diff options
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_world.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_world.py | 29 |
1 files changed, 15 insertions, 14 deletions
diff --git a/release/scripts/startup/bl_ui/properties_world.py b/release/scripts/startup/bl_ui/properties_world.py index 71ee03296a0..916667ea400 100644 --- a/release/scripts/startup/bl_ui/properties_world.py +++ b/release/scripts/startup/bl_ui/properties_world.py @@ -20,6 +20,7 @@ import bpy from bpy.types import Panel from rna_prop_ui import PropertyPanel +from blf import gettext as _ class WorldButtonsPanel(): @@ -115,12 +116,12 @@ class WORLD_PT_ambient_occlusion(WorldButtonsPanel, Panel): layout.active = light.use_ambient_occlusion split = layout.split() - split.prop(light, "ao_factor", text="Factor") + split.prop(light, "ao_factor", text=_("Factor")) split.prop(light, "ao_blend_type", text="") class WORLD_PT_environment_lighting(WorldButtonsPanel, Panel): - bl_label = "Environment Lighting" + bl_label = _("Environment Lighting") COMPAT_ENGINES = {'BLENDER_RENDER'} def draw_header(self, context): @@ -134,7 +135,7 @@ class WORLD_PT_environment_lighting(WorldButtonsPanel, Panel): layout.active = light.use_environment_light split = layout.split() - split.prop(light, "environment_energy", text="Energy") + split.prop(light, "environment_energy", text=_("Energy")) split.prop(light, "environment_color", text="") @@ -153,11 +154,11 @@ class WORLD_PT_indirect_lighting(WorldButtonsPanel, Panel): layout.active = light.use_indirect_light and light.gather_method == 'APPROXIMATE' split = layout.split() - split.prop(light, "indirect_factor", text="Factor") - split.prop(light, "indirect_bounces", text="Bounces") + split.prop(light, "indirect_factor", text=_("Factor")) + split.prop(light, "indirect_bounces", text=_("Bounces")) if light.gather_method == 'RAYTRACE': - layout.label(text="Only works with Approximate gather method") + layout.label(text=_("Only works with Approximate gather method")) class WORLD_PT_gather(WorldButtonsPanel, Panel): @@ -175,18 +176,18 @@ class WORLD_PT_gather(WorldButtonsPanel, Panel): split = layout.split() col = split.column() - col.label(text="Attenuation:") + col.label(text=_("Attenuation:")) if light.gather_method == 'RAYTRACE': col.prop(light, "distance") col.prop(light, "use_falloff") sub = col.row() sub.active = light.use_falloff - sub.prop(light, "falloff_strength", text="Strength") + sub.prop(light, "falloff_strength", text=_("Strength")) if light.gather_method == 'RAYTRACE': col = split.column() - col.label(text="Sampling:") + col.label(text=_("Sampling:")) col.prop(light, "sample_method", text="") sub = col.column() @@ -201,9 +202,9 @@ class WORLD_PT_gather(WorldButtonsPanel, Panel): if light.gather_method == 'APPROXIMATE': col = split.column() - col.label(text="Sampling:") + col.label(text=_("Sampling:")) col.prop(light, "passes") - col.prop(light, "error_threshold", text="Error") + col.prop(light, "error_threshold", text=_("Error")) col.prop(light, "use_cache") col.prop(light, "correction") @@ -257,11 +258,11 @@ class WORLD_PT_stars(WorldButtonsPanel, Panel): col = split.column() col.prop(world.star_settings, "size") - col.prop(world.star_settings, "color_random", text="Colors") + col.prop(world.star_settings, "color_random", text=_("Colors")) col = split.column() - col.prop(world.star_settings, "distance_min", text="Min. Dist") - col.prop(world.star_settings, "average_separation", text="Separation") + col.prop(world.star_settings, "distance_min", text=_("Min. Dist")) + col.prop(world.star_settings, "average_separation", text=_("Separation")) class WORLD_PT_custom_props(WorldButtonsPanel, PropertyPanel, Panel): |