diff options
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_view_layer.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_view_layer.py | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_view_layer.py b/release/scripts/startup/bl_ui/properties_view_layer.py new file mode 100644 index 00000000000..3fc003ac86e --- /dev/null +++ b/release/scripts/startup/bl_ui/properties_view_layer.py @@ -0,0 +1,87 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> +import bpy +from bpy.types import Panel, UIList + + +class ViewLayerButtonsPanel: + bl_space_type = 'PROPERTIES' + bl_region_type = 'WINDOW' + bl_context = "view_layer" + # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here + + @classmethod + def poll(cls, context): + return (context.engine in cls.COMPAT_ENGINES) + + +class VIEWLAYER_PT_layer(ViewLayerButtonsPanel, Panel): + bl_label = "View Layer" + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + + def draw(self, context): + layout = self.layout + + scene = context.scene + rd = scene.render + layer = bpy.context.view_layer + + layout.prop(layer, "use", text="Use for Rendering") + layout.prop(rd, "use_single_layer", text="Render Single Layer") + + +class VIEWLAYER_PT_eevee_layer_passes(ViewLayerButtonsPanel, Panel): + bl_label = "Passes" + bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_EEVEE'} + + def draw(self, context): + layout = self.layout + + scene = context.scene + rd = scene.render + view_layer = context.view_layer + + split = layout.split() + + col = split.column() + col.prop(view_layer, "use_pass_combined") + col.prop(view_layer, "use_pass_z") + col.prop(view_layer, "use_pass_mist") + col.prop(view_layer, "use_pass_normal") + col.separator() + col.prop(view_layer, "use_pass_ambient_occlusion") + + col = split.column() + col.label(text="Subsurface:") + row = col.row(align=True) + row.prop(view_layer, "use_pass_subsurface_direct", text="Direct", toggle=True) + row.prop(view_layer, "use_pass_subsurface_color", text="Color", toggle=True) + + +classes = ( + VIEWLAYER_PT_layer, + VIEWLAYER_PT_eevee_layer_passes, +) + +if __name__ == "__main__": # only for live edit. + from bpy.utils import register_class + for cls in classes: + register_class(cls) |