diff options
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_view_layer.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_view_layer.py | 53 |
1 files changed, 16 insertions, 37 deletions
diff --git a/release/scripts/startup/bl_ui/properties_view_layer.py b/release/scripts/startup/bl_ui/properties_view_layer.py index 5fe06ebbb6e..3645f0dc2f2 100644 --- a/release/scripts/startup/bl_ui/properties_view_layer.py +++ b/release/scripts/startup/bl_ui/properties_view_layer.py @@ -40,17 +40,12 @@ class VIEWLAYER_PT_layer(ViewLayerButtonsPanel, Panel): layout.use_property_split = True - flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False) - - layout.use_property_split = True - scene = context.scene rd = scene.render layer = context.view_layer - col = flow.column() + col = layout.column() col.prop(layer, "use", text="Use for Rendering") - col = flow.column() col.prop(rd, "use_single_layer", text="Render Single Layer") @@ -77,14 +72,10 @@ class VIEWLAYER_PT_eevee_layer_passes_data(ViewLayerButtonsPanel, Panel): rd = scene.render view_layer = context.view_layer - flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False) - col = flow.column() + col = layout.column() col.prop(view_layer, "use_pass_combined") - col = flow.column() col.prop(view_layer, "use_pass_z") - col = flow.column() col.prop(view_layer, "use_pass_mist") - col = flow.column() col.prop(view_layer, "use_pass_normal") @@ -104,29 +95,19 @@ class VIEWLAYER_PT_eevee_layer_passes_light(ViewLayerButtonsPanel, Panel): scene = context.scene scene_eevee = scene.eevee - split = layout.split(factor=0.35) - split.use_property_split = False - split.label(text="Diffuse") - row = split.row(align=True) - row.prop(view_layer, "use_pass_diffuse_direct", text="Light", toggle=True) - row.prop(view_layer, "use_pass_diffuse_color", text="Color", toggle=True) - - split = layout.split(factor=0.35) - split.use_property_split = False - split.label(text="Specular") - row = split.row(align=True) - row.prop(view_layer, "use_pass_glossy_direct", text="Light", toggle=True) - row.prop(view_layer, "use_pass_glossy_color", text="Color", toggle=True) - - split = layout.split(factor=0.35) - split.use_property_split = False - split.label(text="Volume") - row = split.row(align=True) - row.prop(view_layer_eevee, "use_pass_volume_transmittance", text="Transmittance", toggle=True) - row.prop(view_layer_eevee, "use_pass_volume_scatter", text="Scatter", toggle=True) - flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False) - - col = layout.column(align=True) + col = layout.column(heading="Diffuse", align=True) + col.prop(view_layer, "use_pass_diffuse_direct", text="Light") + col.prop(view_layer, "use_pass_diffuse_color", text="Color") + + col = layout.column(heading="Specular", align=True) + col.prop(view_layer, "use_pass_glossy_direct", text="Light") + col.prop(view_layer, "use_pass_glossy_color", text="Color") + + col = layout.column(heading="Volume", align=True) + col.prop(view_layer_eevee, "use_pass_volume_transmittance", text="Transmittance") + col.prop(view_layer_eevee, "use_pass_volume_scatter", text="Scatter") + + col = layout.column(heading="Other", align=True) col.prop(view_layer, "use_pass_emit", text="Emission") col.prop(view_layer, "use_pass_environment") col.prop(view_layer, "use_pass_shadow") @@ -146,14 +127,12 @@ class VIEWLAYER_PT_eevee_layer_passes_effects(ViewLayerButtonsPanel, Panel): layout.use_property_split = True layout.use_property_decorate = False - flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False) - view_layer = context.view_layer view_layer_eevee = view_layer.eevee scene = context.scene scene_eevee = scene.eevee - col = flow.column() + col = layout.column() col.prop(view_layer_eevee, "use_pass_bloom", text="Bloom") col.active = scene_eevee.use_bloom |