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Diffstat (limited to 'release/scripts/startup/bl_ui/properties_texture.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_texture.py51
1 files changed, 26 insertions, 25 deletions
diff --git a/release/scripts/startup/bl_ui/properties_texture.py b/release/scripts/startup/bl_ui/properties_texture.py
index 7ca8818cbd2..ead65b92c3f 100644
--- a/release/scripts/startup/bl_ui/properties_texture.py
+++ b/release/scripts/startup/bl_ui/properties_texture.py
@@ -18,10 +18,11 @@
# <pep8 compliant>
import bpy
+from bpy.types import Menu, Panel
from rna_prop_ui import PropertyPanel
-class TEXTURE_MT_specials(bpy.types.Menu):
+class TEXTURE_MT_specials(Menu):
bl_label = "Texture Specials"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -32,7 +33,7 @@ class TEXTURE_MT_specials(bpy.types.Menu):
layout.operator("texture.slot_paste", icon='PASTEDOWN')
-class TEXTURE_MT_envmap_specials(bpy.types.Menu):
+class TEXTURE_MT_envmap_specials(Menu):
bl_label = "Environment Map Specials"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -80,7 +81,7 @@ class TextureButtonsPanel():
return tex and (tex.type != 'NONE' or tex.use_nodes) and (context.scene.render.engine in cls.COMPAT_ENGINES)
-class TEXTURE_PT_context_texture(TextureButtonsPanel, bpy.types.Panel):
+class TEXTURE_PT_context_texture(TextureButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -150,7 +151,7 @@ class TEXTURE_PT_context_texture(TextureButtonsPanel, bpy.types.Panel):
split.prop(tex, "type", text="")
-class TEXTURE_PT_preview(TextureButtonsPanel, bpy.types.Panel):
+class TEXTURE_PT_preview(TextureButtonsPanel, Panel):
bl_label = "Preview"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -167,7 +168,7 @@ class TEXTURE_PT_preview(TextureButtonsPanel, bpy.types.Panel):
layout.template_preview(tex, slot=slot)
-class TEXTURE_PT_colors(TextureButtonsPanel, bpy.types.Panel):
+class TEXTURE_PT_colors(TextureButtonsPanel, Panel):
bl_label = "Colors"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -223,7 +224,7 @@ class TextureTypePanel(TextureButtonsPanel):
return tex and ((tex.type == cls.tex_type and not tex.use_nodes) and (engine in cls.COMPAT_ENGINES))
-class TEXTURE_PT_clouds(TextureTypePanel, bpy.types.Panel):
+class TEXTURE_PT_clouds(TextureTypePanel, Panel):
bl_label = "Clouds"
tex_type = 'CLOUDS'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -247,7 +248,7 @@ class TEXTURE_PT_clouds(TextureTypePanel, bpy.types.Panel):
split.prop(tex, "nabla", text="Nabla")
-class TEXTURE_PT_wood(TextureTypePanel, bpy.types.Panel):
+class TEXTURE_PT_wood(TextureTypePanel, Panel):
bl_label = "Wood"
tex_type = 'WOOD'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -276,7 +277,7 @@ class TEXTURE_PT_wood(TextureTypePanel, bpy.types.Panel):
split.prop(tex, "nabla")
-class TEXTURE_PT_marble(TextureTypePanel, bpy.types.Panel):
+class TEXTURE_PT_marble(TextureTypePanel, Panel):
bl_label = "Marble"
tex_type = 'MARBLE'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -303,7 +304,7 @@ class TEXTURE_PT_marble(TextureTypePanel, bpy.types.Panel):
col.prop(tex, "nabla")
-class TEXTURE_PT_magic(TextureTypePanel, bpy.types.Panel):
+class TEXTURE_PT_magic(TextureTypePanel, Panel):
bl_label = "Magic"
tex_type = 'MAGIC'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -318,7 +319,7 @@ class TEXTURE_PT_magic(TextureTypePanel, bpy.types.Panel):
row.prop(tex, "turbulence")
-class TEXTURE_PT_blend(TextureTypePanel, bpy.types.Panel):
+class TEXTURE_PT_blend(TextureTypePanel, Panel):
bl_label = "Blend"
tex_type = 'BLEND'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -336,7 +337,7 @@ class TEXTURE_PT_blend(TextureTypePanel, bpy.types.Panel):
sub.prop(tex, "use_flip_axis", expand=True)
-class TEXTURE_PT_stucci(TextureTypePanel, bpy.types.Panel):
+class TEXTURE_PT_stucci(TextureTypePanel, Panel):
bl_label = "Stucci"
tex_type = 'STUCCI'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -356,7 +357,7 @@ class TEXTURE_PT_stucci(TextureTypePanel, bpy.types.Panel):
row.prop(tex, "turbulence")
-class TEXTURE_PT_image(TextureTypePanel, bpy.types.Panel):
+class TEXTURE_PT_image(TextureTypePanel, Panel):
bl_label = "Image"
tex_type = 'IMAGE'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -382,7 +383,7 @@ def texture_filter_common(tex, layout):
