_sets(SceneButtonsPanel, Panel):
+class SceneKeyingSetsPanel:
+ def draw_keyframing_settings(self, context, layout, ks, ksp):
+ self.draw_keyframing_setting(context, layout, ks, ksp, "Needed",
+ "use_insertkey_override_needed", "use_insertkey_needed",
+ userpref_fallback="use_keyframe_insert_needed")
+
+ self.draw_keyframing_setting(context, layout, ks, ksp, "Visual",
+ "use_insertkey_override_visual", "use_insertkey_visual",
+ userpref_fallback="use_visual_keying")
+
+ self.draw_keyframing_setting(context, layout, ks, ksp, "XYZ to RGB",
+ "use_insertkey_override_xyz_to_rgb", "use_insertkey_xyz_to_rgb")
+
+ def draw_keyframing_setting(self, context, layout, ks, ksp, label, toggle_prop, prop, userpref_fallback=None):
+ if ksp:
+ item = ksp
+
+ if getattr(ks, toggle_prop):
+ owner = ks
+ propname = prop
+ else:
+ owner = context.user_preferences.edit
+ if userpref_fallback:
+ propname = userpref_fallback
+ else:
+ propname = prop
+ else:
+ item = ks
+
+ owner = context.user_preferences.edit
+ if userpref_fallback:
+ propname = userpref_fallback
+ else:
+ propname = prop
+
+ row = layout.row(align=True)
+ row.prop(item, toggle_prop, text="", icon='STYLUS_PRESSURE', toggle=True) # XXX: needs dedicated icon
+
+ subrow = row.row()
+ subrow.active = getattr(item, toggle_prop)
+ if subrow.active:
+ subrow.prop(item, prop, text=label)
+ else:
+ subrow.prop(owner, propname, text=label)
+
+
+class SCENE_PT_keying_sets(SceneButtonsPanel, SceneKeyingSetsPanel, Panel):
bl_label = "Keying Sets"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -114,10 +161,10 @@ class SCENE_PT_keying_sets(SceneButtonsPanel, Panel):
col = row.column()
col.label(text="Keyframing Settings:")
- col.prop(ks, "bl_options")
+ self.draw_keyframing_settings(context, col, ks, None)
-class SCENE_PT_keying_set_paths(SceneButtonsPanel, Panel):
+class SCENE_PT_keying_set_paths(SceneButtonsPanel, SceneKeyingSetsPanel, Panel):
bl_label = "Active Keying Set"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -170,7 +217,7 @@ class SCENE_PT_keying_set_paths(SceneButtonsPanel, Panel):
col = row.column()
col.label(text="Keyframing Settings:")
- col.prop(ksp, "bl_options")
+ self.draw_keyframing_settings(context, col, ks, ksp)
class SCENE_PT_color_management(SceneButtonsPanel, Panel):
@@ -216,10 +263,11 @@ class SCENE_PT_audio(SceneButtonsPanel, Panel):
split = layout.split()
col = split.column()
- col.label("Listener:")
+ col.label("Distance Model:")
col.prop(scene, "audio_distance_model", text="")
- col.prop(scene, "audio_doppler_speed", text="Speed")
- col.prop(scene, "audio_doppler_factor", text="Doppler")
+ sub = col.column(align=True)
+ sub.prop(scene, "audio_doppler_speed", text="Speed")
+ sub.prop(scene, "audio_doppler_factor", text="Doppler")
col = split.column()
col.label("Format:")