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Diffstat (limited to 'release/scripts/startup/bl_ui/space_info.py')
-rw-r--r--release/scripts/startup/bl_ui/space_info.py342
1 files changed, 12 insertions, 330 deletions
diff --git a/release/scripts/startup/bl_ui/space_info.py b/release/scripts/startup/bl_ui/space_info.py
index c7bebf68eea..e5ef5f9a0da 100644
--- a/release/scripts/startup/bl_ui/space_info.py
+++ b/release/scripts/startup/bl_ui/space_info.py
@@ -26,347 +26,29 @@ class INFO_HT_header(Header):
def draw(self, context):
layout = self.layout
+ layout.template_header()
- window = context.window
- scene = context.scene
- rd = scene.render
+ # Empty for now until info editor gets turned into log editor
+ pass
- row = layout.row(align=True)
- row.template_header()
- INFO_MT_editor_menus.draw_collapsible(context, layout)
-
- if window.screen.show_fullscreen:
- layout.operator("screen.back_to_previous", icon='SCREEN_BACK', text="Back to Previous")
- layout.separator()
- else:
- layout.template_ID(context.window, "screen", new="screen.new", unlink="screen.delete")
- layout.template_ID(context.screen, "scene", new="scene.new", unlink="scene.delete")
-
- layout.separator()
-
- if rd.has_multiple_engines:
- layout.prop(rd, "engine", text="")
-
- layout.separator()
-
- layout.template_running_jobs()
-
- layout.template_reports_banner()
-
- row = layout.row(align=True)
-
- if bpy.app.autoexec_fail is True and bpy.app.autoexec_fail_quiet is False:
- row.label("Auto-run disabled", icon='ERROR')
- if bpy.data.is_saved:
- props = row.operator("wm.revert_mainfile", icon='SCREEN_BACK', text="Reload Trusted")
- props.use_scripts = True
-
- row.operator("script.autoexec_warn_clear", text="Ignore")
-
- # include last so text doesn't push buttons out of the header
- row.label(bpy.app.autoexec_fail_message)
- return
-
- row.operator("wm.splash", text="", icon='BLENDER', emboss=False)
- row.label(text=scene.statistics(), translate=False)
-
-
-class INFO_MT_editor_menus(Menu):
- bl_idname = "INFO_MT_editor_menus"
- bl_label = ""
-
- def draw(self, context):
- self.draw_menus(self.layout, context)
-
- @staticmethod
- def draw_menus(layout, context):
- scene = context.scene
- rd = scene.render
-
- layout.menu("INFO_MT_file")
-
- if rd.use_game_engine:
- layout.menu("INFO_MT_game")
- else:
- layout.menu("INFO_MT_render")
-
- layout.menu("INFO_MT_window")
- layout.menu("INFO_MT_help")
-
-
-class INFO_MT_file(Menu):
- bl_label = "File"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator_context = 'INVOKE_AREA'
- layout.operator("wm.read_homefile", text="New", icon='NEW')
- layout.operator("wm.open_mainfile", text="Open...", icon='FILE_FOLDER')
- layout.menu("INFO_MT_file_open_recent", icon='OPEN_RECENT')
- layout.operator("wm.revert_mainfile", icon='FILE_REFRESH')
- layout.operator("wm.recover_last_session", icon='RECOVER_LAST')
- layout.operator("wm.recover_auto_save", text="Recover Auto Save...", icon='RECOVER_AUTO')
-
- layout.separator()
-
- layout.operator_context = 'EXEC_AREA' if context.blend_data.is_saved else 'INVOKE_AREA'
- layout.operator("wm.save_mainfile", text="Save", icon='FILE_TICK')
-
- layout.operator_context = 'INVOKE_AREA'
- layout.operator("wm.save_as_mainfile", text="Save As...", icon='SAVE_AS')
- layout.operator_context = 'INVOKE_AREA'
- layout.operator("wm.save_as_mainfile", text="Save Copy...", icon='SAVE_COPY').copy = True
-
- layout.separator()
-
- layout.operator("screen.userpref_show", text="User Preferences...", icon='PREFERENCES')
-
