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Diffstat (limited to 'release/scripts/startup/bl_ui/properties_world.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_world.py192
1 files changed, 0 insertions, 192 deletions
diff --git a/release/scripts/startup/bl_ui/properties_world.py b/release/scripts/startup/bl_ui/properties_world.py
index 045ddc0aa59..1ec2d4774e8 100644
--- a/release/scripts/startup/bl_ui/properties_world.py
+++ b/release/scripts/startup/bl_ui/properties_world.py
@@ -50,197 +50,12 @@ class WORLD_PT_context_world(WorldButtonsPanel, Panel):
world = context.world
space = context.space_data
- texture_count = world and len(world.texture_slots.keys())
-
split = layout.split(percentage=0.85)
if scene:
split.template_ID(scene, "world", new="world.new")
elif world:
split.template_ID(space, "pin_id")
- if texture_count:
- split.label(text=str(texture_count), icon='TEXTURE')
-
-
-class WORLD_PT_preview(WorldButtonsPanel, Panel):
- bl_label = "Preview"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- @classmethod
- def poll(cls, context):
- return (context.world) and (context.engine in cls.COMPAT_ENGINES)
-
- def draw(self, context):
- self.layout.template_preview(context.world)
-
-
-class WORLD_PT_world(WorldButtonsPanel, Panel):
- bl_label = "World"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- def draw(self, context):
- layout = self.layout
-
- world = context.world
-
- row = layout.row()
- row.prop(world, "use_sky_paper")
- row.prop(world, "use_sky_blend")
- row.prop(world, "use_sky_real")
-
- row = layout.row()
- row.column().prop(world, "horizon_color")
- col = row.column()
- col.prop(world, "zenith_color")
- col.active = world.use_sky_blend
- row.column().prop(world, "ambient_color")
-
- row = layout.row()
- row.prop(world, "exposure")
- row.prop(world, "color_range")
-
-
-class WORLD_PT_ambient_occlusion(WorldButtonsPanel, Panel):
- bl_label = "Ambient Occlusion"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- def draw_header(self, context):
- light = context.world.light_settings
- self.layout.prop(light, "use_ambient_occlusion", text="")
-
- def draw(self, context):
- layout = self.layout
-
- light = context.world.light_settings
-
- layout.active = light.use_ambient_occlusion
-
- split = layout.split()
- split.prop(light, "ao_factor", text="Factor")
- split.prop(light, "ao_blend_type", text="")
-
-
-class WORLD_PT_environment_lighting(WorldButtonsPanel, Panel):
- bl_label = "Environment Lighting"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- def draw_header(self, context):
- light = context.world.light_settings
- self.layout.prop(light, "use_environment_light", text="")
-
- def draw(self, context):
- layout = self.layout
-
- light = context.world.light_settings
-
- layout.active = light.use_environment_light
-
- split = layout.split()
- split.prop(light, "environment_energy", text="Energy")
- split.prop(light, "environment_color", text="")
-
-
-class WORLD_PT_indirect_lighting(WorldButtonsPanel, Panel):
- bl_label = "Indirect Lighting"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- def draw_header(self, context):
- light = context.world.light_settings
- self.layout.prop(light, "use_indirect_light", text="")
-
- def draw(self, context):
- layout = self.layout
-
- light = context.world.light_settings
-
- layout.active = light.use_indirect_light and light.gather_method == 'APPROXIMATE'
-
- split = layout.split()
- split.prop(light, "indirect_factor", text="Factor")
- split.prop(light, "indirect_bounces", text="Bounces")
-
- if light.gather_method == 'RAYTRACE':
- layout.label(text="Only works with Approximate gather method")
-
-
-class WORLD_PT_gather(WorldButtonsPanel, Panel):
- bl_label = "Gather"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- def draw(self, context):
- layout = self.layout
-
- light = context.world.light_settings
-
- layout.active = light.use_ambient_occlusion or light.use_environment_light or light.use_indirect_light
-
- layout.row().prop(light, "gather_method", expand=True)
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Attenuation:")
- if light.gather_method == 'RAYTRACE':
- col.prop(light, "distance")
- col.prop(light, "use_falloff")
- sub = col.row()
- sub.active = light.use_falloff
- sub.prop(light, "falloff_strength", text="Strength")
-
- if light.gather_method == 'RAYTRACE':
- col = split.column()
-
- col.label(text="Sampling:")
- col.prop(light, "sample_method", text="")
-
- sub = col.column()
- sub.prop(light, "samples")
-
- if light.sample_method == 'ADAPTIVE_QMC':
- sub.prop(light, "threshold")
- sub.prop(light, "adapt_to_speed", slider=True)
- elif light.sample_method == 'CONSTANT_JITTERED':
- sub.prop(light, "bias")
-
- if light.gather_method == 'APPROXIMATE':
- col = split.column()
-
- col.label(text="Sampling:")
- col.prop(light, "passes")
- col.prop(light, "error_threshold", text="Error")
- col.prop(light, "use_cache")
- col.prop(light, "correction")
-
-
-class WORLD_PT_mist(WorldButtonsPanel, Panel):
- bl_label = "Mist"
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- def draw_header(self, context):
- world = context.world
-
- self.layout.prop(world.mist_settings, "use_mist", text="")
-
- def draw(self, context):
- layout = self.layout
-
- world = context.world
-
- layout.active = world.mist_settings.use_mist
-
- split = layout.split()
-
- col = split.column()
- col.prop(world.mist_settings, "intensity")
- col.prop(world.mist_settings, "start")
-
- col = split.column()
- col.prop(world.mist_settings, "depth")
- col.prop(world.mist_settings, "height")
-
- layout.prop(world.mist_settings, "falloff")
-
class EEVEE_WORLD_PT_mist(WorldButtonsPanel, Panel):
bl_label = "Mist Pass"
@@ -311,13 +126,6 @@ class EEVEE_WORLD_PT_surface(WorldButtonsPanel, Panel):
classes = (
WORLD_PT_context_world,
- WORLD_PT_preview,
- WORLD_PT_world,
- WORLD_PT_ambient_occlusion,
- WORLD_PT_environment_lighting,
- WORLD_PT_indirect_lighting,
- WORLD_PT_gather,
- WORLD_PT_mist,
WORLD_PT_custom_props,
EEVEE_WORLD_PT_surface,
EEVEE_WORLD_PT_mist,