layout.prop(tex, "use_filter_size_min")
-class TEXTURE_PT_image_sampling(TextureTypePanel, bpy.types.Panel):
+class TEXTURE_PT_image_sampling(TextureTypePanel, Panel):
bl_label = "Image Sampling"
bl_options = {'DEFAULT_CLOSED'}
tex_type = 'IMAGE'
@@ -423,7 +424,7 @@ class TEXTURE_PT_image_sampling(TextureTypePanel, bpy.types.Panel):
texture_filter_common(tex, col)
-class TEXTURE_PT_image_mapping(TextureTypePanel, bpy.types.Panel):
+class TEXTURE_PT_image_mapping(TextureTypePanel, Panel):
bl_label = "Image Mapping"
bl_options = {'DEFAULT_CLOSED'}
tex_type = 'IMAGE'
@@ -479,7 +480,7 @@ class TEXTURE_PT_image_mapping(TextureTypePanel, bpy.types.Panel):
col.prop(tex, "crop_max_y", text="Y")
-class TEXTURE_PT_envmap(TextureTypePanel, bpy.types.Panel):
+class TEXTURE_PT_envmap(TextureTypePanel, Panel):
bl_label = "Environment Map"
tex_type = 'ENVIRONMENT_MAP'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -517,7 +518,7 @@ class TEXTURE_PT_envmap(TextureTypePanel, bpy.types.Panel):
col.prop(env, "clip_end", text="End")
-class TEXTURE_PT_envmap_sampling(TextureTypePanel, bpy.types.Panel):
+class TEXTURE_PT_envmap_sampling(TextureTypePanel, Panel):
bl_label = "Environment Map Sampling"
bl_options = {'DEFAULT_CLOSED'}
tex_type = 'ENVIRONMENT_MAP'
@@ -531,7 +532,7 @@ class TEXTURE_PT_envmap_sampling(TextureTypePanel, bpy.types.Panel):
texture_filter_common(tex, layout)
-class TEXTURE_PT_musgrave(TextureTypePanel, bpy.types.Panel):
+class TEXTURE_PT_musgrave(TextureTypePanel, Panel):
bl_label = "Musgrave"
tex_type = 'MUSGRAVE'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -568,7 +569,7 @@ class TEXTURE_PT_musgrave(TextureTypePanel, bpy.types.Panel):
row.prop(tex, "nabla")
-class TEXTURE_PT_voronoi(TextureTypePanel, bpy.types.Panel):
+class TEXTURE_PT_voronoi(TextureTypePanel, Panel):
bl_label = "Voronoi"
tex_type = 'VORONOI'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -604,7 +605,7 @@ class TEXTURE_PT_voronoi(TextureTypePanel, bpy.types.Panel):
row.prop(tex, "nabla")
-class TEXTURE_PT_distortednoise(TextureTypePanel, bpy.types.Panel):
+class TEXTURE_PT_distortednoise(TextureTypePanel, Panel):
bl_label = "Distorted Noise"
tex_type = 'DISTORTED_NOISE'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -626,7 +627,7 @@ class TEXTURE_PT_distortednoise(TextureTypePanel, bpy.types.Panel):
split.prop(tex, "nabla")
-class TEXTURE_PT_voxeldata(TextureButtonsPanel, bpy.types.Panel):
+class TEXTURE_PT_voxeldata(TextureButtonsPanel, Panel):
bl_label = "Voxel Data"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -666,7 +667,7 @@ class TEXTURE_PT_voxeldata(TextureButtonsPanel, bpy.types.Panel):
layout.prop(vd, "intensity")
-class TEXTURE_PT_pointdensity(TextureButtonsPanel, bpy.types.Panel):
+class TEXTURE_PT_pointdensity(TextureButtonsPanel, Panel):
bl_label = "Point Density"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -732,7 +733,7 @@ class TEXTURE_PT_pointdensity(TextureButtonsPanel, bpy.types.Panel):
col.template_curve_mapping(pd, "falloff_curve", brush=False)
-class TEXTURE_PT_pointdensity_turbulence(TextureButtonsPanel, bpy.types.Panel):
+class TEXTURE_PT_pointdensity_turbulence(TextureButtonsPanel, Panel):
bl_label = "Turbulence"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -769,7 +770,7 @@ class TEXTURE_PT_pointdensity_turbulence(TextureButtonsPanel, bpy.types.Panel):
col.prop(pd, "turbulence_strength")
-class TEXTURE_PT_mapping(TextureSlotPanel, bpy.types.Panel):
+class TEXTURE_PT_mapping(TextureSlotPanel, Panel):
bl_label = "Mapping"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -857,7 +858,7 @@ class TEXTURE_PT_mapping(TextureSlotPanel, bpy.types.Panel):
row.column().prop(tex, "scale")
-class TEXTURE_PT_influence(TextureSlotPanel, bpy.types.Panel):
+class TEXTURE_PT_influence(TextureSlotPanel, Panel):
bl_label = "Influence"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -1033,7 +1034,7 @@ class TEXTURE_PT_influence(TextureSlotPanel, bpy.types.Panel):
sub.prop(tex, "bump_objectspace", text="Space")
-class TEXTURE_PT_custom_props(TextureButtonsPanel, PropertyPanel, bpy.types.Panel):
+class TEXTURE_PT_custom_props(TextureButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
_context_path = "texture"
_property_type = bpy.types.Texture