- layout.operator_context = 'INVOKE_AREA'
- layout.operator("wm.save_homefile", icon='SAVE_PREFS')
- layout.operator("wm.read_factory_settings", icon='LOAD_FACTORY')
-
- if any(bpy.utils.app_template_paths()):
- app_template = context.user_preferences.app_template
- if app_template:
- layout.operator(
- "wm.read_factory_settings",
- text="Load Factory Template Settings",
- icon='LOAD_FACTORY',
- ).app_template = app_template
- del app_template
-
- layout.menu("USERPREF_MT_app_templates", icon='FILE_BLEND')
-
- layout.separator()
-
- layout.operator_context = 'INVOKE_AREA'
- layout.operator("wm.link", text="Link", icon='LINK_BLEND')
- layout.operator("wm.append", text="Append", icon='APPEND_BLEND')
- layout.menu("INFO_MT_file_previews")
-
- layout.separator()
-
- layout.menu("INFO_MT_file_import", icon='IMPORT')
- layout.menu("INFO_MT_file_export", icon='EXPORT')
-
- layout.separator()
-
- layout.menu("INFO_MT_file_external_data", icon='EXTERNAL_DATA')
- layout.operator("wm.blend_strings_utf8_validate", icon='FILE_BLEND')
-
- layout.separator()
-
- layout.operator_context = 'EXEC_AREA'
- if bpy.data.is_dirty and context.user_preferences.view.use_quit_dialog:
- layout.operator_context = 'INVOKE_SCREEN' # quit dialog
- layout.operator("wm.quit_blender", text="Quit", icon='QUIT')
-
-
-class INFO_MT_file_import(Menu):
- bl_idname = "INFO_MT_file_import"
- bl_label = "Import"
-
- def draw(self, context):
- if bpy.app.build_options.collada:
- self.layout.operator("wm.collada_import", text="Collada (Default) (.dae)")
- if bpy.app.build_options.alembic:
- self.layout.operator("wm.alembic_import", text="Alembic (.abc)")
-
-
-class INFO_MT_file_export(Menu):
- bl_idname = "INFO_MT_file_export"
- bl_label = "Export"
-
- def draw(self, context):
- if bpy.app.build_options.collada:
- self.layout.operator("wm.collada_export", text="Collada (Default) (.dae)")
- if bpy.app.build_options.alembic:
- self.layout.operator("wm.alembic_export", text="Alembic (.abc)")
-
-
-class INFO_MT_file_external_data(Menu):
- bl_label = "External Data"
+# Not really info, just add to re-usable location.
+class INFO_MT_area(Menu):
+ bl_label = "Area"
def draw(self, context):
layout = self.layout
- icon = 'CHECKBOX_HLT' if bpy.data.use_autopack else 'CHECKBOX_DEHLT'
- layout.operator("file.autopack_toggle", icon=icon)
-
- layout.separator()
-
- pack_all = layout.row()
- pack_all.operator("file.pack_all")
- pack_all.active = not bpy.data.use_autopack
-
- unpack_all = layout.row()
- unpack_all.operator("file.unpack_all")
- unpack_all.active = not bpy.data.use_autopack
-
- layout.separator()
-
- layout.operator("file.make_paths_relative")
- layout.operator("file.make_paths_absolute")
- layout.operator("file.report_missing_files")
- layout.operator("file.find_missing_files")
-
-
-class INFO_MT_file_previews(Menu):
- bl_label = "Data Previews"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("wm.previews_ensure")
- layout.operator("wm.previews_batch_generate")
-
- layout.separator()
-
- layout.operator("wm.previews_clear")
- layout.operator("wm.previews_batch_clear")
-
-
-class INFO_MT_game(Menu):
- bl_label = "Game"
-
- def draw(self, context):
- layout = self.layout
-
- gs = context.scene.game_settings
-
- layout.operator("view3d.game_start")
-
- layout.separator()
-
- layout.prop(gs, "show_debug_properties")
- layout.prop(gs, "show_framerate_profile")
- layout.prop(gs, "show_physics_visualization")
- layout.prop(gs, "use_deprecation_warnings")
- layout.prop(gs, "use_animation_record")
- layout.separator()
