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Diffstat (limited to 'release/scripts/startup/bl_ui/properties_scene.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_scene.py71
1 files changed, 71 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_scene.py b/release/scripts/startup/bl_ui/properties_scene.py
index 66f967bb6e1..001897c222f 100644
--- a/release/scripts/startup/bl_ui/properties_scene.py
+++ b/release/scripts/startup/bl_ui/properties_scene.py
@@ -331,5 +331,76 @@ class ANIM_OT_keying_set_export(Operator):
wm.fileselect_add(self)
return {'RUNNING_MODAL'}
+class SCENE_PT_navmesh(SceneButtonsPanel, bpy.types.Panel):
+ bl_label = "Navmesh"
+ bl_default_closed = True
+ COMPAT_ENGINES = {'BLENDER_GAME'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ rd = context.scene.game_settings.recast_data
+
+ layout.operator("object.create_navmesh", text='Build navigation mesh')
+
+ layout.label(text="Rasterization:")
+ split = layout.split()
+
+ col = split.column()
+ col.prop(rd, "cell_size")
+ col = split.column()
+ col.prop(rd, "cell_height")
+
+ layout.separator()
+
+ layout.label(text="Agent:")
+ split = layout.split()
+
+ col = split.column()
+ row = col.row()
+ row.prop(rd, "agent_height")
+ row = col.row()
+ row.prop(rd, "agent_radius")
+
+ col = split.column()
+ row = col.row()
+ row.prop(rd, "max_slope")
+ row = col.row()
+ row.prop(rd, "max_climb")
+
+ layout.separator()
+
+ layout.label(text="Region:")
+ split = layout.split()
+ col = split.column()
+ col.prop(rd, "region_min_size")
+
+ col = split.column()
+ col.prop(rd, "region_merge_size")
+
+ layout.separator()
+
+ layout.label(text="Polygonization:")
+ split = layout.split()
+ col = split.column()
+ row = col.row()
+ row.prop(rd, "edge_max_len")
+ row = col.row()
+ row.prop(rd, "edge_max_error")
+
+ col = split.column()
+ row = col.row()
+ row.prop(rd, "verts_per_poly")
+
+ layout.separator()
+
+ layout.label(text="Detail Mesh:")
+ split = layout.split()
+ col = split.column()
+ col.prop(rd, "sample_dist")
+
+ col = split.column()
+ col.prop(rd, "sample_max_error")
+
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)