- layout.prop(gs, "use_auto_start")
-
-
-class INFO_MT_render(Menu):
- bl_label = "Render"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("render.render", text="Render Image", icon='RENDER_STILL').use_viewport = True
- props = layout.operator("render.render", text="Render Animation", icon='RENDER_ANIMATION')
- props.animation = True
- props.use_viewport = True
-
- layout.separator()
-
- layout.operator("render.opengl", text="OpenGL Render Image")
- layout.operator("render.opengl", text="OpenGL Render Animation").animation = True
- layout.menu("INFO_MT_opengl_render")
-
- layout.separator()
-
- layout.operator("render.view_show")
- layout.operator("render.play_rendered_anim", icon='PLAY')
-
-
-class INFO_MT_opengl_render(Menu):
- bl_label = "OpenGL Render Options"
-
- def draw(self, context):
- layout = self.layout
-
- rd = context.scene.render
- layout.prop(rd, "use_antialiasing")
- layout.prop(rd, "use_full_sample")
-
- layout.prop_menu_enum(rd, "antialiasing_samples")
- layout.prop_menu_enum(rd, "alpha_mode")
-
-
-class INFO_MT_window(Menu):
- bl_label = "Window"
-
- def draw(self, context):
- import sys
-
- layout = self.layout
-
- layout.operator("wm.window_duplicate")
- layout.operator("wm.window_fullscreen_toggle", icon='FULLSCREEN_ENTER')
-
- layout.separator()
-
- layout.operator("screen.screenshot")
- layout.operator("screen.screencast")
-
- if sys.platform[:3] == "win":
- layout.separator()
- layout.operator("wm.console_toggle", icon='CONSOLE')
-
- if context.scene.render.use_multiview:
- layout.separator()
- layout.operator("wm.set_stereo_3d", icon='CAMERA_STEREO')
-
-
-class INFO_MT_help(Menu):
- bl_label = "Help"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator(
- "wm.url_open", text="Manual", icon='HELP',
- ).url = "https://docs.blender.org/manual/en/dev/"
- layout.operator(
- "wm.url_open", text="Release Log", icon='URL',
- ).url = "http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/%d.%d" % bpy.app.version[:2]
- layout.separator()
-
- layout.operator(
- "wm.url_open", text="Blender Website", icon='URL',
- ).url = "https://www.blender.org"
- layout.operator(
- "wm.url_open", text="Blender Store", icon='URL',
- ).url = "https://store.blender.org"
- layout.operator(
- "wm.url_open", text="Developer Community", icon='URL',
- ).url = "https://www.blender.org/get-involved/"
- layout.operator(
- "wm.url_open", text="User Community", icon='URL',
- ).url = "https://www.blender.org/support/user-community"
- layout.separator()
- layout.operator(
- "wm.url_open", text="Report a Bug", icon='URL',
- ).url = "https://developer.blender.org/maniphest/task/edit/form/1"
- layout.separator()
-
- layout.operator(
- "wm.url_open", text="Python API Reference", icon='URL',
- ).url = bpy.types.WM_OT_doc_view._prefix
-
- layout.operator("wm.operator_cheat_sheet", icon='TEXT')
- layout.operator("wm.sysinfo", icon='TEXT')
- layout.separator()
-
- layout.operator("wm.splash", icon='BLENDER')
+ layout.operator("screen.area_dupli")
+ if context.space_data.type == 'VIEW_3D':
+ layout.operator("screen.region_quadview")
+ layout.operator("screen.screen_full_area")
+ layout.operator("screen.screen_full_area", text="Toggle Fullscreen Area").use_hide_panels = True
classes = (
INFO_HT_header,
- INFO_MT_editor_menus,
- INFO_MT_file,
- INFO_MT_file_import,
- INFO_MT_file_export,
- INFO_MT_file_external_data,
- INFO_MT_file_previews,
- INFO_MT_game,
- INFO_MT_render,
- INFO_MT_opengl_render,
- INFO_MT_window,
- INFO_MT_help,
+ INFO_MT_area,
)
if __name__ == "__main__": # only for live edit.